After the Great VG Crash and graduating high school, I got out of the arena for a while, other than owning a succession of Amiga machines (which, in my opinion, is still the best home computer system that was ever made - shame about Commodore running it into the ground). Now that I'm "older", well-settled, have a lot more disposable income and space, I've started getting back into retro gaming. I "discovered" Mame and PinMame a few years ago and have been collecting ROMs ever since (it's wonderful to be able to play all these games that I remember so vividly from my school days), and I've also picked up a standup arcade cabinet (no idea what it was originally - the previous owner started it as a project and got through sanding and painting it, so it's near-virgin) that's currently sitting in the garage waiting to be made into a viable machine. I also have an idea about throwing a large plasma/LCD screen into a pinball cabinet to turn it into a PinMame machine. One of these days...
I had some time to kill this evening and just started googling around for retro gaming sites, and that's what brought me here.
It's nice to see all the traffic here, and all the interest from you "young kids" who weren't there back when this stuff came out. I still play the occasional strategy or FPS game on my big PC, but other modern (2000+) game systems generally don't interest me. In fact, I remember even when arcade games lost my interest - right around when the Neo Geo system came out.
Before then, game designers really had to be innovative, due to the extreme RAM and storage limitations. As an example of the most extreme end of that spectrum, I'd suggest Starflight (from EA/Binary Systems) which was released back in '86 - I remember buying that for my... I think it was a Tandy 1000 at that point... and playing it for years. Two 360k floppy disks contained the software plus data on hundreds of star systems, each with multiple planets to land on, each planet with incredible land detail (not to mention a great storyline). The disks themselves couldn't store anywhere near that much data, so they actually wrote a fractal generation system for the planets - incredible work. These days, with DVD/BRD distribution, virtually unlimited storage, and hardware graphics engines (pioneered in the Amiga) few developers really NEED to be that innovative.
Anyway, I really do miss those days, and it's great that we can relive them now.
My main purpose in being here is to catch up on all the systems I missed from after the Great Crash - the Nintendos, Segas, and so forth. I never owned or played with those myself, though a few friends had them, so I'll enjoy reading about your experiences. I'll also enjoy swapping tales about the early days - every time I light up Mame or UAE or one of my other emulators brings back incredible memories.
Glad to be here - thanks for having me.
-ahd