Bloody screen! So real!hashiriya1 wrote:No more bloody screens, thank you. Bloody as in blood, not the British slang term.
What should developers NOT continue doing after this gen?
Re: What should developers NOT continue doing after this gen?
Sale thread (please buy!): http://www.racketboy.com/forum/viewtopi ... 22&t=19428
Re: What should developers NOT continue doing after this gen?
War. War never changes. Or does it?swiftzx wrote:Bloody screen! So real!hashiriya1 wrote:No more bloody screens, thank you. Bloody as in blood, not the British slang term.
- flamepanther
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Re: What should developers NOT continue doing after this gen?
For there to be any gamers, at some point someone has to sell a game to non-gamers. Then, if we're lucky, they become gamers. We aren't our own species. Like vampires and zombies, we have to be converted from ordinary humans.Inazuma wrote:- Make games for actual gamers. Stop dumbing down your games to sell to non-gamers.
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DinnerX
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Re: What should developers NOT continue doing after this gen?
Gamers don't get any magic powers though. Phooey. We should at least be able to turn people into Dreamcasts or something.flamepanther wrote:For there to be any gamers, at some point someone has to sell a game to non-gamers. Then, if we're lucky, they become gamers. We aren't our own species. Like vampires and zombies, we have to be converted from ordinary humans.
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
- BoringSupreez
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Re: What should developers NOT continue doing after this gen?
I know I wouldn't have got into videogaming if my first game had been Starcraft instead of Putt-Putt Joins the Parade. Real videogames are often too overwhelming for noobs to enjoy.flamepanther wrote:For there to be any gamers, at some point someone has to sell a game to non-gamers. Then, if we're lucky, they become gamers. We aren't our own species. Like vampires and zombies, we have to be converted from ordinary humans.Inazuma wrote:- Make games for actual gamers. Stop dumbing down your games to sell to non-gamers.
Last edited by BoringSupreez on Tue Aug 16, 2011 8:19 pm, edited 1 time in total.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
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Re: What should developers NOT continue doing after this gen?
Novice gamers think we have magic powers when we succeed at difficult games. See if casual gamers don't think beating Contra is some kind of supernatural ability.DinnerX wrote:Gamers don't get any magic powers though. Phooey. We should at least be able to turn people into Dreamcasts or something.
Re: What should developers NOT continue doing after this gen?
flamepanther wrote:For there to be any gamers, at some point someone has to sell a game to non-gamers. Then, if we're lucky, they become gamers. We aren't our own species. Like vampires and zombies, we have to be converted from ordinary humans.
I'd put that in my sig if I didn't think it would make it too long.
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
Re: What should developers NOT continue doing after this gen?
There's too many fangirls and bisexual people for them to stop making these. Besides. I like them. Almost as much as I like bouncing tits.Opa Opa wrote:-Atlus: Either make your 80+ hour rpg's shorter or just quit making them altogether. I can appreciate a game that will last a long time but the length of your rpgs are ridiculous. It's really off-putting when I know I have to dedicate all of my free time to beat one game. (I know they do have games that last reasonable amounts of time but you know what I mean.)
-Square Enix: Less belts and zippers on your characters please. One belt around the waist is sufficient to hold one's pants up. Believe me; it works.
Oh and make less of this:
Male? Female? I don't know. Choose one or the other. It really isn't that difficult.
Re: What should developers NOT continue doing after this gen?
J T wrote:flamepanther wrote:For there to be any gamers, at some point someone has to sell a game to non-gamers. Then, if we're lucky, they become gamers. We aren't our own species. Like vampires and zombies, we have to be converted from ordinary humans.![]()
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I'd put that in my sig if I didn't think it would make it too long.
You should still do it. I've seen longer sigs.
Sale thread (please buy!): http://www.racketboy.com/forum/viewtopi ... 22&t=19428
Re: What should developers NOT continue doing after this gen?
Agreed, agreed! Thank you!hashiriya1 wrote:No more bloody screens, thank you. Bloody as in blood, not the British slang term.
I'm so sick of the bloody screen. I don't know if the idea is to be more realistic or just to clean up the hud, but I do know that its god damn annoying.
Just give me a freaking health bar. It doesn't have to be big. Even a tiny little percentage in the corner of the screen would be fine.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.