After having a short experience with completing games I noticed that usually you don't get a satisfactory ending. You do not get a reward for what you have played.
Example(spoiler) in Dungeon Keeper I think I spent 12hrs playing the last level(with a cheat eek!!) but when i was done all I got is a 3D animation of goblins dancing. what the hell...
I kind of feel that video games are lacking in satisfactory endings. I feel like there should be more to it.
What is your opinion on this?
i am not talking about how creative the rolling credits are btw .
Satisfying ending
- Hobie-wan
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Re: Satisfying ending
This is not a new phenomenon.
Just one of many videos compiling horrible endings.
Just one of many videos compiling horrible endings.
I've never met a pun I didn't like. - Stark
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My trade, sale and services - Rough want list - Shipping weight reference chart - AC Power Adapter reference list
Re: Satisfying ending
Yes, Ghosts n' Goblins. Legendary ending.Hobie-wan wrote:This is not a new phenomenon.
Just one of many videos compiling horrible endings.
- BoringSupreez
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Re: Satisfying ending
I'd almost bet money that ME3's ending will be spoiled here at some point.Luke wrote:
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
Re: Satisfying ending
@Hobie-wan
haha those are even worse than I imagined , surprised to see mario in there. one particular game stands out that says "You completed a great game!" . Some ego those developers got!!
haha those are even worse than I imagined , surprised to see mario in there. one particular game stands out that says "You completed a great game!" . Some ego those developers got!!
- Key-Glyph
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Re: Satisfying ending
I just think it's interesting that the concept of an "ending" was thought up in general -- and I sometimes wonder how long it took after ending screens were regularly instituted that gamers started feeling entitled to fulfilling ones as a reward.
At PAX East 2012, Jordan Mechner (Karateka, Prince of Persia) described in his keynote speech how, when he was programming as a college student in the 1980s(?), he was following the arcade game style of endless levels and point chasing. Then he started getting interested in film as a medium and thought, "Maybe I can make a computer game that has a narrative like a movie and tells a story." That inspiration led to his first hit, Karateka.
I'm not saying Mechner was the first person to hit on the concept of video games containing narratives or conclusions thereof, but just pointing out that at one time it was actually a radical concept.
At PAX East 2012, Jordan Mechner (Karateka, Prince of Persia) described in his keynote speech how, when he was programming as a college student in the 1980s(?), he was following the arcade game style of endless levels and point chasing. Then he started getting interested in film as a medium and thought, "Maybe I can make a computer game that has a narrative like a movie and tells a story." That inspiration led to his first hit, Karateka.
I'm not saying Mechner was the first person to hit on the concept of video games containing narratives or conclusions thereof, but just pointing out that at one time it was actually a radical concept.
- Cronozilla
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Re: Satisfying ending
I don't think having an ending in a game you enjoy is really possible. The ending is never going to satisfy you because it's the end. The only times I've felt fine with a game being over is when there's more to do once the narrative is done. It allows me to sort of ... pack up and leave when I want, rather than just being kicked out at the height of my enjoyment.
It sounds more like a fundamental issue of what happens to us when we play a game and enjoy it enough to actually go all the way through.
The only games I've played that had an ending that felt "good" and the game was actually over ... tended to be some of the "masterpieces" of the medium and some were just really long, so when it was over it was like "yay, finally" ... but even then, there's always that ... lingering feeling that you really could have had a little bit more.
Honestly, I think, in general, it's just a byproduct of what you're actually getting out of the game experience.
It sounds more like a fundamental issue of what happens to us when we play a game and enjoy it enough to actually go all the way through.
The only games I've played that had an ending that felt "good" and the game was actually over ... tended to be some of the "masterpieces" of the medium and some were just really long, so when it was over it was like "yay, finally" ... but even then, there's always that ... lingering feeling that you really could have had a little bit more.
Honestly, I think, in general, it's just a byproduct of what you're actually getting out of the game experience.
Re: Satisfying ending
For me when i play a game, the thing that keeps me motivated is to see where I am going, following the boss or moving along the map is because I am going after something or revealing a story line...so at the end I want a great conclusion to my story.
I can't think of good endings right now but I remember I have seen them.
I can't think of good endings right now but I remember I have seen them.

