Together Retro: Populous
- noiseredux
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Re: Together Retro: Populous
I've been looking for a version to play with no luck. Any suggestions?
Thanks everyone...
Re: Together Retro: Populous
not me.noiseredux wrote:who's playing?
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Opa Opa
Re: Together Retro: Populous
Well, I never actually played Rayman last month but I do own this game so I'll try to play this month.
I need to look up a guide on how to play, though.
I'll be playing it on the Super Nintendo.
I need to look up a guide on how to play, though.
I'll be playing it on the Super Nintendo.
- alienjesus
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Re: Together Retro: Populous
I had the Super Nintendo version of this game and sold it because I couldn't stand it. I'll pass.
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RyaNtheSlayA
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Re: Together Retro: Populous
It looks like Populous will run on my Tandy 1000. I will see if I can get it to work. Will probably have more fun setting it up than playing it. 
Edit: Hm, needs 512K of ram. Will have to wait until I get some 41256 drams.
Edit: Hm, needs 512K of ram. Will have to wait until I get some 41256 drams.
Last edited by Hatta on Mon Aug 01, 2011 12:45 pm, edited 1 time in total.
We are prepared to live in the plain and die in the plain!
Re: Together Retro: Populous
The article should be up soon.
For those of you interested in playing the SNES version, there is a solid guide over at GameFAQs on how to play. I actually played a little yesterday and ended up looking it up for help, as I lack a manual.
Some important things you'll need to know:
First, there are 989 levels in Conquest mode, divided into five different themes. Don't freak out over this though, as you skip levels depending on how well you do.
Second, the AI steadily improves over the course of the first 100 levels, but after that it pretty much taps out. After this, the themes become the big changes to gameplay, as different themes can speed up or slow down mana generation and can kill workers depending on how long they walk around.
Third, the tutorial is basically just a sample level where you can learn the basics. It doesn't actually tell you what they are.
Fourth, you'll need mana for spells and for raising and lowering the landscape. Mana is generated by your people and towns. The better the town, the more mana you earn. Unfortunately the better the town, the less likely it will generate people to go build new towns, so think a bit before going straight to castles.
Now I need to explain a little about the screen in the SNES port. The actual game goes on in the center section in an isometric view. Here you'll watch battles, modify the terrain, kill your enemies, etc. But there's a lot more to the screen. In the upper left is the map, which will help you navigate. The upper right has information on how powerful you are, with two bars set next to a shield showing your population level versus your opponents. It also has a long gold bar with an arrow pointing to it; that's your mana bar. The further to the right it goes, the more mana you have.
Your commands are on the bottom left and bottom right. I'm still not entirely sure what they all do, but I do know that the right side contains your offensive spells, of which earthquake is a personal favorite.
This game will require you to play around a little bit to figure out what you're doing, as just about nothing is explained.
For those of you interested in playing the SNES version, there is a solid guide over at GameFAQs on how to play. I actually played a little yesterday and ended up looking it up for help, as I lack a manual.
Some important things you'll need to know:
First, there are 989 levels in Conquest mode, divided into five different themes. Don't freak out over this though, as you skip levels depending on how well you do.
Second, the AI steadily improves over the course of the first 100 levels, but after that it pretty much taps out. After this, the themes become the big changes to gameplay, as different themes can speed up or slow down mana generation and can kill workers depending on how long they walk around.
Third, the tutorial is basically just a sample level where you can learn the basics. It doesn't actually tell you what they are.
Fourth, you'll need mana for spells and for raising and lowering the landscape. Mana is generated by your people and towns. The better the town, the more mana you earn. Unfortunately the better the town, the less likely it will generate people to go build new towns, so think a bit before going straight to castles.
Now I need to explain a little about the screen in the SNES port. The actual game goes on in the center section in an isometric view. Here you'll watch battles, modify the terrain, kill your enemies, etc. But there's a lot more to the screen. In the upper left is the map, which will help you navigate. The upper right has information on how powerful you are, with two bars set next to a shield showing your population level versus your opponents. It also has a long gold bar with an arrow pointing to it; that's your mana bar. The further to the right it goes, the more mana you have.
Your commands are on the bottom left and bottom right. I'm still not entirely sure what they all do, but I do know that the right side contains your offensive spells, of which earthquake is a personal favorite.
This game will require you to play around a little bit to figure out what you're doing, as just about nothing is explained.


