Xeogred wrote:I heard it was several hours long and good stuff.
Yup. It was fantastic. Probably one of the best parts of the game level-design wise.
I'm replaying it on Wii U on Deus Ex difficulty and I have some thoughts.
1. I really should have played it on this difficulty in the first place. Fantastically challenging. A bit fustrating sometimes since load times are pretty long when loading a check point. Careful planning is made easier now though on the Wii U.
2. The game uses the gamepad so well that you could almost swear it was built for the Wii U in the first place. Hacking on the gamepad is awesome. Leaving notes on the map is awesome. Inventory management is easy thanks to actually having a proper pointing device. It's great.
3. The game is beautiful. I appreciate they removed the orange filter. The game is still very orange, but, it looks natural now. Has lots of anti-aliasing and the contrast introduced by the removal of the filter is very appreciated. I remember getting quite a lot of headaches playing it in original form trying to distinguish things. I haven't had that issue here. Runs well and is very clearly a step up from the other console versions.
4. Haven't noticed improved AI at all really in combat. They don't seem to know where you are by some sort of magic anymore so that's definitely better. The search patterns maybe see a bit more natural when you run off and hide.
5. Things seem to be placed better. Maybe I'm imagining it, but it seems like item placement is better but it has been a while. Th
I'm still not sure whether I'm a kid or a squid now.