PGM - Poly Game Master Arcade Games & Hardware - Information

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mjmjr25

PGM - Poly Game Master Arcade Games & Hardware - Information

Post by mjmjr25 »

This is an informational thread about the Poly Game Master by IGS. This thread will focus primarily on PGM1 hardware/software. I will at some point add info about PGM2 hardware/software.

I hope to cover most questions that typically come up when folks see the terms: PGM and IGS.

Terms:
PGM = Poly Game Master
IGS = Taiwanese based arcade and PC developer, International Games Systems
PCB = Printed Circuit Board
JAMMA = Japan Amusement/Arcade Machinery Manufacturer's Association
JAMMA Edge/Connector = The universal connector used on the vast majority of Arcade PCB's over the last 20+ years.
JAMMA Harness = A female connector that receives the JAMMA Edge, with multiple wires sending the PCB's information to the hardware (arcade, supergun, etc)
SUPERGUN = An interface for JAMMA boards to display / play on a home television or other monitor. These can range from $40+ for a barebones test unit, to $500+ for a factory made unit w/all the bells and whistles and top of the line compatible arcade sticks.
CONSOLIZED = To turn a motherboard into an actual home system. This is most common with the Neo Geo MVS, though it is also done to the Atomiswave / PGM / CPS2 / F3 and other hardware.

To note, this thread will focus on the CARTRIDGE based library, and not the single board PCB's that were developed and/or produced by IGS. EDIT: Many of the PGM PCB's have been converted into cart format (early 2013).

What's so special about it? The vast majority of games are available nowhere else (save emulation). However, with emulation, getting the 2, 3 and 4 player experience is incredibly difficult, among other issues.

What type of games were produced for the hardware? Typical arcade money-makers: Puzzlers, Shooters, Run n' Gun, Fighters and Beat 'em ups.

PGM was initially designed to compete against the NEO GEO MVS and while they produced some amazing games, the arcade releases did very little outside of East Asia.

The Cartridge:
A (2) PCB cart, very similar to the MVS design. The cart connector edges are compatible only with PGM motherboard, it is not a JAMMA edge. The PGM motherboard has the JAMMA edge. Think of it as a Nintendo, you have a cart, and console (motherboard), the cart goes into the motherboard in order to be played.

The (2) PCB's:
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PGM Motherboard (cart connector view)
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PGM Motherboard (JAMMA edge view)
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PGM Cart / Overhead w/Label View
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List of Games:
(I'll include prices next to titles you should expect to pay)
Dragon World 2 - Puzzle / Tile - $20
Dragon World 3 - Puzzle / Tile - $25
Dragon World 3 Special - Puzzle / Tile - $20-30
Dragon World 2001 - Puzzle / Tile - $25-30
Demon Front - Run n' Gun - $75-95
DoDonpachi 2 : Bee Storm - Shmup - $80-100+
DoDonpachi Dai Ou Jou Black Label (conversion) - $200
EspGaluda (conversion) - $210
Ketsui (conversion) - $240
Killing Blade - 2D Fighter - $55-75
Knights Of Valor - Beat 'em up - $55-70
Knights Of Valor 2 - Beat 'em up - $75-85
Knights Of Valor 2 : Nine Dragons - Beat 'em up - $95+
Knights Of Valor Super Heroes - Beat 'em up - $75-85
Knights Of Valour Plus - Beat 'em up - $70-80
Martial Masters - 2D Fighter - $70-80+
Oriental Legend - Beat 'em up - $50-65
Oriental Legend Super - Beat 'em up - $85-100
Photo Y2K - Puzzle - $20-25
Photo Y2K 2 - Puzzle - $25-35
Puzzle Star - Puzzle - $85+
Puzzli 2 Super - Puzzle - $55-75
The Gladiator: The Road Of Sword - Beat 'em up - $85-100
PGM Motherboard - $60-90+

PGM2 (assumes with motherboard and other peripherals)
DDP DOJ Tamashi (White Label) - $450
King of Fighters Ultimate Match 98 - $400
Knights of Valour 3 - $300
Oriental Legend 2 - $250

PGM/IGS PCB only (CAVE)
EspGaluda - $300
Ketsui - $600

Teaser time: SCREEN SHOTS

DEMON FRONT
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DODONPACHI II: BEE STORM
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KILLING BLADE
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KNIGHTS OF VALOUR
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ORIENTAL LEGEND SUPER
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MARTIAL MASTERS
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GLADIATOR ROAD OF THE SWORD
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HOLY CRAP! HOW DO I PLAY THESE CARTRIDGES THEN?

There are a couple ways to play:
Option 1 is to play on a JAMMA arcade cabinet:
Simply plug the Motherboard, with cartridge inserted, into your cabinet and go to it. This is a great way to play, however, it is not ideal for some of the 3p and 4p supported games. (there are linkable cabinets to play 4p action, but a very very few of us have the necessary tools to make this happen).

JAMMA Candy Cabinets:
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Option 2 is to play on a Supergun:
Superguns can be very cheap or very pricey, depending on what you are looking for. Like most things, the more you spend, the more you get. They are capable of 4p support and any video connection you desire (SCART/COMPONENT/VGA/S-VIDEO).

Vega Supergun (Higher End Supergun)
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Option 3 is to play on a Consolized PGM System:
This is done by adding AV/AC, Controller Inputs and other wiring (wiring a button to the coin, service, etc - areas of the PCB) and turning a JAMMA motherboard into an actual home system. Cost will be of the motherboard ($90-100+) and then the rest is determined by the options you want, including "encasement", if desired.

