Together Retro: Sonic & Knuckles

Join in on our classic gaming club!
User avatar
CFFJR
Next-Gen
Posts: 4432
Joined: Sun Feb 21, 2010 7:51 am
Location: Denver, CO

Re: Together Retro: Sonic & Knuckles

Post by CFFJR »

As I intended, I took to S3&K the other night and finished it off with Tails as well. I had actually just played Sonic 3 a couple of days before this thread went up, so that's all "3" games done.

I was very pleased to see S&K as this month's TR game and have really enjoyed talking about it, but:
Gunstar Green wrote:Man, I need to not read Together Retro threads involving games I love in the future. :lol:
Agreed. So many people who apparently can't stand this game. Boggles my mind and breaks my heart.

Hell, even you fellow supporters are getting to me, calling Sonic 3 "weak". How could you?! :lol:

Oh well.
emwearz wrote:I traded in some doubles and picked up Sonic 3 (and Metal Head for the 32X :lol: )today, so I will be getting into S3&K tonight or tomorrow!
I'm looking forward to hearing your thoughts. I hope you have a good experience.

Also, Metal Head ain't half bad. :wink:
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
User avatar
Xeogred
Next-Gen
Posts: 14387
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Together Retro: Sonic & Knuckles

Post by Xeogred »

Don't get me wrong, I don't hate Sonic 3. It's just easily my least favorite of the classic 5.

Been thinking I'll hit that one up again next though.

Someone mentioned the Eggman minibosses... huh, yeah I guess I forget there's only one boss per main zone in the other games. I kind of like the additional boss fights in S3&K though.
Image
HLTB | PSN Trophies | RFG (WIP)
User avatar
ExedExes
Next-Gen
Posts: 7331
Joined: Fri Nov 18, 2011 11:56 pm
Location: HI-POINT AREA

Re: Together Retro: Sonic & Knuckles

Post by ExedExes »

Gunstar Green wrote:Man, I need to not read Together Retro threads involving games I love in the future. :lol:
Honestly, if I had a Genesis instead of a SNES I'd probably have had all the Sonic games and enjoyed them more as a result. But I went from the first game to CD and well that broke my perspective of the series. What's all this platforming stuff doing here anyway? WEAK! This isn't about the go, it's about the stop & go! :lol:
Xeogred wrote:Someone mentioned the Eggman minibosses... huh, yeah I guess I forget there's only one boss per main zone in the other games. I kind of like the additional boss fights in S3&K though.
That was me. When I tried Sonic 3, I thought it broke up the flow. Then I saw the first one in S&K.

No argument, this game's a true platformer. It received all the praise it was given, but if I maybe had realized it wasn't like the first few... If I try it again, maybe it will be with Knuckles.
Image
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
User avatar
Gunstar Green
Next-Gen
Posts: 4962
Joined: Sat Jan 08, 2011 11:12 pm
Location: Pennsylvania
Contact:

Re: Together Retro: Sonic & Knuckles

Post by Gunstar Green »

Xeogred wrote:Someone mentioned the Eggman minibosses... huh, yeah I guess I forget there's only one boss per main zone in the other games. I kind of like the additional boss fights in S3&K though.
I like a lot of the mini-bosses more than the Eggman fights. It let them come up with some creative designs. S&K definitely has the more memorable ones. I can't think of a Sonic 3 mini-boss that has any personality but Sonic 3 got the better miniboss song, "WOO C'MON!"

I was pretty sad that they did away with it in S&K. Again, you can come up with conspiracy theories about the voice samples.
CFFJR wrote:Hell, even you fellow supporters are getting to me, calling Sonic 3 "weak". How could you?! :lol:
Only in comparison to the rest when being compared its own :lol: , in the context of being the first half of a game it's great.

Don't mistake "weaker" as bad, even in its day I thought, "that's it?" when beating it which was disappointing mostly because I was having so much fun. Once S&K came out it all made sense. But I'm talking for the sake of talking at this point because you already know I love it. :lol:
User avatar
CFFJR
Next-Gen
Posts: 4432
Joined: Sun Feb 21, 2010 7:51 am
Location: Denver, CO

Re: Together Retro: Sonic & Knuckles

Post by CFFJR »

Xeogred wrote:Don't get me wrong, I don't hate Sonic 3. It's just easily my least favorite of the classic 5.
Gunstar Green wrote: Only in comparison to the rest when being compared its own :lol: , in the context of being the first half of a game it's great.

Don't mistake "weaker" as bad, even in its day I thought, "that's it?" when beating it which was disappointing mostly because I was having so much fun. Once S&K came out it all made sense. But I'm talking for the sake of talking at this point because you already know I love it. :lol:
Oh I understand guys, no worries, I'm just whining for the fun of it. :lol:
ExedExes wrote: But I went from the first game to CD and well that broke my perspective of the series. What's all this platforming stuff doing here anyway? WEAK! This isn't about the go, it's about the stop & go! :lol:
I do have to argue with this though Exed, if I may. :) Though this isn't really directed at you so much as more of my reactions to the idea that S3&K slows things down too much.

Simply put, I don't understand why you're holding up 1 & CD as examples of "go".

