Would really appreciate some help
Obj files
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Simonrayner-uk
- 8-bit
- Posts: 38
- Joined: Thu Dec 13, 2012 2:41 pm
Obj files
Hi there peeps - wondering if any1 can hook me up with someone who can access .obj files -
Would really appreciate some help
Would really appreciate some help
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gtmtnbiker
- Next-Gen
- Posts: 4320
- Joined: Fri Jan 09, 2009 1:14 pm
- Location: Massachusetts
Re: Obj files
what are you trying to do? .obj files sound like compiled source code since that's the common extension for VC++ object files.
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Simonrayner-uk
- 8-bit
- Posts: 38
- Joined: Thu Dec 13, 2012 2:41 pm
Re: Obj files
I'm going to be using the templates for building models out of card - but need precise measurements
Re: Obj files
Wow, you're back! I've been curious about this... You didn't really answer the question usefully. I've seen .obj files in many cd-based console games, as well as tons of PC games. Being such a common extension they can and do contain all different types of data. If you tell us exactly which game they're from (it is a game, right?) we can take a look and see if they originated from any known 3D modelling program or have some sort of easily decryptable syntax (tho I wouldn't hold my breath - most of the stuff I saw in files with that extension didn't have a header I recognized).
If it's PS1 or XBOX there's some hope. I've used homebrew utilities to load a few models into lightwave before, and tho I didn't have any luck with it I did have a PS1-3D Studio converter (probably and ancient revision like ver. 2). Some Final Fantasy games have been figured out too.
If it's PS1 or XBOX there's some hope. I've used homebrew utilities to load a few models into lightwave before, and tho I didn't have any luck with it I did have a PS1-3D Studio converter (probably and ancient revision like ver. 2). Some Final Fantasy games have been figured out too.
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Simonrayner-uk
- 8-bit
- Posts: 38
- Joined: Thu Dec 13, 2012 2:41 pm
Re: Obj files
Ok - ill talk to me pal & find out what he wants -
Think he's has the files for yoshi - various Pokemon figures including ash - get back to you soon as poss, in the mean time will you see if you can locate a file/3D of earth worm Jim please mate ??
Also sorry for the late reply - I'd only just joined the forum & had totally forgotten about my posts - thanks for getting back to me & hanging in there

Think he's has the files for yoshi - various Pokemon figures including ash - get back to you soon as poss, in the mean time will you see if you can locate a file/3D of earth worm Jim please mate ??
Also sorry for the late reply - I'd only just joined the forum & had totally forgotten about my posts - thanks for getting back to me & hanging in there
Re: Obj files
Installed Interplay's PC release of EWJ:3D and didn't see any OBJ files. Everything to do with Jim himself is in a grouped data file with extension .BEJ and compressed. Earthworm Jim 3D's files are too much work to decypher (for me, anyway).
Raw 3D data with the extension .OBJ is usually in Lightwave/Wavefront format and able to be opened in many 3D editors, but like I mentioned; finding a .obj file on a game's CD doesn't mean it has that standard data on it; On the contrary, in my experience it usually has a group of textures for a simple model that's contained in the level data file (to save on vram that file is loaded and unloaded dynamically as necessary depending on how close the object data in it is to the player...). On PS1 games they seem to contain a group of .TIM bitmap textures, but isolating the model those textures belong to is another can of worms entirely.
Since you're doing papercraft with these, do you have a plugin that can unwrap/unravel 3D models to 2D for printing?
Raw 3D data with the extension .OBJ is usually in Lightwave/Wavefront format and able to be opened in many 3D editors, but like I mentioned; finding a .obj file on a game's CD doesn't mean it has that standard data on it; On the contrary, in my experience it usually has a group of textures for a simple model that's contained in the level data file (to save on vram that file is loaded and unloaded dynamically as necessary depending on how close the object data in it is to the player...). On PS1 games they seem to contain a group of .TIM bitmap textures, but isolating the model those textures belong to is another can of worms entirely.
Since you're doing papercraft with these, do you have a plugin that can unwrap/unravel 3D models to 2D for printing?
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Simonrayner-uk
- 8-bit
- Posts: 38
- Joined: Thu Dec 13, 2012 2:41 pm
Re: Obj files
I don't have what you discribe - what plug in do you fo you recommend ??
By plug in are we talking software ??
By plug in are we talking software ??
Re: Obj files
Yes, years ago I saw a software plugin/script someone made for 3D Studio MAX that would unwrap/unravel a 3D model into a 2D/flat series of shapes allowing you to print it out, cut out the outline, fold the dotted lines, and glue it together. I thought it was kinda neat and since you were saying you intend to make the models out of cardboard I figured that you intended to use something similar. I've never done anything like that so I wouldn't know. A quick google search turned this up:
http://blenderartists.org/forum/archive ... b0a982fecc
http://blenderartists.org/forum/archive ... b0a982fecc
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Simonrayner-uk
- 8-bit
- Posts: 38
- Joined: Thu Dec 13, 2012 2:41 pm
Re: Obj files
Very helpful - thank you for your help, your a living legend !!



