OK all. I found a couple great Youtube videos that show off the power of the 8-bit TG-16/PC-Engine hardware. With the Arcade Card and some coding prowess even this becomes possible.
The first clip is of Art of Fighting (notice the resolution change used to approximate screen scaling), Fatal Fury 2, Fatal Fury Special, and World Heroes 2.
The second clip is a comparison of Fatal Fury 2 on the original Neo Geo, the SNES, the PC-Engine w/Arcade Card, and the Genesis.
The Mighty PC-Engine - Neo Geo ports
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gradualmeltdown
- 128-bit
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- Location: Portland Oregon
I've got an arcade card and a few SuperCDrom games that support it. These games and the Sega Saturn games that use the 2-4mb RAM cart really are neat. You can see where the developers cut corners in comparison to arcade versions or other consoles and where these games exceed anything else on their respective machine. Street Fighter 2 was just damn incredible that it did not use the arcade card. That said the PC Engine arcade card versions usually end up to be really good sounding barely sub SNES graphics quality games. Graphically smoking most Genesis/Megadrive versions of similar SNK games based on accurate color alone.
I like old games
I like new games
I like games
I like new games
I like games