Gunstar Super Heroes, for the Gameboy Advance

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Mozgus
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Gunstar Super Heroes, for the Gameboy Advance

Post by Mozgus »

Presentation: No complaints here. Menus look great. The cutscenes are always short, and infrequent, as it should be. Character art during these scenes look as sharp as GBA's tiny screen can handle, and everyone looks very expressive and entertaining.

The story really isn't important for this genre so I'm not going to go very deep, but GSH is a sequel to the cult classic Gunstar Heroes for the Sega Genesis. This one takes place 100 years later, and is made up of almost entirely new characters, though many are made to resemble their old counterparts. The Empire is once again out collecting some sacred gems which will awaken an evil power and you have to stop them.

Graphics: I gatta say, this is easily the most impressive looking game on the GBA. At least from what I have seen. The 2D visuals are super sharp and slick. Animation is perfect. There are some flight stages which push the 3D power as well, and are equally fulfilling. This is as good as the GBA will get, right here.

Sound: Decent. Explosions, gunshots, jump kicks, mechanical transforming, etc. It all sounds good. Some of the music stands out and is catchy, and the rest of it will easily be ignored. I wasn't the biggest fan of the first game's music, and this one heavily borrows from it.

Gameplay: This is what Gunstar is about. If you have ever played a 2D side-scrolling, ground-based shooter like Contra on NES, you will know the drill. D-pad moves you, A jumps, B shoots. Beyond that, everything has evolved.

Lets start with the aiming system. It combines 3 totally seperate methods, and it only requires 1 extra button to do this; the R button. You have the standard Contra style aiming, where left and right movements also make you run while you aim that way. But if you hold R, you can shoot in all 8 directions without having your character move from his position. Furthermore, if you hold R while already shooting, your character will lock his aim in that one direction until you let go of R. Using this, you can be shooting one way, while running the opposite way. It is very useful during boss fights, and pursuing enemies.

GSH drops the first game's weapon combination system. You can no longer mix a flame thrower with a laser beam, or what have you. Here, there are only 4 weapons total. 1 exclusive to the Red character, 1 exclusive to the Blue character, and the other 2 weapons go to both of them. The L button switches between your 3 weapons per character. So what did they add to the weapons? A power meter which charges as you fight. Each weapon has a super move which consumes this meter. You activate the move by pressing R twice and holding it the second time. Expect this to splatter the screen in gunfire.

Besides weaponry, you can slide, jump kick, downword kick, uppercut, wall jump, and slice with a dagger. I haven't been able to throw enemies like I could in the original, so I think they removed that.

There are 7 worlds total, each split into multiple short stages. Besides the on-foot levels, there are a couple where you will ride on top of Yellow's ship, and a couple where you will control a flying machine yourself. Both of these stage types offer a 360 tilt control in their own unique way.

Overall: A decent sequel to one of my favorite Genesis games. I wish they didn't remove the throw move, or the weapon mixing system, but it's still pretty good. Unfortunately, the game's length is probably it's biggest downfall. It feels even shorter then the first game, at only about 40 minutes. The game will have more replay value for those who find score tracking addictive, but that's not me. Red and Blue each have their own perspective in the story, and there are also 3 difficulty modes for them. I am told that the story changes somewhat on different difficulties.

8 out of 10

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Last edited by Mozgus on Mon Oct 09, 2006 1:05 pm, edited 1 time in total.
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racketboy
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Post by racketboy »

Graphics and Presentation: 10/10
This is about as good as it gets on the Gameboy Advance. Like the original Gunstar Heroes, GSH pushes its game machine to its limits with a number of 2D graphical effects. Gunstar Super Heroes makes the Gameboy Advance look like the Sega Saturn at its 2D best.

Everything from the slick intro animation (twice as good as the already impressive Genesis version) to the Anime-style cutsences oozes quality that exceeds even most of Treasure's work.


Control: 8/10
The original Genesis game had a simple yet polished control scheme which allowed you to essentially stop your character on a dime and pull off whatever manuver you desired. However, I was a little disappointed that Gunstar Super Heroes didn't feel quite as tight and responsive. The controls aren't bad by any means, but it just didn't feel as polished as the original.

I also had difficulties pulling off moves such as picking up items. Maybe I need to look into the manual or something, but I don't think some of the controls are the same or as straight-forward as the orignal.


Difficulty: 8/10
I have a hard time give Gunstar Super Heroes a proper score in this area because at times the difficulty is not quite balanced. Don't get me wrong, Gunstar Super Heroes can be quite challenging at time. However, there are some enemies that should be difficult, but if you stand in a certain place and simply hold down the fire button, you blow them away in just a little while -- almost automatically. I don't think this was intended by the designers, so I look at it as a flaw. Overall, GSH is a challenging variety of gameplay, but it needed to be polished just a bit more.
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Drakon
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Post by Drakon »

pros: an all around amazing game. Solidly made and great fun.

cons: it's just too short of a game for a portable system. I beat the game in a short amount of time and then I have to switch the cart. I found the games I enjoy the most on a handheld system are rpgs because it's something I can't clear in one bus ride.
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Post by prophet138 »

I enjoyed the game only wish it also had multiplayer, as that was one of the funnest things with the original.
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Re: Gunstar Super Heroes, for the Gameboy Advance

Post by 8BitWonder »

Great review. I may pick this up now. Thanks.
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Anayo
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Re: Gunstar Super Heroes, for the Gameboy Advance

Post by Anayo »

It might just be me, but I really couldn't get into this game as much as the Genesis version.
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Re: Gunstar Super Heroes, for the Gameboy Advance

Post by gtmtnbiker »

I started playing this game over the weekend. Wow, graphics are very impressive. This is the first game from Treasure that I ever played and now I know why people rave about their offerings.

I played it on easy and I think it means that you don't die or something. Or you automatically respawn....I'm not sure. I'll have to check the manual. It was good to find a thread here discussing the game. I'll also have to check other games from Treasure.
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