Pokemon Puzzle League options

NES, SNES, N64, Gamecube, Wii
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Duane Dibbley
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Pokemon Puzzle League options

Post by Duane Dibbley »

I picked up a cart-only copy of Pokemon Puzzle League, and I'm having trouble deciphering the options. Can anyone help me out?

BLOCKS [BASIC, POKEMON] (easy enough)
MATCH [1, 2, 3] (rounds to win in stadium mode?)
SIGN [OFF, ON, SEMI, BLINK] (no clue)
SP.SIGN [OFF, ON] (no clue)
CPU [OFF, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] (computer level for 2 player mode?)
S.MOTION [OFF, ON] (I read somewhere it's like the slowdown in Tetris Attack, but that doesn't really help me since I haven't played that game.)
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Duane Dibbley
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Re: Pokemon Puzzle League options

Post by Duane Dibbley »

No one has the manual for this game?
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gtmtnbiker
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Re: Pokemon Puzzle League options

Post by gtmtnbiker »

Did you try looking at the FAQs over at gamefaqs.com
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Duane Dibbley
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Re: Pokemon Puzzle League options

Post by Duane Dibbley »

Yep. I scoured the Internet. One of the top Google results was this thread. :lol:
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Re: Pokemon Puzzle League options

Post by Satoshi_Matrix »

Great game. Panel de Pon is one of the best puzzlers ever, and the N64 version is pretty great. Alright, so here's what each of the options mean. It's been a few years so I apologize if I get one of these wrong, but I'm pretty sure:

BLOCKS [BASIC, POKEMON] - This changes what the blocks actually look like. You can choose between the regular Panel De Pon patterns or the Pokemon Generation 1 Gym badges.

MATCH [1, 2, 3] - The number of rounds required to proceed in most single player battles.

SIGN [OFF, ON, SEMI, BLINK] - The style of tell when an opponent gets a match that will sent garbage blocks onto your side.

SP.SIGN [OFF, ON] - If you will be notified by sound if the opponent is about to send a giant garbage block to your field.

CPU [OFF, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] - The relative intelligence of the opponent, therefore the difficulty.

S.MOTION [OFF, ON] - This means Stop Motion, not Slow Motion. If the block stack will stop rising if you get a combo.
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Re: Pokemon Puzzle League options

Post by ExedExes »

We'll be playing it next month as our featured Together Retro game, so be sure to join us with it then!
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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Duane Dibbley
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Re: Pokemon Puzzle League options

Post by Duane Dibbley »

Thanks, Satoshi_Matrix. That helps somewhat, although I'm still not quite sure what the different values for SIGN and SP.SIGN do. I can play around with it and try to figure them out though, now that I have a vague understanding of what they do. Nintendo did a really poor job of making this game user-friendly, especially since it wasn't translated from a Japanese release.

ExedExes, I'm looking forward to it! Maybe by then I won't be quite so terrible at the game. It seems like the learning curve for Puzzle League is much steeper than for most Tetris-style puzzlers.
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Re: Pokemon Puzzle League options

Post by EllertMichael »

I bought this game because I thought it would be 4 player Tetris Attack. But it's still only 2 players! Why did they do this? :x 4 player games were a big gimmick for the N64 and almost all the other puzzle games for the system games were 4 players...
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Re: Pokemon Puzzle League options

Post by sevin0seven »

EllertMichael wrote:I bought this game because I thought it would be 4 player Tetris Attack. But it's still only 2 players! Why did they do this? :x 4 player games were a big gimmick for the N64 and almost all the other puzzle games for the system games were 4 players...
the Gamecube version is 4 players....but it was only released in Japan and it's part of the Nintendo Puzzle Collection:

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The updated Yoshie Cookie and Dr. Mario is also nice. :)

4 player Tetris Attack/Panel Del Pon!

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EllertMichael
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Re: Pokemon Puzzle League options

Post by EllertMichael »

sevin0seven wrote: 4 player Tetris Attack/Panel Del Pon!

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*drool*
Now THAT'S what I'm talking about! Why couldn't they do that on the 64?!

Good info, thanks Sevin :)
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