for Saint Seiya and Beat em up fans, here's a nice video

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JC48573
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for Saint Seiya and Beat em up fans, here's a nice video

Post by JC48573 »

I'm trying to get Xseed to localize this game, but I know the chances are very slim. You can always import it from Europe once is out later this year or next year.

http://www.youtube.com/watch?v=T3hRZwH0 ... r_embedded
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Veno
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Re: for Saint Seiya and Beat em up fans, here's a nice video

Post by Veno »

Looks damn amazing. I'd definitely try to import it when I have the chance. If it gets localized, all the better. Thanks for getting this game out there.
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quintorro
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Re: for Saint Seiya and Beat em up fans, here's a nice video

Post by quintorro »

I never got into Saint Seiya, but this looks a fun game. I'll definitely import it if it doesn't get localized.
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Re: for Saint Seiya and Beat em up fans, here's a nice video

Post by sevin0seven »

why are all the enemy soldiers just standing, watching and running to be beat up? not even a single punch thrown? :|
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JC48573
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Re: for Saint Seiya and Beat em up fans, here's a nice video

Post by JC48573 »

@seven0seven

Those are just regular enemies from the Sanctuary. The saints are supposedly moving at faster speed than them. You can actually see just how they're getting ready to attack, they get knocked out. In the anime, the saints can move as fast as speed of light and yea they can beat armies of these enemies with no problem even in the anime. So yea, if you have watched the anime, then you would probably understand why. They will eventually encounter other saints whose speed and cosmos is greater than theirs. It's all about "burning the cosmos within."
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DomitorInvictus
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Re: for Saint Seiya and Beat em up fans, here's a nice video

Post by DomitorInvictus »

This looks really interesting. Although I am not a fan of anime, I'd really like to play this. It looks beautiful and fun.
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Re: for Saint Seiya and Beat em up fans, here's a nice video

Post by Ivo »

As a trailer it is decent, as a gameplay video I don't like it because you get no idea of what is going on - there are no health or "cosmos" bars to investigate if the gameplay is balanced, or at least score. I have a hard time figuring out how easy it is to pull off the moves, how hard it is to avoid getting touched by the Sanctuary guards (Cygnus Hyoga took some hits in the video), and how much this matters. How much health do you lose if you get hit? Does pulling all the "special effects" cost you resources that you won't have for the boss fight? Even if it is dead easy to not get hit and you don't waste resources on the guards, are they even serving a real purpose (e.g. for time or score attacks they could matter).

They only show battles against regular guards, which seem to be pretty boring apart from all the cool effects (which I got tired of just from the video). That the guards can't hold a candle to the Saints is indeed in line with the manga and anime, but it seems to make for poor gameplay in the absence of any in-game reason to have them (score would work, with bonuses from not being touched, combos for taking out more with a single attack and stuff like that). The manga / anime spend very little time with those kind of battles, it serves to establish that even Bronze saints can easily outmatch small armies of people and then it is basically always Saint-level combat which is more evenly matched.

So either the game is focusing too much on the Sanctuary guards (probably bad if so, unless they balance it properly it could work sort of as "popcorn" enemies work in shmups) or they messed up in the video only showing this part instead of the boss fights which would in principle be the "real game".

Also, will the "boss battles" be in-line with the manga / anime? If so you would need to get beaten up pretty badly before you win, most of the times :)

Ivo.
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