Thanks for the clarification. I thought I may have been wrong about that. I can't wrap my head around the Zelda timeline. I'll make a small edit when I have a chance.
SNESdrunk wrote:They could've corrected a lot of what they got wrong with the original game.
Zelda II didn't get anything wrong. I absolutely love that game, and I would love to see a follow-up. (A "metroidvania"-style sequel would be amazing...)
prfsnl_gmr wrote:Zelda II didn't get anything wrong.
I guess it depends on your opinion of starting alllllllllllllll the way back at the conked out princess on every continue. Was it wrong? Was it just a limitation that had no work-around at the time? Both?
prfsnl_gmr wrote:Zelda II didn't get anything wrong.
I guess it depends on your opinion of starting alllllllllllllll the way back at the conked out princess on every continue. Was it wrong? Was it just a limitation that had no work-around at the time? Both?
Like Demon's Souls, you go back to the "hub" when you die, and also like Demon's Souls, you open up shortcuts that make it faster to progress through the game from the starting point. (Walking from the starting point to any other spot on the game's map only takes a few minutes once you have opened up the shortcuts.) In that sense, its design is actually quite modern.
I think the issue is that - even with the shortcuts - Zelda II lacks the direct paths to the dungeons like those found in Zelda I. Losing all your lives in the Maze Palace is especially annoying, for instance.
prfsnl_gmr wrote:Zelda II didn't get anything wrong.
I guess it depends on your opinion of starting alllllllllllllll the way back at the conked out princess on every continue. Was it wrong? Was it just a limitation that had no work-around at the time? Both?
Like Demon's Souls, you go back to the "hub" when you die, and also like Demon's Souls, you open up shortcuts that make it faster to progress through the game from the starting point. (Walking from the starting point to any other spot on the game's map only takes a few minutes once you have opened up the shortcuts.) In that sense, its design is actually quite modern.
No, I think that make's Demon's Souls' design quite old-school
BoneSnapDeez wrote::lol: Thanks for the clarification. I thought I may have been wrong about that. I can't wrap my head around the Zelda timeline.
There are few who can. There is a Zelda book (Hyrule Historia): http://www.amazon.com/Legend-Zelda-Hyru ... zelda+book ... that has a segment attempting to do so, but even then they are divided into different realities/futures.