Summer Game Challenge 2013 - Begin when ready!

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pierrot
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by pierrot »

1. Aladdin (GEN)
2. Rockman (MD)
3. Rockman 2 (MD)
4. Rockman 3 (MD)
5. Dragon Quest (SFC)
6. Dragon Quest II (SFC)
7. Grandia (SS)
8. Resident Evil 2 (DC)
9. Dynamite Deka (SS)
10. Phantasy Star II (MD)


I worked my list over a little bit. It would appear as though I beat the first three Rockman games, then decided to change my list, but I assure you, I had planned this a bit ago, and lost consistent internet access for a while. That loss probably enhanced my interest in the Rockman games, which made it pretty easy to beat them in short order. Anyway, I wasn't going to be getting through my list the way it was, and Blaster Master's stage 4 can eat me. So I decided to set myself up for success. (Or, at least greater success; I didn't think I would take out the Rockman trilogy that easily.) All said and done, I took out Ogre Battle (sorry Mustang) Blaster Master (because of aforementioned butt munching) Panzer Dragoon, and RKA (because I've really played too much of them to feel good about having them on my list, and I wasn't motivated enough to play them by others also having them on their lists).


Some spieling on Rockman Mega World and Mega Man 1,2 and 4 (spoiler-ed for sensitivity to post length):
I'll start by saying that my initial introduction to the Mega Man franchise, and the source of most of my time investment in the games has all been in the X series, up to this point. I played a little bit of Mega Man 7 on an emulator in middle school (which I've never really liked) played a lot of Mega Man 8 (which is a game I've always really liked) and dabbled with various emulations of the original four or five NES titles. The original series has always seemed too unfriendly, and generally too difficult for me. (Mega Man 8 felt really gentle to me when I was younger, and I nearly beat Wily once, but was close to breaking shit after realizing that trying to continue later set me back at the beginning of the castle.)

Enter Rockman Mega World: This game is like a dream. Since really playing/trying any of the original Mega Man series, I've become more proficient in shmups and spent a lot of time with the Castlevania series. So, NES era Capcom games don't instill the same level of fear in me that they used to. I've been meaning to really sit down with the early games in the original series for a while, and Mega World seemed like a great way to get my feet wet with the series, so to speak, while skipping that loathsome NES hardware. Suffice it to say Mega World doesn't come cheap these days, but man, I think it might be worth it.

I'll get it out of the way by saying that I, personally, feel the Mega World ports are the definitive versions of the original three games. I'm well aware that anyone who grew up these games on the NES is probably about ready to pop a gasket after reading that. Let me use this opportunity to bring up the NES games: After completing Wily Tower in Mega World, I had the itch for more. So, the next day--still sans one internets--I decided to try out the NES versions. I'll note that I don't have any of the original carts, but for the purposes of reproducing NES games, I don't see emulation as that far off the mark. That said, the original Mega Man turned me off almost instantly. The "momentum" bases slide (which is also one thing I hate about 2d mario games) and the general increase in difficulty due to clunky, dated mechanics were an immediate turn off. I was not at all surprised that I wasn't really able to get into the original series, as I generally start playing series of games in chronological order of release. I made it as far as Elecman's stage--not even Elecman--before throwing in the towel. Incidentally I went Bombman->Cutman->Elecman, mistakenly skipping Gutsman because I had heard that Cutman is unfathomably easy in the NES version--only remembering that after beating Bombman--and tried switching orders.

