Ack wrote:I like it, but how about we just focus on the escape portion and keep the ending nebulous at best?
That's me in screenwriter mode, I guess. If I were to make a game, I'd probably focus more heavily on the story than any other aspect and make sure it had a definite beginning, middle and end. Depending on the player's actions, there could be multiple endings:
The Happy Ending: You capture the real killer and are completely exonerated.
The Sort-Of-Happy Ending: You kill your wife's murderer and end up back in prison, but you're satisfied that justice has been done.
The Bad Ending: You find the real killer, but he gets away and the police bust in and kill you before you can pursue him.
And there would be various other endings for if your escape attempt fails or the police find you before you can track down the real killer.
This is fun to think about. I kinda wish I had the programming knowledge to do it, but every time I try to read up on it, even the basics make my head spin.