Post a random concept for a game

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Opa Opa

Re: Post a random concept for a game

Post by Opa Opa »

Retrodude wrote:Escape From Alcatraz

You've been sent to the toughest prison in the country for a crime you didn't commit, your wife's murder. Your first task is to escape and get to shore. You can recreate the actual famous escape, or you can find your own way out. The choice is yours.

Once you've accomplished that feat, your job becomes twofold: Find your wife's actual killer and the evidence needed to convict and avoid the police long enough to clear your name. If you are spotted by the police at any point, it's an immediate game over.
The real twist:
You actually killed your wife.
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Ack
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Re: Post a random concept for a game

Post by Ack »

Retrodude wrote:
Ack wrote:I like it, but how about we just focus on the escape portion and keep the ending nebulous at best?
That's me in screenwriter mode, I guess. If I were to make a game, I'd probably focus more heavily on the story than any other aspect and make sure it had a definite beginning, middle and end. Depending on the player's actions, there could be multiple endings:

The Happy Ending: You capture the real killer and are completely exonerated.

The Sort-Of-Happy Ending: You kill your wife's murderer and end up back in prison, but you're satisfied that justice has been done.

The Bad Ending: You find the real killer, but he gets away and the police bust in and kill you before you can pursue him.

And there would be various other endings for if your escape attempt fails or the police find you before you can track down the real killer.

This is fun to think about. I kinda wish I had the programming knowledge to do it, but every time I try to read up on it, even the basics make my head spin.
I know, but anything about escaping from Alcatraz is going to be compared to Clint Eastwood in Escape From Alcatraz. It has a phenomenal story based on actual events. Why bother changing the unknowns? You could still do multiple endings about whether the escapees survived. It'd be perfect!
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Fragems
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Re: Post a random concept for a game

Post by Fragems »

The game I have always wanted was a zombie apocalypse MMO that focused on survival and PVP with worlds which reset after a preset period of time.

Features I Would Want:
1. Servers capable of handling 50+ players with NPC zombies and survivors to add variety and a constant server pop.

2. World resets based on time, player count, or winning conditions.

3. Realistic virus spread patterns and a preset number of infected at start of each game. Would be cool not to have to deal with random zombie respawns. Plus it would be amazing if the players could not only survivor but fight back against the zombie horde possibly even stopping the apocalypse.

4. A semi-realistic health/nutrition system. Nothing as complex or annoying as Day-z but something that will require players to move about and scavenge.

5. A somewhat large map at least the size of a small town with a fair amount of accessible buildings.

6. Useful melee weapons. Seriously guns don't grow on trees and it is just plain gay when melee weapons have the damaging potential of a foam noodle. Players should be able to defend themselves one on one against a zombie.

6. PVP mainly focused on survivor vs. infected, but with servers being able to enable or disable survivor vs. survivor. Anytime a player dies they should be able to spawn into any existing none player controlled existing zombie.

7. Plus a good crafting/construction system would be great.

8. Persistent maps for the duration of a game cycle.
Last edited by Fragems on Thu Apr 18, 2013 12:39 pm, edited 1 time in total.
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REPO Man
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Re: Post a random concept for a game

Post by REPO Man »

J T wrote:Gossip Queen

This is a teen drama game. You need to destroy your enemies with gossip and lies to scratch and claw your way to the top of the popularity hierarchy.

You will need to manage your stats so that you have enough credibility and sway that people will actually believe the shit you talk and somehow still trust your backstabbing ass. Make your lies too far fetched, tell inconsistent stories, or piss off the wrong clique and the whole school might turn against you, but mix the right amount of truth and lies and you can vy for position at the top of the cheerleader pyramid. You'll have to sleuthe for some real info and make sure there are no alibies, then add the right amount of embarassing embellishment and you can crush your enemies. Loners are easy targets because they have no friends, so you start there, but you work your way up to the popular kids who have tons of friends and therefore tons of alibies and supporters. Are you a bad enough bitch to rule the school?
Just promise me that Gossip Queen doesn't turn out to just be Penn Badgley.

But in all honestly, I thought about a possible Gossip Girl game, and not just the board game idea I half-baked in my head.
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optmusprimenumber
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Re: Post a random concept for a game

Post by optmusprimenumber »

I played around with Gamemaker some years ago, made a couple sort-of-games...

The first was called Rounder and you were a sphere (actually a circle) and you had to jump around a one screen maze-like environment turning cubes (actually squares) into circles (spheres) too. You just had to touch them, they would change and fly up and off the screen. Not sure where i was going with that one :lol: I had to use someone elses coding for the jumping.

i also made one level of a ridiculous ninja game called..... NINJA RUNNER(!) where when you moved the character he had that cartoony road-runner whirl for legs, he didn't jump, and any contact with enemies killed you and you'd vanish in a splat of blood. But if you timed it right and got off an attack enemies would vanish in a huge splat of blood, and i combined weird cheesy sound effects to get death sounds... The enemies were creepy looking twitchy things that you could imagine saying "i'm gonna get you!".. And once I figured out a little more about how the engine worked I gave the character a giant shuriken that had a cool down timer... i ended up messing it up by doing hours of work one day and not saving it. I never touched it again. It was pretty fun and hilarious...

