My blog - JRPG Densetsu

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BoneSnapDeez
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Re: My blog - JRPG Densetsu

Post by BoneSnapDeez »

:lol:

Thanks for the clarification. I thought I may have been wrong about that. I can't wrap my head around the Zelda timeline. I'll make a small edit when I have a chance.
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SNESdrunk
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Re: My blog - JRPG Densetsu

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This is a game I wish got a SNES followup. They could've corrected a lot of what they got wrong with the original game.

I'm glad to read a review of this game that doesn't crap on it for its flaws, and appreciates it for what it brings to the table.
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prfsnl_gmr
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Re: My blog - JRPG Densetsu

Post by prfsnl_gmr »

SNESdrunk wrote:They could've corrected a lot of what they got wrong with the original game.


Zelda II didn't get anything wrong. I absolutely love that game, and I would love to see a follow-up. (A "metroidvania"-style sequel would be amazing...)
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SNESdrunk
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Re: My blog - JRPG Densetsu

Post by SNESdrunk »

prfsnl_gmr wrote:Zelda II didn't get anything wrong.


I guess it depends on your opinion of starting alllllllllllllll the way back at the conked out princess on every continue. Was it wrong? Was it just a limitation that had no work-around at the time? Both?
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BoneSnapDeez
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Re: My blog - JRPG Densetsu

Post by BoneSnapDeez »

I think Faxanadu and Ys III both did the Zelda II thing much better than Zelda II. Of course they had the benefit of being released later.

The verdict is still out on Battle of Olympus and, uh, Rambo...
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prfsnl_gmr
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Re: My blog - JRPG Densetsu

Post by prfsnl_gmr »

SNESdrunk wrote:
prfsnl_gmr wrote:Zelda II didn't get anything wrong.


I guess it depends on your opinion of starting alllllllllllllll the way back at the conked out princess on every continue. Was it wrong? Was it just a limitation that had no work-around at the time? Both?


Like Demon's Souls, you go back to the "hub" when you die, and also like Demon's Souls, you open up shortcuts that make it faster to progress through the game from the starting point. (Walking from the starting point to any other spot on the game's map only takes a few minutes once you have opened up the shortcuts.) In that sense, its design is actually quite modern.
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BoneSnapDeez
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Re: My blog - JRPG Densetsu

Post by BoneSnapDeez »

I think the issue is that - even with the shortcuts - Zelda II lacks the direct paths to the dungeons like those found in Zelda I. Losing all your lives in the Maze Palace is especially annoying, for instance.
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touchofkiel
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Re: My blog - JRPG Densetsu

Post by touchofkiel »

prfsnl_gmr wrote:
SNESdrunk wrote:
prfsnl_gmr wrote:Zelda II didn't get anything wrong.


I guess it depends on your opinion of starting alllllllllllllll the way back at the conked out princess on every continue. Was it wrong? Was it just a limitation that had no work-around at the time? Both?


Like Demon's Souls, you go back to the "hub" when you die, and also like Demon's Souls, you open up shortcuts that make it faster to progress through the game from the starting point. (Walking from the starting point to any other spot on the game's map only takes a few minutes once you have opened up the shortcuts.) In that sense, its design is actually quite modern.


No, I think that make's Demon's Souls' design quite old-school :D
I review (mostly old) games at: The Annals of Retrodom.
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BoneSnapDeez
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Re: My blog - JRPG Densetsu

Post by BoneSnapDeez »

Seiken Psycho Caliber: Majū no Mori Densetsu (Famicom Disk System)

An unrelentingly terrible game. And my first primarily negative review.
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Re: My blog - JRPG Densetsu

Post by nightrnr »

BoneSnapDeez wrote::lol: Thanks for the clarification. I thought I may have been wrong about that. I can't wrap my head around the Zelda timeline.

There are few who can.
There is a Zelda book (Hyrule Historia):
http://www.amazon.com/Legend-Zelda-Hyru ... zelda+book
... that has a segment attempting to do so, but even then they are divided into different realities/futures.
SNESdrunk wrote:


This is a game I wish got a SNES followup. They could've corrected a lot of what they got wrong with the original game.

I still want a SotN Zelda followup. Nintendo could start a whole new series of games based on the "Platformer/ARPG" niche and I'd eat them up.
...just another lost soul...
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