At this point I switched to Mega Man 2 (hard mode) and felt fairly determined to beat it, just to prove to myself that I could. I ended up completing it in approximately the same amount of time it took me to beat it in Mega World, but it was not at all the same experience. While I don't entirely feel 2 is as marred by the clunky feel of the controls as the original is, the Mega World port is overall a much smoother, crisper, more flowing experience. Conversely, the NES version feels rough, jagged, and stiff. While playing through Mega World, I felt that the NES versions might have a leg up in controls, and after spending quality time with 2 on the NES, I would emphatically say that they are considerably less durable on the NES. While this may be due in part to the difference in controllers (wii remote vs JP MD 6-button pad; and don't tell me that the NES controller is better than the wii remote, because it is not) I feel it bears mentioning. Rock just does some funny (or not-so-funny, depending on the situation) things in the NES version, that don't crop up in the Mega World port at all. The most glaring instance was sliding physics popping up in Metal Man's stage between two of the spiked weights. I don't know what's going on in that stage, but in the NES version, I would land directly in the middle of the platform between them, yet slide into the second weight despite attempting to influence the controls to the left. That's a fairly extreme example, but I didn't have any issues of control in the Mega World port that weren't also an issue in the NES version. (eg restorative capsules messing up timing/input.) It bears mentioning that the biggest differences between ports is the aspect of speed: projectiles, for the most part, move more slowly in Mega World, making Rock's rate of fire much lower at times, and making certain boss fights like Heatman, a bit easier. (Although, with Heatman, it really doesn't matter unless one were doing a mega buster run.) Slowdown is also more apparent in Mega World, and especially noticeable in Woodman's boss battle. I found him to be just as difficult in Mega World as in the original--which is to say, not very, outside of a mega buster run. It really just changes the timing. I will say that the final boss fight in the Mega World port requires far less precision by comparison, as a result of the projectile issues. Although the Wily fight is far easier in the NES version, as the first form shoots in different patterns in the Mega World port.

Now on to IV. (Why? Because I said so.) Oh, dear lord. I don't know what happened. It's like someone slapped this game with poor level design, repeatedly, until it was battered and bloody, and just relented. Case in point: A route to an E-can in Brightman's stage having an extra life sitting right next to the E-can in order to make the player feel more confident in inevitably committing suicide. Sure, I might be able to rush coil, or if I had had it, rush jet my way back, but no thank you. This is a simple fix in design by just removing the lower platforms, and making the track-platforms green, or by putting the E-can in the top corner, removing the ceiling, raising the tracks, and narrowing the gaps between the lower platforms. There is way too much in this one that is explicitly designed to kill the player without any advanced warning. I haven't even seen Dustman because his stage is unadulterated bull shit. It's barely a notch above "Fan-hack."

So, let's get down to brass tax: I'll probably never bother to play the NES versions of Mega Man, Mega Man 2, or Mega Man 4, in any iteration, ever again. Rockman Mega World? I might play that tomorrow. Y'know, I rated Rockman 1/2/3 on backloggery individually as 4-stars, but as a package, Mega World is a perfect 5. My only gripes to speak of are that Rock seems to take a split second to stop inching forward and start running (which I will gladly take in comparison to the NES versions) and that the one original mode in Wily Tower doesn't seem like it's been given the same care, and attention to detail as the rest of the game. In general, it's still very good, and the features in the gameplay at that stage are very cool, but there are some textures in the greener scenery that just remind me of some of the worst graphics the Genesis can muster, and the graphics used in the menu screen are fairly lackluster. The robot masters are piss easy, too. Overall, Mega World/Wily Wars is an easy recommendation for me to make. Granted there are potentially some serious barriers to its enjoyment. So in that sense, I won't entirely blame people for defending the NES games, though I do think they're a generally less pleasant experience.

to make special mention of the music: Oh, man! The music! I've always generally respected the compositions of the music for the NES titles, but I find it undeniable that they lack something to be desired in the instrumentation of the 2A03. My beloved FM chip polishes these tracks up into sparkling diamonds, though. They were good before, but on the Mega Drive, they are superlative. Before words of hate start boiling, and bubbling from peoples mouths and fingers, I will concede that the charm inherent in the 2A03 does lend itself more to certain tracks like Wily Castle 1 in Mega Man 2, and consequently the YM 2612 rendition doesn't have quite the same driving feel to the bass line. (Which is pretty uncharacteristic.) Overall, I think the team at Capcom outdid themselves in translating the tracks from the original games to the YM 2612, and the tracks original to Mega World are really something too. Maybe not as classic as Rockman 3's title track, or the Bombman/Elecman/Metalman/Flashman stage themes, but still really solid stuff. I'm actually in the processes of recording all the tracks in the soundtest through the stereo audio out on the Wondermega, and encoding them as FLAC files. (Plus some minor touches in fade-outs and such.) I was thinking of putting together a release, but I'm a little cautious in doing so, at the moment.


