July Jabberwocky Challenge - CANCELED

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Exhuminator
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Re: July Jabberwocky Challenge (conceptual stage)

Post by Exhuminator »

pierrot wrote:Here's a list:
1. Ecco the Dolphin (Genesis or Sega CD) = I think we all agree this is challenging.
2. Xanadu (Saturn) = I played this a year ago, it was challenging. Mainly because I can't read Japanese.
3. Umihara Kawase = I have beaten this and its sequel. Definitely challenging.

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So I take it that Pierrot is joining the competition. :o If that's true, we are up to 9 participants. Just 1 more and I think we'll have enough people to make this legit enough to get the ball rolling.

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Nobody has said anything about the judges so far, so I'm just going to pick:

Judge 1 = Exhuminator
Judge 2 = Dsh
Judge 3 = Sarge, or if Sarge doesn't want to be a judge then MrPopo

Judge of Judges = Ack

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I am thinking of offering certification awards slightly differently:

First person to win by beating all three of their games gets:

A certificate with gold seal signed by Ex + a really cool trophy.

The first dozen winners who beat all three of their games in time get:

A certificate with gold seal signed by Ex.
A commemorative golden mini-trophy.

Every winner after that who beats all three of their games in time gets:

A certificate with gold seal signed by Ex.

Anybody who beats at least two of their games in time gets:

A certificate with silver seal signed by Ex.

Anybody who beats just one of their games in time gets:

A certificate with bronze seal signed by Ex.

Please note: Because I am the manager of this event I won't be getting any of these awards (would just be suspect), but I still plan to take part in the event.

I think the idea of handing out physical rewards is cool. I mean people love their achievements and trophies in games, so this is like that except actually physical.
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strangenova
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Re: July Jabberwocky Challenge (conceptual stage)

Post by strangenova »

Exhuminator wrote:I think the idea of handing out physical rewards is cool. I mean people love their achievements and trophies in games, so this is like that except actually physical.
This is me, I don't care about glory or honor, just mah glittering prizes
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Re: July Jabberwocky Challenge (conceptual stage)

Post by Exhuminator »

I forgot to answer maru's question...
marurun wrote:What about artificially imposed challenges (FF1 with 4 thieves) or games playing with a higher or highest difficulty?
I appreciate where you are coming from with that, but it's outside the core concept. The idea here is to beat a challenging old game you've never beaten before. The method you are proposing suggests an existing familiarity with a game (as in you've beaten before on normal difficulty), hence the desire to handicap yourself playing it, or go for a more extreme difficulty level. That is a different concept that what I was aiming for, but could be useful for a different challenge someday.

That said, if you decide to beat a game you've never beaten before, and also on a harder difficulty level than normal, that's fair enough.
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Re: July Jabberwocky Challenge (conceptual stage)

Post by Sarge »

Sure, I can judge. Sounds like it could be fun. :)
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Re: July Jabberwocky Challenge (conceptual stage)

Post by 8bit »

fastbilly1 wrote:
Ack wrote: Against you, no. But then I didn't cut my teeth on it against Fatal1ty like you did.
No one here but you and me know who that is. And that was UT2k3.
My Fatal1ty Sound Blaster Card says otherwise. ;)
"The librarian does not rue the library, nor the curator fear the exhibits. Rather they revel in their potential. And that is the beauty of a big backlog; pure potential." - Exhuminator

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Exhuminator
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Re: July Jabberwocky Challenge (conceptual stage)

Post by Exhuminator »

Sarge wrote:Sure, I can judge. Sounds like it could be fun. :)
Alright, that's settled then.

Now we need just one more participant* to step up to the plate.



*Preferably lots more participants though.
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Kuruwin
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Re: July Jabberwocky Challenge (conceptual stage)

Post by Kuruwin »

I'm thinking about this but i don't know if i can fit this challenge alongside the summer one and those games aren't compatible with this one. I could change three of the NES platformers to hard ones but i fear i would be throwing my wii out of the balcony if i did that.

I do have few potential PC games like the mentioned X-com but i don't know whether it's that hard on easy (which was the default difficulty back in the day because of the glitch)

There's also horror strategt RPG called Gorky 17 which is supposedly though and i guess something like Commando 2 could fit the bill?
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Re: July Jabberwocky Challenge (conceptual stage)

Post by Sarge »

Wii systems are cheap, so it's all good. Chuck away! :lol:

And remember, it doesn't have to be brutal, just something of above-average challenge.
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Re: July Jabberwocky Challenge (conceptual stage)

Post by laurenhiya21 »

While thinking of potential games for this, I've looked at what I have currently have on my Summer Games list, and I realized that I actually have no clue what the difficulty is for a many of them haha. Good thing I'm not the one judging what is or isn't difficult because I wouldn't be able to do this in the first place :lol:

So are any of these difficult at all? I have a feeling that they aren't (except maybe Prince of Persia?), but at the same time I'm really not sure.

Donkey Kong Country (SNES)
Prince of Persia (SNES)
Super Metroid (SNES)
Yoshi’s Island (SNES)
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Kuruwin
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Re: July Jabberwocky Challenge (conceptual stage)

Post by Kuruwin »

Well if anyone has suggestion for NES platformers that are hard but not on the level that i want to set world on fire then shoot me.
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