Unless the cockpit camera doesn't fill half the screen with the dashboard I usually opt for this view as a "compromise" between realism and sense of speed. I almost never play using the chase cam unless it's a vehicular combat game or a sanbox title.
And don't you just loathe it when the game doesn't offer a replay feature.. Forza 3 comes to mind.
I tend to like the one that's a bit extra zoomed out from the vehicle. This usually seems to be the third option or something like that, you've got the first person view, then behind the vehicle, then behind/above it being a bit more zoomed out.
The first person view is a lot of fun in games like GT though and if you've got the steering wheel controller.
I don't play driving games much, but I often opt for 3rd person. Yes 1st is more realistic but since I can't turn my head to see what's going on around me and sense the space I opt for 3rd so I can.
Pulsar_t wrote:Unless the cockpit camera doesn't fill half the screen with the dashboard I usually opt for this view as a "compromise" between realism and sense of speed. I almost never play using the chase cam unless it's a vehicular combat game or a sanbox title.
Agree 100% with this. Bonnet cam for sims and chase for arcade/sand box games.
JT wrote:Yeah, like vampire aliens invade and hit us all with a ray beam that paralyzes all of our arms. The only way to deactivate the ray beam and fight back the vampire alien threat is with a complicated series of foot patterns on the device's control board that looks remarkably like a DDR pad. We will all praise this man for saving our lives and buy him a mountain of stuffed animals.
It would have been cool if developers used TrackIR for in-cockpit head-tracking but the peripheral is too niche to consider getting. Maybe Kinect could replace the TrackIR?
Interesting question. I like overhead chase cams because I like seeing everything that I can possibly see. But recently, I've been drawn to cockpit view to get a sense of speed and if you will, to challenge my abilities.