Time into the original Zelda
- alienjesus
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Re: Time into the original Zelda
Not all these things are as logical as everyone here makes out. How would you find the Heart container hidden in the bombable wall a few screens right from the start without a guide. Even if someone gives you a hint in game, their horrible translation wont make it easy to find at all, and theres nothing hinting as to what wall is bombable and what isnt like in other zeldas. Not to take away from the game, its a good game, but it's not always as simple with it logic as some of you have been making out.
Re: Time into the original Zelda
Limewater , you sound like a hardcore gamer that is dedicated to gaming.
I stated this before, this is not work, this is fun. Its not the challenge to beat the game, its just a fun experience.
I kind of feel stupid now about the secret where fairies don't live, because I never made the link that fairies were only around ponds, I always wondered which screen was where fairies don't live. Yet if you think about it, that means fairies live in ponds so you have to search where fairies don't live, which is everywhere that is NOT a pond.
I checked the recorder, it blew wind to take you around the screens. I didn't think it will open a secret, I was more likely to test out a bomb or a flame to find out the secret, and I did, I bombed the four walls and the bushes. No luck.
As for Simon the sorcerer. If you played that game for the first time, and you figured out by the time you got to the dwarfs cave, that there is a dwarf in the background in a bar that you don't get to talk to(as far as I recall) , and you had to cut his beard with scissors , then wear it, that way you get into the cave, i would honestly pay you money. That is IMPOSSIBLE to figure.
I stated this before, this is not work, this is fun. Its not the challenge to beat the game, its just a fun experience.
I kind of feel stupid now about the secret where fairies don't live, because I never made the link that fairies were only around ponds, I always wondered which screen was where fairies don't live. Yet if you think about it, that means fairies live in ponds so you have to search where fairies don't live, which is everywhere that is NOT a pond.
I checked the recorder, it blew wind to take you around the screens. I didn't think it will open a secret, I was more likely to test out a bomb or a flame to find out the secret, and I did, I bombed the four walls and the bushes. No luck.
As for Simon the sorcerer. If you played that game for the first time, and you figured out by the time you got to the dwarfs cave, that there is a dwarf in the background in a bar that you don't get to talk to(as far as I recall) , and you had to cut his beard with scissors , then wear it, that way you get into the cave, i would honestly pay you money. That is IMPOSSIBLE to figure.
Re: Time into the original Zelda
Not really. I only play for fun as well. I play games because I enjoy playing games. I find meeting and overcoming challenges in games to be fun. I was merely responding to your underwhelmed reaction to a classic game. I believe that you found the game underwhelming, confusing, and remarkably difficult because you used a guide and rushed through it. Past that, you have kept referencing puzzles that you call "impossible," and I just figured I would explain how those puzzles could have been solved without a guide.kingmohd84 wrote:Limewater , you sound like a hardcore gamer that is dedicated to gaming.
I stated this before, this is not work, this is fun. Its not the challenge to beat the game, its just a fun experience.
Four walls? There aren't any walls on that screen. You are correct that the clues given do not directly tell you to use the recorder at the pond. Figuring out what to do on that screen is simply a process of elimination-- there are only so many bushes to burn, and only so many items one can possibly use on that screen. Knowing that there is some secret there, the process of elimination will eventually lead you to try the recorder.I checked the recorder, it blew wind to take you around the screens. I didn't think it will open a secret, I was more likely to test out a bomb or a flame to find out the secret, and I did, I bombed the four walls and the bushes. No luck.
I'm kind of picking on you because you so quickly and easily declare things to be "IMPOSSIBLE." They aren't. They may be really, really hard. They may be confusing or misleading. But none of the things you have described are "IMPOSSIBLE." I guess possibly these things are "impossible" for you, but many others have done them.As for Simon the sorcerer. If you played that game for the first time, and you figured out by the time you got to the dwarfs cave, that there is a dwarf in the background in a bar that you don't get to talk to(as far as I recall) , and you had to cut his beard with scissors , then wear it, that way you get into the cave, i would honestly pay you money. That is IMPOSSIBLE to figure.
If you decide to play Discworld, I am guessing that you will use a walkthrough. You know what? You can enjoy that game while having all of the puzzles handed to you because there is a lot of humor to see. However, one can have a lot more fun with the game exploring it oneself, making mistakes, and seeing the fun details the makers put in for when you did goofy stuff.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
Re: Time into the original Zelda
I get what you mean,
but I really will go nuts if I had a week searching in every screen for the next dungeon,
The world today just won't allow you to have so much time,
I 've been awake since 8 am, its 2 pm now and I am still not done with internet browsing and news:(
I get what you mean and I do agree its a lot of fun doing it on your own, I just simply do not have the time doing so much searching, and when I say impossible I am exaggerating, but not far away from it. But if you like to do this, tell me when do you consider yourself stuck then?
I consider myself stuck if for 30 min I have no idea what to do next or where to go.
but I really will go nuts if I had a week searching in every screen for the next dungeon,
The world today just won't allow you to have so much time,
I 've been awake since 8 am, its 2 pm now and I am still not done with internet browsing and news:(
I get what you mean and I do agree its a lot of fun doing it on your own, I just simply do not have the time doing so much searching, and when I say impossible I am exaggerating, but not far away from it. But if you like to do this, tell me when do you consider yourself stuck then?
