http://www.eurogamer.net/articles/2011- ... -interview
In a nutshell: Japanese one-on-one fighters will never be 'streamlined', nor is the idea of a Kinect-controlled fighting game feasible, at least from Japanese developers' point-of-view.
BlazBlue's Toshimichi Mori interviewed
BlazBlue's Toshimichi Mori interviewed
Thy ban hammer shalt strike 

Re: BlazBlue's Toshimichi Mori interviewed
"Guilty Gear is long dead, a distant memory stuck in publisher limbo"
That's nonsense, people take that way out of proportion. I just read an interview with Mori and Ishiwatari about a week ago, and they said there will be a new Guilty Gear. Ishiwatari makes it pretty clear even in this interview why Guilty Gear was put on hold.
That's nonsense, people take that way out of proportion. I just read an interview with Mori and Ishiwatari about a week ago, and they said there will be a new Guilty Gear. Ishiwatari makes it pretty clear even in this interview why Guilty Gear was put on hold.
Re: BlazBlue's Toshimichi Mori interviewed
That was a pretty good interview. Got to learn a few things. But I'm wondering, does this mean there's gonna be no more Guilty Gear?
I remember when Guilty Gear for the PS3/360 got announced and I was pretty excited, then we hear nothing about it ever again, and now in the interview, it's like he put all his focus onto Blazblue.
Eurogamer: What ever happened to Guilty Gear? Why did you stop making it?
Daisuke Ishiwatari: Guilty Gear got too hardcore for some people, so we wanted to reset the level of entrance. BlazBlue was the answer to it. Also, the generation of Guilty Gear players has become a certain age – maybe a little bit too old for playing games. So making that reset brings in a new generation of fighting game players. Then they will be with us for the next few years.
I remember when Guilty Gear for the PS3/360 got announced and I was pretty excited, then we hear nothing about it ever again, and now in the interview, it's like he put all his focus onto Blazblue.
Eurogamer: What ever happened to Guilty Gear? Why did you stop making it?
Daisuke Ishiwatari: Guilty Gear got too hardcore for some people, so we wanted to reset the level of entrance. BlazBlue was the answer to it. Also, the generation of Guilty Gear players has become a certain age – maybe a little bit too old for playing games. So making that reset brings in a new generation of fighting game players. Then they will be with us for the next few years.
PSN: Viewtiful_Ryan
Re: BlazBlue's Toshimichi Mori interviewed
Nevermind, you just got my hopes up again.brunoafh wrote:"Guilty Gear is long dead, a distant memory stuck in publisher limbo"
That's nonsense, people take that way out of proportion. I just read an interview with Mori and Ishiwatari about a week ago, and they said there will be a new Guilty Gear. Ishiwatari makes it pretty clear even in this interview why Guilty Gear was put on hold.
PSN: Viewtiful_Ryan