On Modern Gaming

The Philosophy, Art, and Social Influence of games
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BoringSupreez
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Re: On Modern Gaming

Post by BoringSupreez »

RyaNtheSlayA wrote:
sabrage wrote:
RyaNtheSlayA wrote:That title wasn't particularly popular.
It's a Greatest Hits title, and it got a sequel.
For a title to be Greatest Hits it only needs to sell 500k or so copies.
I've always hear that it's 1,000,000.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
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noiseredux
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Re: On Modern Gaming

Post by noiseredux »

from Wikipedia:
On July 28, 2008, the program was introduced on the PlayStation 3. A PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria. PlayStation 3 Greatest Hits titles currently sell at $29.99.
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BoringSupreez
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Re: On Modern Gaming

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noiseredux wrote:from Wikipedia:
On July 28, 2008, the program was introduced on the PlayStation 3. A PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria. PlayStation 3 Greatest Hits titles currently sell at $29.99.
This was a long time ago I heard that one million was required. It might have been the case only for PS1/2.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
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sabrage
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Re: On Modern Gaming

Post by sabrage »

BoringSupreez wrote:
noiseredux wrote:from Wikipedia:
On July 28, 2008, the program was introduced on the PlayStation 3. A PlayStation 3 game must be on the market for 10 months and sell at least 500,000 copies to meet the Greatest Hits criteria. PlayStation 3 Greatest Hits titles currently sell at $29.99.
This was a long time ago I heard that one million was required. It might have been the case only for PS1/2.
From the same page on Wikipedia:
When Sony introduced the program for PlayStation in 1997, games could become Greatest Hits titles after selling at least 150,000 copies and being on the market for at least a year. Minimum sales required eventually rose to 250,000. When the program came to PlayStation 2 in 2002, games could become Greatest Hits titles after selling at least 400,000 copies and being on the market for at least 9 months. Suggested retail prices of Greatest Hits titles were initially $24.99, but they now typically retail for $19.99.
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noiseredux
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Re: On Modern Gaming

Post by noiseredux »

from wiki:
When Sony introduced the program for PlayStation in 1997, games could become Greatest Hits titles after selling at least 150,000 copies and being on the market for at least a year.[1] Minimum sales required eventually rose to 250,000.[2] When the program came to PlayStation 2 in 2002, games could become Greatest Hits titles after selling at least 400,000 copies and being on the market for at least 9 months.[3] Suggested retail prices of Greatest Hits titles were initially $24.99, but they now typically retail for $19.99.
full article: http://en.wikipedia.org/wiki/List_of_So ... Hits_games
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BoringSupreez
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Re: On Modern Gaming

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sabrage wrote: From the same page on Wikipedia:
When Sony introduced the program for PlayStation in 1997, games could become Greatest Hits titles after selling at least 150,000 copies and being on the market for at least a year. Minimum sales required eventually rose to 250,000. When the program came to PlayStation 2 in 2002, games could become Greatest Hits titles after selling at least 400,000 copies and being on the market for at least 9 months. Suggested retail prices of Greatest Hits titles were initially $24.99, but they now typically retail for $19.99.
I guess I was misinformed. Curse you, Gamespot forums!
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
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Re: On Modern Gaming

Post by RyaNtheSlayA »

BoringSupreez wrote:
sabrage wrote: From the same page on Wikipedia:
When Sony introduced the program for PlayStation in 1997, games could become Greatest Hits titles after selling at least 150,000 copies and being on the market for at least a year. Minimum sales required eventually rose to 250,000. When the program came to PlayStation 2 in 2002, games could become Greatest Hits titles after selling at least 400,000 copies and being on the market for at least 9 months. Suggested retail prices of Greatest Hits titles were initially $24.99, but they now typically retail for $19.99.
I guess I was misinformed. Curse you, Gamespot forums!
Well see there's your problem.
Older. Not wiser.
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Ack
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Re: On Modern Gaming

Post by Ack »

And that is why, years after the PS2s release, Scooby Doo games were Greatest Hits. It didn't take much. Sneeze, and your game was a Greatest Hit.
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Re: On Modern Gaming

Post by 3DSStrider »

Hazerd wrote:They release games to fast these days, my backlog cries.

I can remember playing SNES,N64,Gameboy games repeatedly back in the day, not the same now...
Definitely. In fact it's worse for me because I'm young. I have to play old games and new games. My backlog already killed itself.
Insert clever quote here.
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BoringSupreez
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Re: On Modern Gaming

Post by BoringSupreez »

3DSStrider wrote:
Hazerd wrote:They release games to fast these days, my backlog cries.

I can remember playing SNES,N64,Gameboy games repeatedly back in the day, not the same now...
Definitely. In fact it's worse for me because I'm young. I have to play old games and new games. My backlog already killed itself.
I don't think this gen is any worse than the last two. I'm betting back in the SNES and N64 days you weren't seeking out and playing lots of old games, and that's the difference between then and now. I remember when I briefly flirted with being a current-gen-only gamer (back on PS2), I used to replay stuff all the time. When you're only focused on one set of systems at a time, it's a lot easier to play everything.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
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