I consider myself stuck if for 30 min I have no idea what to do next or where to go.
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RadarScope1
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Re: Time into the original Zelda
This thread illustrates the fine lines developers must walk between creating situations and puzzles that are challenging but not frustrating. It was tough then, and I'm sure it still is today.
I see both sides, but like I said earlier if you've played games at any point in the last 15 years this game MAY be a bit tough to go back to -- your mileage may vary.
Something I realized after reading your posts kingmohd -- Did you happen to have the manual for this game handy while playing? Back then, for a game like this, the manual was nearly essential to learn about the items, areas and enemies. They just didn't tell you that info in the game in those days, you were expected to at least take a look at the book. Especially Zelda and Metroid -- those games had great manuals for the time. Check it out, this thing was practically a Tolkien novel compared to most manuals in 1987:
http://zs.ffshrine.org/legend-of-zelda/ ... -scans.php
I see both sides, but like I said earlier if you've played games at any point in the last 15 years this game MAY be a bit tough to go back to -- your mileage may vary.
Something I realized after reading your posts kingmohd -- Did you happen to have the manual for this game handy while playing? Back then, for a game like this, the manual was nearly essential to learn about the items, areas and enemies. They just didn't tell you that info in the game in those days, you were expected to at least take a look at the book. Especially Zelda and Metroid -- those games had great manuals for the time. Check it out, this thing was practically a Tolkien novel compared to most manuals in 1987:
http://zs.ffshrine.org/legend-of-zelda/ ... -scans.php
Re: Time into the original Zelda
Well, I'm "stuck" pretty much immediately when I don't know what to do next. How long I wait before looking for help really varies by game.kingmohd84 wrote:But if you like to do this, tell me when do you consider yourself stuck then?
I consider myself stuck if for 30 min I have no idea what to do next or where to go.
For example, the last point-and-click adventure I played was "Sam & Max: Season One". I highly recommend it, by the way. It's not the toughest point-n-click ever, but I finished it without ever looking at a guide. Often, on adventure games, I am willing to be stuck for a while, stop playing, and come back later. In the time I'm not playing, ideas of things to try can just pop in your head.
However, when it's really just not fun anymore, I can totally understand looking at a guide.
In Space Quest IV, I could never escape the sequel police in the Galaxy Galleria. I then checked a guide and found out that the escape sequence is crazy difficult on "modern" (I was running a P100 at the time) computers due to the way the game handled the delay on the police entering a particular screen. I believe it actually was impossible if you didn't turn the game speed up to maximum.
So, yeah, I guess I'm willing to be stuck a little while on a good game. If the game isn't so good, I find that I'm more likely to check a guide to just try to get it over with.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
Re: Time into the original Zelda
The manual helps a lot in figuring whats what, if I had it I might have gotten a better idea of what is going on. At least it tells you where is dungeon 1 and 2, I had to go around for those two to find them. It explains the different swords available . Now i know what an underworld is, though it helps it is still hard to figure a lot of the stuff, the dungeons in the rocks and under trees are quite difficult to find.RadarScope1 wrote:This thread illustrates the fine lines developers must walk between creating situations and puzzles that are challenging but not frustrating. It was tough then, and I'm sure it still is today.
I see both sides, but like I said earlier if you've played games at any point in the last 15 years this game MAY be a bit tough to go back to -- your mileage may vary.
Something I realized after reading your posts kingmohd -- Did you happen to have the manual for this game handy while playing? Back then, for a game like this, the manual was nearly essential to learn about the items, areas and enemies. They just didn't tell you that info in the game in those days, you were expected to at least take a look at the book. Especially Zelda and Metroid -- those games had great manuals for the time. Check it out, this thing was practically a Tolkien novel compared to most manuals in 1987:
http://zs.ffshrine.org/legend-of-zelda/ ... -scans.php
I really love this image though, shows you how the world is really imagined but limited by the hardware:
http://zs.ffshrine.org/album/legend-of- ... -03-04.jpg
its beautiful.
I also want Nintendo to look at this and think about what they are doing now:
http://zs.ffshrine.org/album/legend-of- ... -01-02.jpg
Limewater
I agree 100% with your method of quitting on the game to come back for it tomorrow , sometimes I would come back 3-4 days in a row just to play 1 min of gameplay that is difficult to pass. It really works.
The problem is that it will take me 1 months to complete one game instead of a week, because I keep repeating that 1-2 min of gameplay that I am having hard time with for few days, making me miss out on time I can spend playing other games. I have hard time playing two or three games together, I like to start and finish a game then move.
- noiseredux
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Re: Time into the original Zelda
awe, jeez. I see what you mean... hectic schedule of browsing the internet.kingmohd84 wrote: The world today just won't allow you to have so much time,
I 've been awake since 8 am, its 2 pm now and I am still not done with internet browsing and news:(
Re: Time into the original Zelda
Yea, well,
You need a variety, if every second you got will be put to play, I think it won't be fun.
You need your going out time, TV time, eating time, reading time, then there is your gameplay time.
You need a variety, if every second you got will be put to play, I think it won't be fun.
You need your going out time, TV time, eating time, reading time, then there is your gameplay time.

