mjmjr25 wrote:yomomma1 wrote:
A 400% increase in a loose copy of a game in 3 years is a bit dramatic, unless you disagree, of course.
Edit: Oh wow I can get a used copy of a game with a broken sticker, no case or manual for only HALF the cost of what a brand new copy used to cost, adjusted to inflation! I'm so privileged!
I disagree, yeah. Considering 93% haven't reached
half of their original price, the 400% is only relative to your specific dates. From release to now, over 20 years, the vast majority of games, 93%, cost less THAN HALF what they normally cost.
This is supply and demand at it's most basic.
But.. once again its not half the original price, its not the same item, it is a used item, not new.
It's rather foolish to think that prices of items are COMPLETELY tied to what they were originally released for, many years later. If you wanted to make a good argument you would list the increasing amount of people, the limited supply, the hoarding of games for markups, etc etc.
Oh but hey, me actually giving figures for prices of items having hundreds of percents of price increases within the past years is not indicative of prices being significantly more than a few years ago right? Which is what I'm talking about, instead of you attempting to derail the conversation with irrelevant information.
I suggest you catalog every Snes(which you used in this case, completely unrelated to my examples) game that is new and sealed, and its sold price with an average of 10 sold to create a reliable datapoint, then you would have a good set of data.