http://www.gametrailers.com/video/gdc-2 ... ine/727870
I'm extremely excited about this. They seem to be giving me everything I could want in a Mech game.
First MechWarrior Online Gameplay Vid
First MechWarrior Online Gameplay Vid
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: First MechWarrior Online Gameplay Vid
Yeah, I'm pretty jazzed about the game too. It really seems to be doing a good job of capturing the feel of MechWarrior. The mechs looks they handle really great. 
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fastbilly1
- Site Admin
- Posts: 13775
- Joined: Tue Apr 17, 2007 7:08 pm
Re: First MechWarrior Online Gameplay Vid
I just want two things:
- Ability to disable hud
- Ability to show radar on second screen
I can live without Coop, Combined Arms, and ability to show a map on a second screen. But if I can get those two request, I can build a decent pit/pod/cockpit.
Ideally I would be able to put weapon systems, comm, radar, objectives, and a static map. All on separate screens. I can get around all the limitations except radar by using other pcs and manually putting in the data. Ie Comm is now done via Skype, on a small side monitor. Weapon systems can be on a small screen with buttons to the side hooked up to the main pc, the systems would just have to be updated pregame - same with the map and objectives. Ideally it would all be off one box, but if I had to, I could make it work even with printing out the map and the weapon sets, and doing comm blind.
- Ability to disable hud
- Ability to show radar on second screen
I can live without Coop, Combined Arms, and ability to show a map on a second screen. But if I can get those two request, I can build a decent pit/pod/cockpit.
Ideally I would be able to put weapon systems, comm, radar, objectives, and a static map. All on separate screens. I can get around all the limitations except radar by using other pcs and manually putting in the data. Ie Comm is now done via Skype, on a small side monitor. Weapon systems can be on a small screen with buttons to the side hooked up to the main pc, the systems would just have to be updated pregame - same with the map and objectives. Ideally it would all be off one box, but if I had to, I could make it work even with printing out the map and the weapon sets, and doing comm blind.
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RyaNtheSlayA
- Next-Gen
- Posts: 9201
- Joined: Fri Mar 14, 2008 4:56 pm
- Location: Denver CO, USA
Re: First MechWarrior Online Gameplay Vid
I'd totally buy 2 more monitors if it had multi-monitor support. That'd be so awesome.
Older. Not wiser.