Arcade Compilations and Console Ports

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d123456
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Re: Arcade Compilations and Console Ports

Post by d123456 »

ExedExes wrote:The original MK is only on the PC port. Arcade perfect, but some might have issues with controls.
It's also included on some ps2 mortal kombat game on a seperate disc.
The music is very low on some levels and has a few strange loading bugs during gameplay. Still fun to play.

There's also the Sengoku Anthology on the ps2, compilation of all 3 neo games.

The slowdown in Shock Troopers on ps2 is ridiculous
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
http://www.racketboy.com/forum/viewtopi ... 25&t=30389
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Re: Arcade Compilations and Console Ports

Post by ExedExes »

o.pwuaioc wrote:I know those were all included on compilations, that's not my concern. If I wanted to just play the arcade version of the game, I could easily and right now. However, my question rather concerns whether the console ports - not the emulated versions - are worth getting. Why would I want to play Pac-Man on the 2600, 7800, NES, etc. over the one from any Namco Museum? Why would I want to play the Robotron 2084 for the 7800 over the one from MAT1?

I pulled those selections out precisely because they are found - arcade perfect (i.e. often just emulated) - on a compilation disc/cart and are remade for a console.

That's why I use Galaga as an example. The arcade version can be found on tons of compilations, Namco 1, Namco 6th gen, Namco 50th, the one on the 360, but only the NES version is found on the NES (and, I think, the Virtual Console). Because the NES version is different and still really good, it makes sense for collectors to have both. 1942, however, while differing from the arcade version found on CCC1, is not that great of a game, so, at least to me, it's not "worth it" to have both, when I'll only be playing the arcade version and never the NES one.

Does that make sense?
I don't think I'm getting this thread's purpose all that well, my apologies for making it more difficult. :lol:

Ok, let me go through those games again and keep *ports* in mind as opposed to places where you can find arcade perfect compilations.

Pac-Man - Ok, we know how horrible the 2600 port turned out. However, I believe, the 5200 port offered a bit more of a challenge.

Frogger - I still think the graphically-enhanced version on Konami Arcade Advanced offers enough different from the original to make it enjoyable.
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Section Z - As I said earlier, the NES port makes it totally different, more exploring/adventure style experience.

I hope I got it right now. You're not looking for arcade perfect ports, but something that makes a console port different from the original?
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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Re: Arcade Compilations and Console Ports

Post by o.pwuaioc »

ExedExes wrote:I hope I got it right now. You're not looking for arcade perfect ports, but something that makes a console port different from the original?
Right. With easy to find arcade-perfect versions so abundant, what makes an inferior port still worth acquiring? Why would anyone want to get the 5200 Pac-Man, the GBA Frogger, or the NES Section Z? Imagine it's for collectors who want a minimalist setup! :lol:

With respect to the three above, all three you would recommend as worth getting? I didn't have too much fun with Section Z, but that could just be my personal opinion on the game.
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Re: Arcade Compilations and Console Ports

Post by ExedExes »

o.pwuaioc wrote:Right. With easy to find arcade-perfect versions so abundant, what makes an inferior port still worth acquiring? Why would anyone want to get the 5200 Pac-Man, the GBA Frogger, or the NES Section Z? Imagine it's for collectors who want a minimalist setup! :lol:

With respect to the three above, all three you would recommend as worth getting? I didn't have too much fun with Section Z, but that could just be my personal opinion on the game.
I have no personal experience with the 5200 port of Pac-Man. I know it's highly praised, as well as the near-similar Atari 8-bit computer port. I understand it's supposed to be slightly more difficult, which might be good for someone who wants it tougher. It's better than the 2600 version, I'd get it.

I can tell you that Konami Arcade Advanced is a great value all around. Not only is Frogger graphically enhanced, so is Scramble. Time Pilot's enhancement was an extra new exclusive prehistoric stage not found in the original. Gyruss adds a series of stages at the beginning, when completed, give you double fire before starting on Stage 1. Even though it has arcade-perfect translations there's enough extras that you can't get in the arcade here. Recommended if you feel it meets your criteria.

I was actually disappointed at the direction Capcom took with Section-Z. If you don't mind keeping track as to where all the paths are in the game, some people might think it's worth it. Gameplay wise, it's pretty good and has that Capcom quality. It's just so much more bigger in scope than the original. If you want something other than what the arcade offered, which is the point of the thread, I'd say it's worth enough for a try.

P.S, while we're talking arcade ports, the NES port of Gyruss adds newer enemies and bosses that weren't in the original. I'd add that to your list too :)
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Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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