Programmable display resolution:
Horizontal sizes of 320, 352, 640, 704 pixels
Vertical sizes of 224, 240, 256 scanlines, non-interlaced
Vertical sizes of 448, 480, 512 scanlines, interlaced (only PAL consoles support 256 and 512 scanline displays)
Hi-Vision (EDTV) and 31 kHz (VGA) display support:
31 kHz: 320×480 or 640×480, non-interlaced (progressive scan)
Hi-Vision: 352×480 or 704×480, non-interlaced (progressive scan)
So my question being, how can one make use of these programable resolutions?
Also I noticed that when transfered from PAL SegaRally through RGB on 60Hz, all of the on screen sprites are offset 30~50% down the screen... but if I put it into 50Hz, it puts the onscreen sprites in the right spots, but the whole screen is offset by 30~50%... but if moved up into the screen area, it doesnt fit the screen like the 60Hz did... So Im presuming I need an NTSC version of the game... but my next question being, what other PAL games dont make the cut? all of them, or just a select few? What about all my backups that are in the PAL format? I have a feeling that a simple region change on the ISO and a reburn wont solve my problems...
Any ideas anyone?
Cheers
