Hi there everyone, I've been writing articles for Unseen64 for a few months now and really enjoy it, I'd like to get your opinions on some of them, and what you think I need to improve on. Constructive criticism is welcome!
My short interview with Nick Bruty on Earthworm Jim development.
http://www.unseen64.net/articles/unseen ... hworm-jim/
Interview with Asi Lang president of Windward Mark Interactive
http://www.unseen64.net/articles/the-st ... interview/
Article on Alliance: The Silent War
http://www.unseen64.net/2010/01/14/alli ... nreleased/
Looking for opinions on my U64 Articles.
Re: Looking for opinions on my U64 Articles.
I have been reading Unseen64 for about 3 years, but I haven't signed up for an account. I did notice u64 updating there website look recently.
You took too long, now your candy's gone. That's What happens. Bkowwwww. (╯°□°)╯︵ ┻━┻)
Re: Looking for opinions on my U64 Articles.
I'm subscribed to Unseen64's feed and immensely enjoying all that is posted there. Keep up the good work!
Thy ban hammer shalt strike 

Re: Looking for opinions on my U64 Articles.
EWJ Article:
Fist two images look awful when enlarged. Perhaps you can locate better looking images.
"U64: I’ve always thought that this levels concept looked really cool was this level ever in a playable form?"
You should edit:
U64: I’ve always thought that this levels concept looked really cool. Was this level ever in a playable form?
But other than that, great work.
Fist two images look awful when enlarged. Perhaps you can locate better looking images.
"U64: I’ve always thought that this levels concept looked really cool was this level ever in a playable form?"
You should edit:
U64: I’ve always thought that this levels concept looked really cool. Was this level ever in a playable form?
But other than that, great work.
Re: Looking for opinions on my U64 Articles.
I'll have to try and find better quality images of those cut levels. Also for those of you who think that Alliance: The Silent War sounds interesting, please try and spread the word about it. I've been working with Asi Lang to get people interested in the game. If word of mouth spreads and enough people are interested in it, Windward Mark Interactive will restart work on the title.
