I’ll go first, I have a couple games I’d like to see made. An idea I’ve had would be for a retro game that’s a fusion of several genres, or rip-off if you like. It’d be part shmup, RTS, and sim. It’d have the appearance of a nice 32 bit game, all 2d, with a fair amount of story. In brief, you’re stranded from a botched deep-space experiment in who-knows-where. You find yourself under attack by unknown hostiles and begin vertical shmup attack. Once done you learn you’re in the future and humans are the galaxy’s peons, but now they have your ship and nominate you to save them. Enter the strategy phase.
To help the humans, you must make them self-reliant on the planet they’re on, so the gameplay is now 1/3 Dune 2, 1/3 Herzog Zwei, and 1/3 Zero Gunner 2. Your ship has to function like a helicopter in the planets atmosphere which makes your ship go from vertical Raiden-like shmup to Zero Gunner 2. You’ll be building stuff to help the humans get stronger (basic RTS stuff) and defending them against the aliens you failed to annihilate on the shmup level.
Once done there’s more story (which is left out for the sake of brevity) and exploration. Thus the sim phase. Borrowing from Star Control and Star Flight you warp around the galaxy finding new locations and events. The events are at various location in different sectors in space and can be major/minor story events, new alien badies for shmup levels, more enslaved humans for RTS levels, or nothing (most of the space will be nothing, story events and clues guide you to the scattered somethings in space). There will be a lot of open-ended events, paths, and various levels. Also, along the way you’ll get power-ups for your ship to make you more awesome and hopefully prepare you for the game’s goal, getting back Earth.
Next would be a series of point and click games similar to the NES Shadowgate, Déjà vu, and The Uninvited. Simple games that involve little animation, a solid writer, a variety of settings (fantasy, sci-fi, classic noir) and good music. The point would be to use plot to hook the gamer, to advance you have to solve not just find Red key/Blue key, but also use Sherlock Holmes type logic to further the plot. They’d hopefully be very hard (a call back to some classic PC titles I imagine) and very rewarding to solve.
Finally, a true single-player Phantasy Star sequel.