I'm feeling like I might actually be able to complete this list by September. I'm at the end of DQ II, and nearing the end of PS II. I'm anticipating Grandia to be around 50 hours. Might be a stretch, but I think I could work it and RE 2 into this month.
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alienjesus
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by alienjesus »

alienjesus wrote:1. Blaster Master - Wii VC (NES)
2. Cybernator - SNES
3. Super Aleste - SNES
4. Diddy Kong Racing - N64
5. Metroid Prime 3 - Wii
6. Loco Roco - PSP
7. Final Fantasy VII - PS1
8. Metal Gear Solid - PS1
9. Tomb Raider - PS1
10. Pulseman - Wii VC (MD)
11. Bubble Bobble - SMS

Up above is my original list for this years' challenge. At this point I have to be honest with myself and realise that trying to finish this list just isn't happening. There are too many games I'm not interested in playing right now, and not enough time to try and finish everything.

Thus, I'm going to make a few changes. I'm going to strip the list down the 10 that it should be, and I'm gonna substitute some of the games for some other games I've picked up more recently (which still fit the criteria for the challenge!).

Because of this, my list now looks something like this:

1. Bubble Bobble (SMS)
2. Pulseman (Wii VC - MD)
3. Diddy Kong Racing (N64)
4. Metroid Prime 3 (Wii)
5. Loco Roco (PSP)

6. Tomb Raider (PS1)
7. Metal Gear Solid (PS1)
8. Cybernator (SNES)
9. Earthbound (Wii U VC - SNES)
10. Shantae (3DS VC - GBC)

The games I've removed are FFVII (because I don't have the time and I just finished FFV. I do plan to play this soon though), Blaster Master (needs too much practice for the remaining time) and Super Aleste (because I'm just not in the mood for it right now).

I've added Earthbound to the list as I'm in the mood for it and already made a start. It certainly fits the criteria for the challenge, even if I've only personally owned it for a few weeks :lol:. The other new game on the list is Shantae, which again is a new game for me, but one I want to play, one I've made a bit of a start on, and one which is definitel highly regarded enough to count.

The main benefit of these two days is that I can play them on a handheld/the Wii U gamepad in bed, so I have extra time when I can play to try and work through my challenge. With these changes, I might just about make 10/10 this summer.
Last edited by alienjesus on Tue Aug 06, 2013 9:50 am, edited 1 time in total.
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noiseredux
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by noiseredux »

alienjesus wrote:At this point I have to be honest with myself and realise that trying to finish this list just isn't happening. There are too many games I'm not interested in playing right now, and not enough time to try and finish everything.


this is what happens to me every year. The last two years I completed 4 of my 10 games. This year I've only completed 1 so far. I feel like Summer is just the wrong time for me to try to commit to such a list.
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alienjesus
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by alienjesus »

noiseredux wrote:
alienjesus wrote:At this point I have to be honest with myself and realise that trying to finish this list just isn't happening. There are too many games I'm not interested in playing right now, and not enough time to try and finish everything.


this is what happens to me every year. The last two years I completed 4 of my 10 games. This year I've only completed 1 so far. I feel like Summer is just the wrong time for me to try to commit to such a list.


Playing in the summer isn't usually a big deal for me (although admittedly I have been away and unable to play a few times now).

I think there are 3 factors that really contributed to me not finishing the list this year. The first and most obvious is that I'm no longer a student and spend most of my day applying for jobs, so I have less time than usual. I still think I could have done it though, were it not for the other two reasons.

Firstly, I only had one handheld game this year. That might not be a big deal for most, but it is for me. I only rent a single room in a house, so if I'm playing games too late I keep my girlfriend awake, limiting my console hours. Plus, I just find it easier to motivate myself to play a game when I can just pic up a handheld and go.

