o.pwuaioc wrote:I know those were all included on compilations, that's not my concern. If I wanted to just play the arcade version of the game, I could easily and right now. However, my question rather concerns whether the console ports - not the emulated versions - are worth getting. Why would I want to play Pac-Man on the 2600, 7800, NES, etc. over the one from any Namco Museum? Why would I want to play the Robotron 2084 for the 7800 over the one from MAT1?
I pulled those selections out precisely because they are found - arcade perfect (i.e. often just emulated) - on a compilation disc/cart and are remade for a console.
That's why I use Galaga as an example. The arcade version can be found on tons of compilations, Namco 1, Namco 6th gen, Namco 50th, the one on the 360, but only the NES version is found on the NES (and, I think, the Virtual Console). Because the NES version is different and still really good, it makes sense for collectors to have both. 1942, however, while differing from the arcade version found on CCC1, is not that great of a game, so, at least to me, it's not "worth it" to have both, when I'll only be playing the arcade version and never the NES one.
Does that make sense?
I don't think I'm getting this thread's purpose all that well, my apologies for making it more difficult.
Ok, let me go through those games again and keep *ports* in mind as opposed to places where you can find arcade perfect compilations.
Pac-Man - Ok, we know how horrible the 2600 port turned out. However, I believe, the 5200 port offered a bit more of a challenge.
Frogger - I still think the graphically-enhanced version on Konami Arcade Advanced offers enough different from the original to make it enjoyable.
Section Z - As I said earlier, the NES port makes it totally different, more exploring/adventure style experience.
I hope I got it right now. You're not looking for arcade perfect ports, but something that makes a console port different from the original?