
Pixels versus Polygons
Pixels versus Polygons
If you had to choose a style for your games to be created in, how would it be? I'm leaving this open ended, but what graphic style do you think best exemplifies art in video games? Are the limits of the pixel something that forces art through, or with the advent of smoother and more high res textures, is there more room for art in video games? To word it one last way, was art more present in the past history of gaming, or is it becoming more predominant with the future of games?


- lordofduct
- Next-Gen
- Posts: 2907
- Joined: Sat Apr 01, 2006 12:57 pm
- Location: West Palm Beach
Re: Pixels versus Polygons
That's like saying that art wasn't real art until after the renaissance.
It's just a newer updated medium. Like comparing oil to acrylic. Each has their merits, and each has their downfalls.
I usually don't care about which is used over the other. As long as they are used effectively. What I'm more concerned about is the gameplay use of 2d verse 3d because you can still use polygons for 2d. Like Sonic I prefer 2-d, but this doesn't mean it has to be pixel art...
It's just a newer updated medium. Like comparing oil to acrylic. Each has their merits, and each has their downfalls.
I usually don't care about which is used over the other. As long as they are used effectively. What I'm more concerned about is the gameplay use of 2d verse 3d because you can still use polygons for 2d. Like Sonic I prefer 2-d, but this doesn't mean it has to be pixel art...
Re: Pixels versus Polygons
Pixels have a built in nostalgia factor for anyone that was raised on videogames from the early days, but I don't think there is anything objectively better about them. It's just a different approach to game artwork. As with any artistic medium, it's more a matter of what you do with what you have. For example, I wouldn't say oil paints are better than watercolors, but some artists work better in one medium than another and they both have their own distinctive feel. Watercolors tend to work well for having a washed out, dreamy haze and oils tend to have texture and realism.
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
Re: Pixels versus Polygons
Vector...
-
Mod_Man_Extreme
- Next-Gen
- Posts: 6845
- Joined: Sat Mar 01, 2008 12:05 am
- Location: Statesville, North Carolina
- Contact:
Re: Pixels versus Polygons
There's no difference, polygons are simply a different medium and should command an equal respect to that of pixels and vice versa.
My Consoles:
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS
http://www.racketboy.com/forum/viewtopi ... 22&t=11366
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS
Check out my sale thread below, NeoGeo MVS carts & Arcade gear wanted!:Niode wrote:Send him a dodgy cheque. Make it out to Scammy McScammerson.
http://www.racketboy.com/forum/viewtopi ... 22&t=11366
Re: Pixels versus Polygons
Voxels worked for Delta Force 2 - lets leave it at that.
-
Mod_Man_Extreme
- Next-Gen
- Posts: 6845
- Joined: Sat Mar 01, 2008 12:05 am
- Location: Statesville, North Carolina
- Contact:
Re: Pixels versus Polygons
Holodeck not included. - Warning: Holodeck may cause headaches, inability to see color, head trauma, risking the chance to have the holograms come to life and kill you, being trapped in a virtual world, and explosive diarrhea.Ack wrote:I'm a big fan of holography graphics.
My Consoles:
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS
http://www.racketboy.com/forum/viewtopi ... 22&t=11366
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS
Check out my sale thread below, NeoGeo MVS carts & Arcade gear wanted!:Niode wrote:Send him a dodgy cheque. Make it out to Scammy McScammerson.
http://www.racketboy.com/forum/viewtopi ... 22&t=11366
Re: Pixels versus Polygons
I think modern machines definatley leave more room for artist expression as the desginers have more choices available to them. They can make the worlds detailed and realistic like Crysis, or use pixel art Mega Man 9, handrawn 2D graphics ala Warioland Shake or any combination that they choose.
Personally I enjoy cell shaded polygons more than any other style.
Personally I enjoy cell shaded polygons more than any other style.
