Franchises that should have never continued

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Dylan
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Re: Franchises that should have never continued

Post by Dylan »

GSZX1337 wrote:Please, every game is a rip off of SpaceWar.
You know, I've heard that Spacewar is actually a ripoff of Mouse in the Maze.
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the7k
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Re: Franchises that should have never continued

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Weekend_Warrior wrote:I appreciate your sarcasm. There were "fighting" games before Street Fighter II like Street Smart and Pit-Fighter. But they were actually considered to be scrolling "brawlers" or "beat-em ups" and most of them only used two or three buttons (Kick/Punch or Kick/Punch/Jump). These games were button mashers at best. They didn't require any real methodical technique. When SF2 came out it changed everything and established an actual "fighting game" genre.

It's hard to explain. But there is a difference
You might not be able to explain why all the games that came before SF2 are somehow exempt, but I can explain Fatal Fury's differences with Street Fighter right now - multi-plane fighting, ring outs, environmental hazards, dodging system, Deadly Raves, and Just Defend. I think that's more than enough to say that while Fatal Fury may have been based on a pre-existing idea, it has more than enough unique ideas that keep it from being a mere Street Fighter clone.

Some of the best games I've played only had two to three buttons. Asuka 120%. Fatal Fury: Dominated Mind. Pocket Fighter. Tatsunoko vs Capcom. SNK vs Capcom: Match of the Millenium. You don't need a lot of buttons to make a deep fighter.

It still sounds like you are essentially saying "Street Fighter II did it first (even though they didn't do it first, really), therefore no one else can." Imagine if we never got Quake or Unreal or Half-Life because Doom did it first (even though they didn't do it first, really). No Warcraft or Age of Empires because Dune II did it first (even though they didn't). Would be a sad gaming atmosphere if defining a genre meant no one else could make a successor without being a plagiarist.

There's no reason to reinvent the wheel constantly. Some of the best games out there didn't make anything new, they just made it better.
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GSZX1337
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Re: Franchises that should have never continued

Post by GSZX1337 »

Dylan wrote:
GSZX1337 wrote:Please, every game is a rip off of SpaceWar.
You know, I've heard that Spacewar is actually a ripoff of Mouse in the Maze.
Mouse in the Maze is a knockoff of the Cathode Ray Tube Amusement Device.
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classicgamer5
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Re: Franchises that should have never continued

Post by classicgamer5 »

-Need For Speed (after Carbon)
-The Godfather (All versions of the first are good, but 2 sucks)
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the7k
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Re: Franchises that should have never continued

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classicgamer5 wrote:-The Godfather (All versions of the first are good, but 2 sucks)
I thought the second had some good ideas. Yeah, it was an awful game, but...
http://kotaku.com/5349309/what-godfathe ... r-than-gta
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MrPopo
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Re: Franchises that should have never continued

Post by MrPopo »

the7k wrote:There's no reason to reinvent the wheel constantly. Some of the best games out there didn't make anything new, they just made it better.
For example, every single Blizzard game (not counting the Silicon & Synapse stuff).
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Re: Franchises that should have never continued

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GSZX1337 wrote:
Dylan wrote:
GSZX1337 wrote:Please, every game is a rip off of SpaceWar.
You know, I've heard that Spacewar is actually a ripoff of Mouse in the Maze.
Mouse in the Maze is a knockoff of the Cathode Ray Tube Amusement Device.
I heard that Cathode Ray Tube Amusement device was a knockoff of the "wooden ring and the stick Black and white real 3D game!"
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GSZX1337
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Re: Franchises that should have never continued

Post by GSZX1337 »

DNT 2.5 wrote:
GSZX1337 wrote:
Dylan wrote: You know, I've heard that Spacewar is actually a ripoff of Mouse in the Maze.
Mouse in the Maze is a knockoff of the Cathode Ray Tube Amusement Device.
I heard that Cathode Ray Tube Amusement device was a knockoff of the "wooden ring and the stick Black and white real 3D game!"
Pfft, that game is just a knockoff of hit stick with rock game.
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Re: Franchises that should have never continued

Post by SplashChick »

the7k wrote:Some of the best games I've played only had two to three buttons. Asuka 120%. Fatal Fury: Dominated Mind. Pocket Fighter. Tatsunoko vs Capcom. SNK vs Capcom: Match of the Millenium. You don't need a lot of buttons to make a deep fighter.
TvC had 4 buttons and YOU FORGOT VIRTUA FIGHTER RARRGH
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Re: Franchises that should have never continued

Post by Erik_Twice »

classicgamer5 wrote:-Need For Speed (after Carbon)
NFS is now like Madden. EA tends to do that to their franchises.
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