The other big reason is that honestly, this years list wasn't that interesting to me. There were a lot of games on it, that whilst I definitely meant to give a go, were games that didn't exactly thrill me with the prospect of playing them. There's always one or two like that, which I enjoy to various degrees (Secret of Mana, Resident Evil 4) but this year it's basically half of my list or more. The slightly revised list is a lot more appealing, and still makes me play some of the games I was more iffy about, like Tomb Raider & Metal Gear.
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ahammond12
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by ahammond12 »

Here is my list of summer games to beat:

(sorry if some of them are already beaten :P)

1. Super Mario 3D Land (DONE)
2. Luigi's Mansion: Dark Moon
3. A Link to the Past
4. Mega Man X
5. Super Mario RPG (never played before...sad i know :(

Will definitly be adding more once im done all these :D
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by Violent By Design »

Damn, there was a good 2 days where all I did was play Pokemon Pinball, I probably should have played a single player based game :lol: .


Just finished Act 1 of the Snatcher, and I'm probably gonna be playing it today. First play through I had I was more luke warm, I really enjoyed the ambiance and the game is so vibrant and colorful, but I was disappointed by the word-tree system (I didn't like how you could just pick every choice in order to advance).

I took a break for a few days, which always makes games harder to get back into, but last night I had no problems pushing out a good 2 hours. It was pretty engaging and I started to embrace the Look/Investigate system even though it was very archaic. The game is definitely worth a play just for its charm and artistic narrative, a very impressive game from a directing stand point, especially considering its age, maybe even Kojima's best work from a director's stand point.


Anyway, I probably won't finish my list by the end of August, so I guess I'll just push it to when Summer actually ends in Sept. I'm looking to just beat 10 games now, as opposed to them being retro since I feel like burning through a current gen here and there.

With me eyeing Banjo, Contra & Sin and Punishment, I can probably make the 10 list requirement (I've beaten Sonic Pocket Adventure, Final Fantasy and Super Mario RPG). I have a few games where I need to finish the files too in Shadow of the Colossus, Dragon Warrior, Mike Tyson's Punchout and Shining Force 2. So I'm not THAT cut on hours, and I'm gonna have a decent amount of free time until the 28th.

For modern games, I've been looking at Sonic Colors for a while now. Short and sweet, been meaning to play it for ages to see how it compares to Generations, so I'll probably play that.

If I end up diving into Fallout 3, I probably won't come close to finishing this though. :lol:
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by ZeroAX »

Beat Megaman X today. Was planning to beat X4, changed to X3, then X5, ended up beating X1......don't judge me :lol:
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dsheinem
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by dsheinem »

I haven't made much progress since I last updated this list on July 9:

1. Shining Force II (Genesis) *started playing*
2.The Legend of Zelda: Oracle of Ages (GBC) *started playing*
3. MediEvil (PS1) *stopped playing*
4. Turrican (Genesis)
5. Duck Tales (NES) *started playing*
6. Commander Keen: Marooned on Mars (PC) *beat*
7. Eye of the Beholder (SCD)
8. The Last Blade (Arcade) *"beat"*
9. Alex Kidd in Miracle World (SMS)
10. Zork (PC)

I just finished up the 7th dungeon in Zelda, so I have only one more to go. That one will get beat soon.

I'm holding off on Turrican as a reward for beating Zelda, as it is the one I am most looking forward to. I will beat Zork in September for TR. I think, realistically, I should be able to get through at least half my list. A total of 6 or 7 finished is not beyond reason, though we shall see.

Noise, when do you want to get started with Eye of the Beholder?
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noiseredux
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by noiseredux »

dsheinem wrote:Noise, when do you want to get started with Eye of the Beholder?


After Shin Megami Tensei IV? ( :lol: ) ( :| )

When were you planning to play it?
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Re: Summer Game Challenge 2013 - Begin when ready!

Post by alienjesus »

Been working pretty extensively at beating Earthbound these past few days. I've just saved the city of Fourside, and now I have to head to somewhere called Summers.

Tomb Raider has been fairly neglected of late, but tomorrow I plan to beat another two levels, which should finish up the Greek stages (level 5-9) and get me started on Egypt (stage 10-12). I want to try and finish both games within the next week or so so that I play through Cybernator and get stuck into Metal Gear Solid. Shantae should be easy to fit in between.
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