sega cd emulation question

Emu Talk Goes Here
User avatar
AmishSamurai
Next-Gen
Posts: 2179
Joined: Tue Jun 30, 2009 9:06 pm
Location: Charleston, SC

sega cd emulation question

Post by AmishSamurai »

So I downloaded a few Sega CD isos, and after unpacking the files, the folder had the iso in there, but also a bunch of audio files. Was I supposed to keep them packed to run on the emulator, like MAME or Neo Geo?
MrPopo wrote:The life lesson here is jobs will come and go, but Earthbound will always be there for you.
I'm a girl btw
User avatar
scott33
16-bit
Posts: 75
Joined: Thu Dec 16, 2010 12:16 pm
Location: Batavia, OH

Re: sega cd emulation question

Post by scott33 »

I think on some emulators you CAN run the games from a zipped folder. If you unpacked them that's okay. Just keep the audio files in the same folder as the iso.
User avatar
Dylan
Next-Gen
Posts: 2670
Joined: Sat Jun 06, 2009 11:04 pm
Location: Seattle, WA

Re: sega cd emulation question

Post by Dylan »

I used to use Kega Fusion, and I don't believe it could process packed folders. Placing all of the audio files in the same folder is the method that I used. You can actually run the game without the audio files, but it won't have any music.
Image
Image
User avatar
AmishSamurai
Next-Gen
Posts: 2179
Joined: Tue Jun 30, 2009 9:06 pm
Location: Charleston, SC

Re: sega cd emulation question

Post by AmishSamurai »

Thanks everybody. May rezip them to save space.

Just out of curiosity, what was the reasoning for putting the audio files outside the iso? Is this just standard for old CD games? Was it so you could listen to the music on a CD player?
MrPopo wrote:The life lesson here is jobs will come and go, but Earthbound will always be there for you.
I'm a girl btw
User avatar
Dylan
Next-Gen
Posts: 2670
Joined: Sat Jun 06, 2009 11:04 pm
Location: Seattle, WA

Re: sega cd emulation question

Post by Dylan »

AmishSamurai wrote:Thanks everybody. May rezip them to save space.

Just out of curiosity, what was the reasoning for putting the audio files outside the iso? Is this just standard for old CD games? Was it so you could listen to the music on a CD player?
The latter, if I'm not mistaken. I always thought it was novel that you could do that with some CD based games.
Image
Image
User avatar
spiritplx
128-bit
Posts: 590
Joined: Mon May 28, 2007 2:13 pm
Location: KCMO
Contact:

Re: sega cd emulation question

Post by spiritplx »

AmishSamurai wrote: Just out of curiosity, what was the reasoning for putting the audio files outside the iso? Is this just standard for old CD games? Was it so you could listen to the music on a CD player?
From what I understand, people would separate the audio and go the ISO/MP3 route instead of the bin/cue route because they could compress the audio this way. A lot of these releases were made in the day of dial-up, so every little bit would help.
User avatar
Ziggy
Moderator
Posts: 14913
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: sega cd emulation question

Post by Ziggy »

spiritplx wrote:
AmishSamurai wrote: Just out of curiosity, what was the reasoning for putting the audio files outside the iso? Is this just standard for old CD games? Was it so you could listen to the music on a CD player?
From what I understand, people would separate the audio and go the ISO/MP3 route instead of the bin/cue route because they could compress the audio this way. A lot of these releases were made in the day of dial-up, so every little bit would help.
Yes, that's what I always figured too, to save bandwidth. Also because I read something about the audio files being necessary when using the ISO format for CD's. People tend to reach for the ISO format because it's well known (people even refer to other image formats as ISOs, like calling a BIN/CUE an ISO, it's like calling all game consoles Nintnedo) but it is not always the best choice.

If you wanted to, you could re-rip them into BIN/CUE format so they're easier to keep. As far as playing them on emulators, some emulators will allow you to boot an image while others will only boot from a disc. For the later, you can mount the image in a virtual drive and then have the emulator boot this drive. I realize you're not looking to burn the images, but check out this guide for info anyway:

http://www.racketboy.com/retro/hacks/20 ... tware.html

It goes over how to mount the image in a virtual drive, as well as how to create a CUE for ISO/mp3 images if the CUE is missing or is damaged.
Hatta
Next-Gen
Posts: 4030
Joined: Tue May 06, 2008 8:33 pm

Re: sega cd emulation question

Post by Hatta »

Delete them and acquire BIN/CUE images. There's no reason to be dealing with ISO/MP3 garbage in 2011.
We are prepared to live in the plain and die in the plain!
User avatar
Xeogred
Next-Gen
Posts: 14387
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: sega cd emulation question

Post by Xeogred »

Dylan wrote:
AmishSamurai wrote:Thanks everybody. May rezip them to save space.

Just out of curiosity, what was the reasoning for putting the audio files outside the iso? Is this just standard for old CD games? Was it so you could listen to the music on a CD player?
The latter, if I'm not mistaken. I always thought it was novel that you could do that with some CD based games.
From what I understand Sega CD games have no kind of protection whatsoever, and the first track on the games contained all the game data, and the rest were the music tracks. Interesting stuff.

I use Kega Fusion and don't mind managing the ISO/MP3's, you're practically getting OST's as well which is cool with me.
Image
HLTB | PSN Trophies | RFG (WIP)
Hatta
Next-Gen
Posts: 4030
Joined: Tue May 06, 2008 8:33 pm

Re: sega cd emulation question

Post by Hatta »

arrgorilla wrote:FYI: ISO format is meant for creating an exact copy of the CD. So when you have ISO you can open it using a NERO or using a virtual disc drive. Once you are on it you should browse its content just as you are inside a CD drive and select the roms to play.
ISO format can only create an exact copy of the data portion of the CD. Any CD with audio tracks should be imaged as bin/cue. It's trivial to extract data and audio from a bin/cue, it's harder to put ISO/MP3/WAV together correctly without a known cuesheet.
We are prepared to live in the plain and die in the plain!
Post Reply