So what do YOU want to read about games?
- Erik_Twice
- Next-Gen
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So what do YOU want to read about games?
Editorials, how games work, how they are made, history articles? I've been writting for more than a year now and I never thought of asking.
What do you want to read?
What do you want to read?
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Latest post: Often, games must be difficult
http://eriktwice.com/
- disorderlyvision
- 128-bit
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Re: So what do YOU want to read about games?
I will read any of that if I am interested in the game. I have read most of HG101's articles on games/series I own, I'm not as likely to read about it if I have no connection with the game.
http://www.racketboy.com/forum/viewtopi ... 22&t=37279 My b/s/t thread
Re: So what do YOU want to read about games?
^^I too love to read Hg101's articles, I've found out and learned about so many different games thanks to that website. I like to read articles about games I intend to buy or articles on hidden/overlooked gems.
- ZeroAX
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Re: So what do YOU want to read about games?
Development background. But for that you usually need to secure interviews with the developers themselves
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
- Gunstar Green
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Re: So what do YOU want to read about games?
Development background always makes some of the most interesting articles but it's also the most difficult to write about since you need to hear from the developers themselves if the article is going to be poignant.
Barring that I love reading more about the history of games. I like to do as much research as I can on my favorites.
The collector side of me also loves to hear about obscure gems as well. No matter how many games I've collected for a console I've always overlooked something great.
Barring that I love reading more about the history of games. I like to do as much research as I can on my favorites.
The collector side of me also loves to hear about obscure gems as well. No matter how many games I've collected for a console I've always overlooked something great.
Re: So what do YOU want to read about games?
Lately I've been finding articles looking at design somewhat deeply.
Other than that I really appreciate reading stuff that saves me trouble - like comparisons of ports of retro games, article about a particular Japanese game with the link to the translation patch etc., so that I know without doing the research myself which is the best version to play and such.
Ivo.
Other than that I really appreciate reading stuff that saves me trouble - like comparisons of ports of retro games, article about a particular Japanese game with the link to the translation patch etc., so that I know without doing the research myself which is the best version to play and such.
Ivo.
- WallCrusher
- 32-bit
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Re: So what do YOU want to read about games?
Like others have said, development background. It has always been fascinating to read how a game first starts off concept-wise, and the changes that were made throughout the development. Really makes you think "what if" on any big changes.
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- BoringSupreez
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Re: So what do YOU want to read about games?
Development background is always a plus. Lots of pictures, stories of personal experience about the topic from the author, author commentary (there's plenty of sources of bland, non-opinionated information on every videogame topic out there) and humor will draw me in quickly.
In fact, my love of commentary is part of why I like using walkthroughs. Sometimes I don't even need them, but if the author has his thoughts on the various situations in whatever game sprinkled through I'll use it anyway just for the enjoyment. Slow Beef's guide to Metal Gear 2 is an excellent example of what I'm talking about.
Basically, what I'm saying is don't be sterile and unbiased. Put personality into whatever you write, or you won't stand out.
In fact, my love of commentary is part of why I like using walkthroughs. Sometimes I don't even need them, but if the author has his thoughts on the various situations in whatever game sprinkled through I'll use it anyway just for the enjoyment. Slow Beef's guide to Metal Gear 2 is an excellent example of what I'm talking about.
Basically, what I'm saying is don't be sterile and unbiased. Put personality into whatever you write, or you won't stand out.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
Re: So what do YOU want to read about games?
I actually do for some older games. I love reading about how some of the all-time Capcom games like SFII and Final Fight came about. I have a deeper connection with late 80's & early 90's games, so yeah, I love finding out what was behind the creation and development of those games. Newer stuff...not so much.
"Oh great, another box of useless sh*t."
Main Collection: http://connect.collectorz.com/users/ynj ... collection - Not looking to move anything on this list but would entertain offers.
Main Collection: http://connect.collectorz.com/users/ynj ... collection - Not looking to move anything on this list but would entertain offers.
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AppliCotton
- 16-bit
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Re: So what do YOU want to read about games?
1. Obscure, obscure, obscure. Like seeing how obscure you can go. I used to think the TG-16 was the pinnacle of obscurity, but oh boy, it's Ritz Crackers compared to some of the stuff I've read about. Like the 2600 adapter for network play, of which less than 10 still exist*drool~
2. Passion. Reading the UK mag Retro Gamer, I almost want to go out and buy a C64 (relax, I said almost), even though in genearl I'm not a PC
gaming fan.
3. Cool trivia, back office anecdotes, legal scuffles, like the legal trouble surrounding Donkey Kong.
4. People who know infinitely more about a particular game genre than I do. Bulletmagnet, wazzup.
5. Forums and peoples' childhood memories. I'm still laughing about some of tge replies I got in my thread on gaming urban legends, and I share them with my friends.
What I frigging hate: When fucking fanboys talk like they'r being interviewed by CNBC. "Company x sucks because their Q4 data was shit and their IP is overvalued." Dude, if you're not getting a paycheck from company y , you're a tool.( Daydreaming Sega fanboys not included.)
2. Passion. Reading the UK mag Retro Gamer, I almost want to go out and buy a C64 (relax, I said almost), even though in genearl I'm not a PC
gaming fan.
3. Cool trivia, back office anecdotes, legal scuffles, like the legal trouble surrounding Donkey Kong.
4. People who know infinitely more about a particular game genre than I do. Bulletmagnet, wazzup.
5. Forums and peoples' childhood memories. I'm still laughing about some of tge replies I got in my thread on gaming urban legends, and I share them with my friends.
What I frigging hate: When fucking fanboys talk like they'r being interviewed by CNBC. "Company x sucks because their Q4 data was shit and their IP is overvalued." Dude, if you're not getting a paycheck from company y , you're a tool.( Daydreaming Sega fanboys not included.)
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3. Wonder Boy III: Monster Lair
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3. Wonder Boy III: Monster Lair