It seems publishers are slow on the uptake, as we're being hit with a wave of intentional delays to avoid the much-feared clash with the increasingly mundane Q4 blockbusters. Many titles did tank despite their spring street dates, so are publishers a bunch of slow-learners or is the fear instilled that deeply?
Crysis 2, Breach, F3AR, LA Noire, Ghost Recon: Future Soldier, Portal 2, True Crime: Hong Kong, SOCOM 4: U.S. Navy SEALs, I Am Alive, Test Drive Unlimited 2, Driver: San Francisco, plus others.. I am fairly certain a good chunk of these games were delayed based on purely marketing decisions.
Many do argue that the extra time would typically go toward improving the games technically, but the precedent has been set last year and it'll probably take a few more years for publishers to realise it's a futile maneuver. I'd go as far as stating that the current development cycle of big-budget games is inherently broken and in need of urgent rethinking.
and it was released only a week after Modern Warfare 2
I can understand spreading out releases in the same genre (Cod, MoH ect.) but what happened last year was stupid. Not all gamers like CoD. It's just that those who like console FPS games like that a lot. But a lot of people like totally different genres.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
Yeah, wasn't Bayonetta one of the games that got delayed last time to avoid competing with Modern Warfare 2? Not exactly the same target audience, guys...
Whatever. 2010 has been a really disappointing year - heck, the only games I really enjoyed of this year (aside from digital download titles) were games that probably were supposed to come out in 2009!