US Super Mario RPG on JP Super Famicom?

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qwerty1911
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US Super Mario RPG on JP Super Famicom?

Post by qwerty1911 »

Im gonna keep it short and simple: With a Super Famicom, that has the cartridge slot "widened", so US games fit, will US super mario rpg/other more technical games work on it?

And not just mario rpg, like will Earthbound, megaman x2 x3, and more, run too? Reason im wondering is that I always thought that SFC and SNES had the same internals, so the only region lockout was physical stuff, but now I read online about some mod-chips, that gives you 100% Compatibility, that got me a little worried, since I got a SFC, to play US SNES games (it was easier for me to get a SFC)...

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Re: US Super Mario RPG on JP Super Famicom?

Post by Valkyrie-Favor »

As far as I know, the hardware is exactly the same. You shouldn't have any problems.
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Re: US Super Mario RPG on JP Super Famicom?

Post by harper »

qwerty1911 wrote:Im gonna keep it short and simple: With a Super Famicom, that has the cartridge slot "widened", so US games fit, will US super mario rpg/other more technical games work on it?

And not just mario rpg, like will Earthbound, megaman x2 x3, and more, run too? Reason im wondering is that I always thought that SFC and SNES had the same internals, so the only region lockout was physical stuff, but now I read online about some mod-chips, that gives you 100% Compatibility, that got me a little worried, since I got a SFC, to play US SNES games (it was easier for me to get a SFC)...

Cheers
I think maybe what you've read is people talking about disabling the lockout chip, which some games can detect, causing them not to work. But that shouldn't even be something you have to worry about because indeed US and JP consoles are pretty much exactly the same. The only "lockout" is the cartridge slot. In short, you shouldn't have any problem playing those US games on a JP Super Famicom.
qwerty1911
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Re: US Super Mario RPG on JP Super Famicom?

Post by qwerty1911 »

Alright thanks guys. I appreciate the quick answers.
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Re: US Super Mario RPG on JP Super Famicom?

Post by ApolloBoy »

Yep, the case is the only real difference between the two as the motherboards are exactly the same.
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Re: US Super Mario RPG on JP Super Famicom?

Post by theclaw »

SNES and N64 shared region code between US, Japan, and Korea. Any combo of standard licensed game+console should run in theory. It'd be exhaustive to test all.

NTSC vs PAL is where complications arise.
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Re: US Super Mario RPG on JP Super Famicom?

Post by Flake »

theclaw wrote:SNES and N64 shared region code between US, Japan, and Korea. Any combo of standard licensed game+console should run in theory. It'd be exhaustive to test all.

NTSC vs PAL is where complications arise.
And that was more a result of the TV standards than anything else. Sonic the Hedgehog at 50Hz is kinda funny.
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Re: US Super Mario RPG on JP Super Famicom?

Post by theclaw »

Flake wrote:
theclaw wrote:SNES and N64 shared region code between US, Japan, and Korea. Any combo of standard licensed game+console should run in theory. It'd be exhaustive to test all.

NTSC vs PAL is where complications arise.
And that was more a result of the TV standards than anything else. Sonic the Hedgehog at 50Hz is kinda funny.
That and companies actually try to put some effort into blocking imports to/from PAL. More so than Japan. For PAL SNES they took the extra step of introducing a different lockout chip.
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