Examples of amazing and/or interesting game AI?
- General Chaos
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Examples of amazing and/or interesting game AI?
The one aspect of modern and future gaming that probably interests me the most is the potential for increasingly more advanced AI. That said, I don't think developers necessarily exploit this potential, and in some cases AI turns out to be terrible.
Looking at my collection I am actually sort of stumped to find examples of good AI, so in your opinions, what are some games with great AI (retro or contemporary)?
Looking at my collection I am actually sort of stumped to find examples of good AI, so in your opinions, what are some games with great AI (retro or contemporary)?
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fingersmaloy
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Re: Examples of amazing and/or interesting game AI?
I'm interested in this too. The only example that comes to mind is in Resistance on the PS3, the enemies will change their attack patterns and even relocate if you try to pin them down or just wait for them to pop up. Or at least that's what they seemed to be doing when I played it.
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- General Chaos
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Re: Examples of amazing and/or interesting game AI?
I was actually thinking Resistance as well. It seems good enough that battles are never quite the same.fingersmaloy wrote:I'm interested in this too. The only example that comes to mind is in Resistance on the PS3, the enemies will change their attack patterns and even relocate if you try to pin them down or just wait for them to pop up. Or at least that's what they seemed to be doing when I played it.
Re: Examples of amazing and/or interesting game AI?
AI is an extremely hard problem, and has little to do with computational power. Look at chess for instance. We can write AIs that can beat the best human players, but only through brute forcing. There's nothing intelligent about the way Deep Blue played. When you look at another game, like go, that has many more possible outcomes than chess computers can't even beat moderately competitive human players.
As long as we can't model real intelligence on a computer, we're stuck brute forcing it. In a complex game that's going to be insufficient to beat a good human. In a simpler game, brute forcing leads to cheap but effective play, without any real ingenuity. While challenging, that's not much fun.
As long as we can't model real intelligence on a computer, we're stuck brute forcing it. In a complex game that's going to be insufficient to beat a good human. In a simpler game, brute forcing leads to cheap but effective play, without any real ingenuity. While challenging, that's not much fun.
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- Metalcrack
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Re: Examples of amazing and/or interesting game AI?
The only example that comes to mind for me is F.E.A.R. I remember ducking behind a wall facing two enemies. After some ducking/jiving and returning fire, one of them managed to sneak through a corridor and flank me, while the other was in the same position drawing fire. Glitch or not, pretty impressive.
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Re: Examples of amazing and/or interesting game AI?
I have to agree with you regarding FEAR. Half Life and Half Life 2 boast pseudo-smart enemies as well. Oh and straight from the horse's mouth http://aigamedev.com/reviews/top-ai-games/
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Mod_Man_Extreme
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Re: Examples of amazing and/or interesting game AI?
You need to check out Kotaku's "Are our games alive?" AI article.
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- General Chaos
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Re: Examples of amazing and/or interesting game AI?
Interesting read--thanks for that.Mod_Man_Extreme wrote:You need to check out Kotaku's "Are our games alive?" AI article.
I'm also going to check out Black and White. I played around with it when it first came out but didn't have the time to get too involved.
Re: Examples of amazing and/or interesting game AI?
Not sure if it was necessarily good AI so much as an interesting touch, but I though it was awesome in Turok 2 how if you turned the corner carrying a particularly frightening weapon, all the enemies would start freaking out and running around in a panic.
Re: Examples of amazing and/or interesting game AI?
Yeah, or if you blew one's head clean off, all his friends would immediately panic and run away. God, that game was awesome.Dylan wrote:Not sure if it was necessarily good AI so much as an interesting touch, but I though it was awesome in Turok 2 how if you turned the corner carrying a particularly frightening weapon, all the enemies would start freaking out and running around in a panic.