Here's the thing. Earlier in the thread I said that Sonic isn't just about the speed. Sonic 1 and CD are prime examples of that. Looking at Sonic 1:

Green Hill - Intro. Pretty fast.
Marble - Slow and methodical, lots of traps. This level forces you to wait often. Even if you rush, there are many points where you must wait for some object to help you along to the next area.
Spring Yard - More traps, but a roller coaster design that zips you along.
Labyrinth - Extremely slow. Even when you know this level and can get through it quickly, the water slows you to a crawl. Also, people complain about the infinite sand slide in S&K's Sandopolis zone, but the idea was born here. Act 3 of Labyrinth has an infinite water slide right at the beginning. And escaping it is more complicated than the Sandopolis version.
Star Light - Almost purely speed. There's that roller coaster again.
Scrap Brain - A mix. Its filled to the brim with tricks, traps, and gadgets, but once you learn the level it becomes pretty brisk. Act 3 remains a gauntlet however, for anyone who doesn't know the shortcut.

So it alternates. Then you have CD, with its odd, complex design. People who dislike this game often complain that it resists you too much and slows things down.

Palmtree Panic is pretty fast, but from there the game slows you down in various ways. Collision Chaos has some platforming and a just plain clunky boss, Tidal Tempest is a water level, and Quartz Quadrant has some tricks to overcome. But then, Wacky Workbench - brick wall! This level brings everything to a screeching halt, and I've watched people stop playing at this point out of irritation. Even Stardust Speedway, a stage that rockets you around everywhere, forces you stop and consider your route lest you jam yourself in a spring loop. Finally, the Scrap Brain alike Metallic Madness has an actual loop that you must find your way out of or be doomed to repeat it to a time over.

Yes I'm babbling (sorry, I like to talk about Sonic, not trying to be an ass or anything), but I really think the "go" you're describing here and in your earlier post was really the focus in Sonic 2, where the majority of the levels allowed for that kind of rushing. The only zones that really slow you down there are Oil Ocean and Metropolis.

That's the game that most people remember, and its design influenced the constant speed background that a lot of folks complained about for years through many modern Sonic games.

I guess the point of all this unfocused talky is... I disagree! heh.

Anyway, sorry again for going on. I think the real point is that after years of following this series religiously, its still funny to see the arguments from people who don't play a lot of Sonic vs. people who probably play it too much, and all those in between. Everyone's vision (including Sega's) of and for these games clashes horribly and no one wins. :lol:
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Together Retro: Sonic & Knuckles

Post by MrPopo »

Yeah, having recently played Sonic 1 I agree with your assessment that for the most part Sonic 1 is not very fast.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
samsonlonghair
Next-Gen
Posts: 5188
Joined: Tue Feb 17, 2009 2:11 pm
Location: Now: Newport News, VA. Formerly: Richmond. Before that: Near the WV/VA border

Re: Together Retro: Sonic & Knuckles

Post by samsonlonghair »

I'll go on the record right now and say that Sonic & Knuckles is my favorite game on Genesis, my favorite console. That puts S&K pretty high in the running for my favorite game of all.

To everyone who is "getting stuck," try a little exploration for goodness sake. It's not that hard to find your way around. Haven't any of you ever played a metroid-vania game? Those require much more exploration. Sonic & Knuckles only requires the slightest bit of exploration to find your way around. Also, this game constantly rewards your exploration with power-ups, sheilds, extra lives, et cetera.

Also, try playing as Knucles. Once you get the hang of the climbing and gliding mechanic, you have access to other routes Sonic can't take. You might just decide that Knuckles is your new favorite character in the Sonic series.
User avatar
Gunstar Green
Next-Gen
Posts: 4962
Joined: Sat Jan 08, 2011 11:12 pm
Location: Pennsylvania
Contact:

Re: Together Retro: Sonic & Knuckles

Post by Gunstar Green »

This retrospective on Sonic 1 does a good job of analyzing the levels:

(The videos on the other games are worth watching as well.)

The long and the short of it is they spent 6 months fine-tuning Green Hill Zone to make a great first impression, but they were concerned that people wouldn't accept flying through every level and played it safe by inserting more traditional platforming levels.

So while Green Hill Zone is perfectly fine-tuned to what made Sonic new and different, the rest of the game takes a step back.

That probably tends to be why Sonic 2 is a favorite. With that game they, "got it." They made nearly every level a speed fest with a few breathers in-between. Sonic 3 and Sonic & Knuckles try to find a balance between the two and in my opinion at least it largely succeeds.
User avatar
Luke
Next-Gen
Posts: 21076
Joined: Wed Jun 10, 2009 9:39 am

Re: Together Retro: Sonic & Knuckles

Post by Luke »

S&K is the what In Utero was to Nirvana records. Rushed and ugly.

The sound is something awful. Not crisp nor melodic. The graphics are, well...not an improvement from the original title.

Not to start a poop fest, I just don't care for the game as it doesn't deliver the whimsy or difficulty. And the special stages? Do you even get chaos emeralds? Worst special stages ever in a Sonic game, and I'm including the ones from Sonic Adventure where you knock over coconuts and rock-a-bye blue chickens.
User avatar
Gunstar Green
Next-Gen
Posts: 4962
Joined: Sat Jan 08, 2011 11:12 pm
Location: Pennsylvania
Contact:

Re: Together Retro: Sonic & Knuckles

Post by Gunstar Green »

Luke wrote:And the special stages? Do you even get chaos emeralds?
14 of them.
Post Reply