Hotline Miami 2

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prfsnl_gmr
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Re: Hotline Miami 2

Post by prfsnl_gmr »

Ack wrote:Oh my God, I have been looking for that game for years. I played this around 1991 but could not for the life of me remember what it was.
You loaned your copy to Stark? :lol:

Amazingly, that game spawned 11 sequels/spin-offs - including Super Ninja Boy - and it has been remade twice!
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Stark
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Re: Hotline Miami 2

Post by Stark »

prfsnl_gmr wrote:I think that game is really fun... :?
To be fair to me, I haven't played it since I was a kid, but at the time I thought it was pretty poor trade. :lol:
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Ack
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Re: Hotline Miami 2

Post by Ack »

prfsnl_gmr wrote:
Ack wrote:Oh my God, I have been looking for that game for years. I played this around 1991 but could not for the life of me remember what it was.
You loaned your copy to Stark? :lol:

Amazingly, that game spawned 11 sequels/spin-offs - including Super Ninja Boy - and it has been remade twice!
Yeah, Super Ninja Boy. I've owned it for years and still just haven't sat down and powered through it. I may just do that later this year...

So, are Ds, Ryan, and I the only ones who picked up Hotline Miami 2 so far?
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Opa Opa

Re: Hotline Miami 2

Post by Opa Opa »

Dang, too many games! I'll have to get this sometime soon.
noiseredux wrote:I'll consider it to be on my "if I see it in a sale for like a buck" list.
This makes me: :(
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Ack
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Re: Hotline Miami 2

Post by Ack »

Opa Opa wrote:Dang, too many games! I'll have to get this sometime soon.
noiseredux wrote:I'll consider it to be on my "if I see it in a sale for like a buck" list.
This makes me: :(
Eh, to each his own. Maybe noise will wait and then absolutely have a blast. Maybe not.

Maybe I will kill him with a flying toilet...again. Or blow him up while he is taking a screenshot. Or melee him to death again. He didn't hear the knife pit song last time, so maybe this next time Xen will stick around long enough to...
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fastbilly1
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Re: Hotline Miami 2

Post by fastbilly1 »

Ack wrote:Eh, to each his own. Maybe noise will wait and then absolutely have a blast. Maybe not.
Well Ack sold me on buying the first one when it goes on sale. However the soundtrack for the second one might make me buy the vinyl, which only comes with the second game or marked up above msrp on the second hand market. It is not my standard game type, but who knows, stranger things have happened.
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irixith
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Re: Hotline Miami 2

Post by irixith »

The first Hotline Miami was something different. Taken as it was, a good experience. Look too deep, the flaws are easy to expose. (As they are with many games.) Playing Hotline Miami for the first time with no outside influence is a unique, cool experience. Going back and playing it again....eh. That's what playing Hotline Miami 2 is like. It's like going back and playing the first, trying to recapture the experience of playing it for the first time. You can't do it, and it leaves a bad taste in your mouth of the overall experience.

Too much story sequence (this is not a story-driven, build relationships and care about the characters kind of game), poor A.I. (bang! oh look, the enemies at the end of the level heard that, but not this guy right here next to me), awkward level design decisions (have fun shooting at enemies shooting you that you can't see, or enemies that can't be harmed while they're coming around corners), being forced into using particular weapons (haha, these guys can't be hurt by melee weapons). I love PC Gamer's take on it. It's fair, accurate and uncommonly well-written for the publication. It's going to polarize people because it's kind of a love-it-or-hate-it kind of experience, but it's fair.

The music however, is amazing, and worth noting even if the game doesn't interest.
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Hobie-wan
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Re: Hotline Miami 2

Post by Hobie-wan »

irixith wrote: The music however, is amazing, and worth noting even if the game doesn't interest.
Yeah, I'm not all that interested in the game, but I want the soundtrack. I want it on CD though.
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Blu
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Re: Hotline Miami 2

Post by Blu »

I will play Hotline Miami this weekend. It's cheap on PSN and I have some credit. Unless someone can recommend me a better game that's worth my time.
Gamerforlife
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Re: Hotline Miami 2

Post by Gamerforlife »

irixith wrote:The first Hotline Miami was something different. Taken as it was, a good experience. Look too deep, the flaws are easy to expose. (As they are with many games.) Playing Hotline Miami for the first time with no outside influence is a unique, cool experience. Going back and playing it again....eh. That's what playing Hotline Miami 2 is like. It's like going back and playing the first, trying to recapture the experience of playing it for the first time. You can't do it, and it leaves a bad taste in your mouth of the overall experience.

Too much story sequence (this is not a story-driven, build relationships and care about the characters kind of game), poor A.I. (bang! oh look, the enemies at the end of the level heard that, but not this guy right here next to me), awkward level design decisions (have fun shooting at enemies shooting you that you can't see, or enemies that can't be harmed while they're coming around corners), being forced into using particular weapons (haha, these guys can't be hurt by melee weapons). I love PC Gamer's take on it. It's fair, accurate and uncommonly well-written for the publication. It's going to polarize people because it's kind of a love-it-or-hate-it kind of experience, but it's fair.

The music however, is amazing, and worth noting even if the game doesn't interest.
I had some concerns when I heard that the developers were listening to people complaining that the first game was too easy.

Goddamnit, you never listen to THOSE people. The stupid "hardcore" who never think anything is hard enough.
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