What are all the neccesary parts for an arcade?

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Erik_Twice
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What are all the neccesary parts for an arcade?

Post by Erik_Twice »

As you can tell by the title, I don't really know much about it and given how hard it would be for me to get a cab to fix here, chances are I would need to get the guts shipped from outside of Spain so let me check to see if I get it wrong:

1) The PCB contains the game itself.
2) The Harness are a bunch of cables that connect the PCB to the Controls, speakers and the Monitor and all that other stuff.
3) The Monitor is not a TV nor a Computer Screen.


What I don't understand, why are control panels so valuable? For example, Marble Madness goes for a high price even tought he trackballs will need to be replaced so controls don't seem to be the reasons. Andinput here?
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mjmjr25

Re: What are all the neccesary parts for an arcade?

Post by mjmjr25 »

There are a lot of questions here. Are you trying to build an arcade cab that will play any JAMMA PCB? Are you trying to build a MAME cab? Are you trying to build a cab to play console stuff on? Or are you trying to restore a dedicated cab?

The answer to that question will help determine what you will need.

Also - there are ton of cabs in Spain. Sign up on Arcade-Otaku, lots of Spanish cab collectors on there.
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Erik_Twice
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Re: What are all the neccesary parts for an arcade?

Post by Erik_Twice »

mjmjr25 wrote:There are a lot of questions here. Are you trying to build an arcade cab that will play any JAMMA PCB? Are you trying to build a MAME cab? Are you trying to build a cab to play console stuff on? Or are you trying to restore a dedicated cab?
I still don't really know. I just wanted to check if I was skipping any important inner working.

Ideally, I would try to restore a dedicab like Robotron or OutRun, I'm willing to spend good dough on an original hardware game like those. JAMMA doesn't attract me too much as my favourite arcade games are older than it. MAME is cool but I would stick to my computer if I wanted to play it.
Also - there are ton of cabs in Spain. Sign up on Arcade-Otaku, lots of Spanish cab collectors on there.
[/quote]
I have been meaning to get in tough the site looks focused on shmups and other modern games so I don't know if it's the right place to ask for Berzerk parts :lol:
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mjmjr25

Re: What are all the neccesary parts for an arcade?

Post by mjmjr25 »

Best site to get on for anything older/dedicated is KLOV

If you were willing to pay the money, you could prob have one put together for you in about a week, Robotron is a popular dedicated and their are always loose ends being shopped on KLOV.

Yep, the monitor needs to be a compatible monitor - everything needs to run through the chassis on the monitor and standard TV wouldn't have the compatibility (inputs / connections, etc).

Control Panels fetch good money for a number of reasons - having the original artwork, having the exact / original layout of the buttons, etc. People want original parts, particulary for older / popular / collectible dedicated cabs. A set of (3) (inferior by today's standards) buttons from a Donkey Kong cab just sold for $50. (3) beat-up 25yo buttons.

Any CP with a unique device (trackball, flight stick, steering wheel) is going to be valuable too, again for the reasons listed, but also as they likely would have the necessary connectors to enable use of said device.

Sign up on KLOV, they are kind to noobs, no worries. Otaku you might get a bit of grief, but not bad.
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Erik_Twice
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Re: What are all the neccesary parts for an arcade?

Post by Erik_Twice »

mjmjr25 wrote:If you were willing to pay the money, you could prob have one put together for you in about a week, Robotron is a popular dedicated and their are always loose ends being shopped on KLOV.
It actually seems so. I thought that Berzerk would be easier to get because it has lower demand but it seems that actually popular games are cheap because they are more commonly restored and kept around. They also sold more units on release, which probably matters a lot.

I have also opened my mind to several games so if I really want to, it surely seems I can get a game I like.
Yep, the monitor needs to be a compatible monitor - everything needs to run through the chassis on the monitor and standard TV wouldn't have the compatibility (inputs / connections, etc).
However, something I see people do is change the tube to a newer one from a same-size TV so I guess what really matters are the electronics in the end.

A set of (3) (inferior by today's standards) buttons from a Donkey Kong cab just sold for $50. (3) beat-up 25yo buttons
Oh yes, apparently Nintendo buttons have a weird shape and people are really willing to pay for it.
Sign up on KLOV, they are kind to noobs, no worries. Otaku you might get a bit of grief, but not bad.
Hehe, I'm already signed in Klov, The King gave me an invite, kudos to him! I will check out Otaku soon
Looking for a cool game? Find it in my blog!
Latest post: Often, games must be difficult
http://eriktwice.com/
mjmjr25

Re: What are all the neccesary parts for an arcade?

Post by mjmjr25 »

Yep, monitors and chassis have to be compatible, so you can swap out some arcade monitors for a newer monitor, so long as it is compatible w/that chassis.

KLOV is a good bet, lots and lots of classic arcade stuff, a very active community, if you post a WTB/S/T thread, it is on page 2 in about an hour - lots of trading and selling.
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