Ever since i started using windows 7 (long time ago) the scan lines in my emulators have not been displaying correctly. It's kinda hard to explain. They appear to be unevenly spaced and some are bunched together. It only happens in full screen so i am trying to figure out a way to make a picture showing the problem. It is less visible with less % of scan lines added and bi linear filtering also helps.
I notice that emulators like FB Alpha don't completely fill my screen when you enable scan lines. When FB Alpha does this the problem i am describing is pretty much non existent. But it sucks having black bars around the entire image. So I assume it has something to do with stretching?
Any ideas?
The monitor i am using is 19 inch LCD (1280x1024 5:4) and i always use the correct aspect ratio so there is slight letter boxing on the top and bottom (and both sides for FB Alpha) of the monitor. If that helps..
EDIT:
EDIT2:This is the best i can do for an example...
Kega Fusion using Superscale and the emus built in %50 scanlines option
This is what scanlines look like across most of my emulators in full screen.
Though it would display as a normal 4:3 image. I just smushed it to show the affect.
If you save the second picture and zoom into Sparkster's face you'll see it better.
EDIT3:Messing around with a bunch of emulators today. So far ..
FB Alpha -> Directx9 Alt -> Superscale75 - works great
Nestopia -> NTSC -> RGB -> %50 scanlines - works OK if i use bilinear filtering (if i REALLY look i can see slight problems)
SNES9x -> Blargg's NTSC (RGB) or TV Mode - works OK if i use bilinear filtering (if i REALLY look i can see slight problems)
Fusion -> Superscale -> Emulators built in %50 scanline option - Works great
(basically any of the built in scanline settings work perfectly)
MAME -> Any of the scanline effects - Works great
I guess i am just down to SNES now. The options above don't apply many scanlines and while i like RGB on NES i don't really for SNES. Would love to play SNES with superscale and scan lines but haven't found a way yet. I think bsnes might be able to do it since it can combine a filter and a shader but anytime i try scanlines on it it's pretty much the worst example of this problem i have seen
. It does work fine if you use the center option for fullscreen. But the black border on all sides sucks hehe
I take back what i said about..
Nestopia -> NTSC -> RGB -> %50 scanlines - works OK if i use bilinear filtering (if i REALLY look i can see slight problems)
You can very clearly see problems when anything scrolls up with any scanline setting over %4