My Consolized PGM
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Most Superguns and Consolized Arcade Systems use 15-pin Neo Geo Controller inputs, though in theory you can use just about anything you'd prefer to have installed. Saturn pads are used often as well.

A few options:

Neo Geo Bean Stick, Neo Geo CD Pad, and a SNES pad-hacked
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EDIT:
Recently some of the PGM-PCB only games were released on PGM1 cart format, allowing them to be played on the original intended hardware, in cart format.

This is a less pricey alternative to the PCB's. Ketsui currently sells in the neighborhood of $600+, whereas the same game on conversion PGM1 cart can be had for about $250, or less than half price.

Like all conversions, this is a controversial issue for a couple of different reasons:
-Can in theory devalue the investment of the original PCB (I don't believe this personally as other common conversions such as Cyvern (Kaneko Super Nova), Punisher (CPS1), Pro Gear and Hyper Street Fighter (CPS2), Kizuna Encounter (NG AES), and Darius Gaiden (Taito F3) have all maintained or increased in value once conversion processes were made available).
-Requires the sacrifice of another game. To acquire the original PGM PCB's and an original cart shell, it is necessary to sacrifice a different PGM1 game. When discussing sacrificing, again, the controversy is tiered. To sacrifice a CPS2 game is not frowned upon much, as in theory, you are sacrificing a board that has already suicided - so what does it matter which game you should resurrect it as? However to convert an F3, Kaneko, or PGM game - you must in essence kill a (lesser) working game. When discussing legit Neo Geo AES conversions, you actually must kill both an MVS cart (to acquire the original roms) and an AES donor cart (usually a cheap fighter).

The games currently converted require the sacrifice of:
DDP DOJ Black Label = Knights of Valour Super Heroes
Ketsui / EspGaluda = Knights of Valour 2 or Martial Masters or Demon Front or Killing Blade or Gladiator Road of the Sword or DDP II

Some pics of my personal conversions in the slick PGM mini-boxes (available from "Loris Biaggi" of the neo mini-box). For information on the conversions: www.arcademodbios.com
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A consolized PGM and a bare PGM motherboard:
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Please ask any questions you may have - I encourage folks to youtube some vids of the PGM library, in particuler: Demon Front, The Gladiator, Oriental Legend Super, and the Knights of Valour series.
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noiseredux
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Re: PGM - Poly Game Master Arcade Games & Hardware - Informa

Post by noiseredux »

you know a lot about shit I've never heard of!
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christoph
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Re: PGM - Poly Game Master Arcade Games & Hardware - Informa

Post by christoph »

Didn't realize PGM games were so cheap.

Whats the best game in the library?
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Re: PGM - Poly Game Master Arcade Games & Hardware - Informa

Post by bryan_65 »

I have had my eyes on this stuff for a while, great wright up.
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Re: PGM - Poly Game Master Arcade Games & Hardware - Informa

Post by foxhound1022 »

Yeah, I talked to Mike briefly the other day about some of this. Guy has a wealth of information about neat arcade stuffs.
mjmjr25

Re: PGM - Poly Game Master Arcade Games & Hardware - Informa

Post by mjmjr25 »

christoph wrote:Whats the best game in the library?


Most say "Demon Front" and I wouldn't disagree. It is very much influenced by Metal Slug, though I think it improves on the genre. It is absolutely gorgeous, 4 characters to choose from, each having a different power skill, etc and the bosses are tough to master. An excellent co-op Run n' Gun.

My personal favorite is "The Gladiator" also called, "The Road of the Sword". A 1-4 player adventure beat 'em up. Beyond being inventive with enemies and having intricate backdrops (also gorgeous) the characters you control are so in depth - it is amazing. They have all the move combinations you'd typically find in a 2-D Fighter, meaning it isn't just punch, kick, jump, jump kick, etc - there are countless attack combos and again, super bosses.

I really haven't been disappointed in any of the titles. Martial Masters and Killing Blade are the only cart-based fighters (spectral v. generation is single bare pcb based) and while neither are amazing, they are both well-made w/interesting characters. Killing Blade supposedly has option to link up cabs to fight on separate screens. I've seen the option on the menu but do not for certain how it works, if it is via link cable and 2 mobos or what the required setup is.

The Knights of Valour games are all pretty similar, yet certainly different areas to clear and anything w/4 players and the number of unique characters and move combos is just good fun.

Again, i'd say youtube vid any of the above titles and you'll be drawn to this library. Super stuff.

DoDonPachi II is not epic, but certainly a solid title and well worth the $80-100 price tag.
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Re: PGM - Poly Game Master Arcade Games & Hardware - Informa

Post by d123456 »

Martial Masters is amazing and a real hidden gem and underrated fighting game.
If you like Third Strike and Garou, you´ll love Martial Masters
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
viewtopic.php?f=25&t=30389
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Re: PGM - Poly Game Master Arcade Games & Hardware - Informa

Post by foxhound1022 »

So how much does a decent consolized PGM run?
mjmjr25

Re: PGM - Poly Game Master Arcade Games & Hardware - Informa

Post by mjmjr25 »

foxhound1022 wrote:So how much does a decent consolized PGM run?


It's a minimum $160-190 in parts for a 2player setup w/s-video and composite (cost of motherboard included).

For 4player support and adding component and/or VGA, $220-260 in parts.

So if you can do it yourself, that's what your looking at - if you pay to have it done, closer $325-375. If you want it professionally encased, service and coin buttons - $400+.

A top end supergun is a better option for most people in the long run, unless you really prefer a dedicated console (which I personally do).
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Re: PGM - Poly Game Master Arcade Games & Hardware - Informa

Post by d123456 »

This should be a Racketboy feature article.
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
viewtopic.php?f=25&t=30389
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