To test out some mechanics I made stick figures with dildo-swords that would walk into spiked (dildoed) walls and bounce off with a boing sound lol... it was damn funny

Hope this is a valid post :lol:
alexis524
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Re: Post a random concept for a game

Post by alexis524 »

Not so much a new concept and it is a remake, but I would love to see some of our favorite 8 bit games redone ala Final Fantasy Anniversary-style. The Wonderboy series, Golvellius, Miracle Warriors, Aztec Adventure, Castlevania GBA series just to name a few.
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AmishSamurai
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Re: Post a random concept for a game

Post by AmishSamurai »

You play as a peasant in Dark Ages Europe who went on a hunting party do deal with a wolf pack. It turns out they were werewolves, and everyone in your group is wiped out and you're left bitten, while the sole survivor of the werewolf scouting group you just faced runs off with the pack. In three months time the full force of the Werewolf tribe will come and attack your village. This gives you time to prepare.

The gameplay would have two distinct modes- Day and Night. During the day you can interact with townspeople, help them in their daily lives, and make preparations for the impending werewolf attack. At night you have the ability to transform into a werewolf, being stronger the closer it is to the full moon, and weaker the closer it is to the new moon, where you can't transform at all (as a corollary you have no choice but to transform during Full Moons.)

The game would be pretty sandbox-ey: you have access to the town, nearby farms, and the woods. You're given several ways to deal with the werewolf threat, and the npcs would have set personalities/opinions on each other and you from the start. Most people would think you're crazy, but some are more inclined to help than others. Some need coercing- be it proving your trustworthiness by risking your life or reputation to help them, or maybe the blacksmith will be more willing to craft arrowheads when a monster snatches up and eats his daughter. Or he gets bitten and you "discover" his secret and hold it as blackmail.

If you survive to the three month deadline, you're faced with the werewolf army. Maybe you've risked your neck to try and pick off a few of the advance guard. Maybe you have all the men of fighting age armed with silver and the support of the local lord. Maybe you've gone and bitten everyone, and are fighting Claw with Claw. Or you're a hardcore loner and become a one-man army who singlehandedly protects the village and becomes stuff of legend. Your choice.

Of course, you can have things go terribly wrong in those three months. The villagers wouldn't be stupid- being too blatant in your werewolf actions, not taking measures to make sure you're not seen transforming in either direction, or you start becoming suspicious enough (the werewolf only arrives when you leave town, people who get in your way tend to die of werewolf attacks, etc.) people will put two and two together and unless you've won the people's respect turn on you. The best-case you're run out of town and hunted for the rest of the time period (don't try turning to the werewolves either- you're already on their shit-list), worst-case your house is burnt down in your sleep or your throat is slit.

Combat would preferably be incredibly brutal, and punishing of mistakes- as a human, you will crumple fast without protection of some kind, and though you can man-mode your way through most injuries running on adrenaline and werewolf curse, after a battle you'll start receiving penalties from injuries until they're treated. In werewolf-mode, you constantly regenerate, including lost limbs (one of those things that can raise suspicion btw). except when injured by fire or silver. Enough filthy peasants with pitchforks will down even a badass werewolf though. There would probably be xp of some kind, mostly increasing stamina/health and the chance of hitting weak spots on enemies (maybe even increasing the size of their sweet spots).

Overall I see it as Persona/Harvest Moon/insert sim here by day, Chivalry: Medieval Warfare with werewolves by night.
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marlowe221
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Re: Post a random concept for a game

Post by marlowe221 »

A sidescrolling Action/RPG (a la Zelda 2, Wonderboy, etc).

The player is an agent.... of the human immune system!

Setting: The complex interworkings of the human body

Mission: You are an anti-body (anthropomorphic) sent out to seek out and destroy hostile invaders of the internal human environment. Gain abilities and weapons and use clues left behind by defeated foes to track the infection to its source and eliminate it.

Gameplay: A 2D action adventure (side perspective) with metroidvania elements. The player navigates through roughly non-linear interconnected areas, sprawling both vertically and horizontally, designed to represent various bodily systems. Weapons could be ranged or melee (haven't decided) and destroyed enemies would lead to clues to the whearabouts of the source of the infection (and XP points). The clues would be analyized by means of a puzzle mini-game once a critical mass of clue-bits were collected from fallen foes. The clues would lead to sources of infection (bosses) for the player to defeat.

The map would be procedurally generated every time a player started a new game to maintain the exploration aspect and provide a little replay value. Evironmental hazards of each area of the body would be thematically consistent with those actual areas of the body.

Abilities that the player would gain (or increase) might be things like levitation/gliding, a jumping/spinning attack using melee or ranged weapon to send projectiles all over the screen, the ability to summon additional immune system elements for brief periods, etc.

Weapons might range from simple "sword" type weapons all the way to "grenade launcher" type weapons designed to visually fit the setting and theme of the game.

And no, I'm not a doctor. :D
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REPO Man
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Re: Post a random concept for a game

Post by REPO Man »

A few games I wanna see on the NES, since new games on old consoles is a thing and they need to make these kinda games:

* GoW/style game, as a 2D sidescroller, obviously. Basically, everything from Devil May Cry, God of War, Dante's Inferno, Bayonetta, but as an 8-bit 2D game for the NES.
* Tower Defense game.
* Decent clones of Flash-based puzzle games like Bejeweled, Alchemy, Plants vs Zombies, et al.
* A roguelike where you can actually swap the graphics for different ones. You'd download them off the internet and whatever.
* A good survival horror game, since no one's apparently ever gonna make a hacked version of the bootlegged Biohazard/Resident Evil port. Maybe something based on Silent Hill, which also used its hardware limitations to its advantage. But definitely something for the M-rated crowd.
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J T
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Re: Post a random concept for a game

Post by J T »

Given that Anomaly flipped the roles of tower defense and put you in the role of the attacking convoy, I think someone should make a person versus person multiplayer tower defense game. One player is the defending towers, the other is the oncoming hoarde.
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