Choosing a television to play NES through ps2/gamecube gen

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CRTGAMER
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Re: Choosing a television to play NES through ps2/gamecube gen

Post by CRTGAMER »

shateredsoul wrote:I've come to a few conclusions regarding the Sony Wega

It's great for modern systems and ps1, ps2 and sega saturn

It sucks for snes and before and it sucks for n64 (man, so horrible for the n64).

Now, if only I could find a scart switch that retains rgb signal
Really? My HD WEGA 4:3 CRT displays all the systems crystal clear, uses SVideo with the PS1, SNES and N64.

Make sure you turn off the Widescreen stretch on your 16:9 WEGA for older 4:3 consoles.
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Re: Choosing a television to play NES through ps2/gamecube gen

Post by Zing »

shateredsoul wrote:I've come to a few conclusions regarding the Sony Wega

It's great for modern systems and ps1, ps2, sega saturn, and sega saturn

It sucks for snes and before and it sucks for n64 (man, so horrible for the n64).
What is so bad about it? The HiScan feature should be affecting all 240p systems equally. The N64 should look just as "bad" as the Saturn, SNES, or PS1. Make sure you have the DRC set to "interlaced".

My NES, SNES, and PS1 look great using composite.
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Re: Choosing a television to play NES through ps2/gamecube gen

Post by shateredsoul »

Odd, the n64 graphics really do look weird. Not sure how to describe it, but in f-zero I see this fuzziness.. like the kind you used to see on channel 3.. in the solid colors. It's almost like zig zag patterns. vvvvvvv <--- sort of like that

the ps1 shows really nice solid colors, I played tobal 2 on it and wow it looked nice. Very smooth, bright, I was impressed.

The only difference is that I used the rca cables for the 2 other systems, and a s-video cable for the n64. Hmmm, maybe it's the s-video output on the tv? I'll try rca tomorrow.
Zing wrote:
shateredsoul wrote:I've come to a few conclusions regarding the Sony Wega

It's great for modern systems and ps1, ps2, sega saturn, and sega saturn

It sucks for snes and before and it sucks for n64 (man, so horrible for the n64).
What is so bad about it? The HiScan feature should be affecting all 240p systems equally. The N64 should look just as "bad" as the Saturn, SNES, or PS1. Make sure you have the DRC set to "interlaced".

My NES, SNES, and PS1 look great using composite.
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Re: Choosing a television to play NES through ps2/gamecube gen

Post by DinnerX »

shateredsoul wrote:Odd, the n64 graphics really do look weird. Not sure how to describe it, but in f-zero I see this fuzziness.. like the kind you used to see on channel 3.. in the solid colors. It's almost like zig zag patterns. vvvvvvv <--- sort of like that
I'm afraid that is just how the n64 rolls. :(

The texture filtering is fuzzy. The fuzz is most noticeable textures that are mostly one color because they don't have any details to hide the fuzz. They are just a plain background for the fuzz to show up on.

The n64 also attempts to smooth the edges of its polygons, but the n64 is so low res the smoothing looks more like chunking.

Using composite can hide these to problems a little, because composite is such a blur fest on its own it hides the n64's problems. Personally I use s-video for the better sharpness and color anyway.
shateredsoul wrote:It sucks for snes
Are you using s-video for your snes? If not you could try it out using your n64 cord if you want. S-video can make a lot of difference.
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Re: Choosing a television to play NES through ps2/gamecube gen

Post by shateredsoul »

hmm, well I'm getting the sony pvm and though i'd use the n64 on that tv. If it's the same then I'm not sure what to do.

the super nintendo has a weird issue, overall it's fine for most games, but on Yoshi's Island i experience really weird video issues. The screen moves up and down, but I don't see this issue on any other game.
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Re: Choosing a television to play NES through ps2/gamecube gen

Post by shateredsoul »

I received the pvm 2030... picked up from fedex, loaded it into my car, lugged it upstairs

connect it, press power..... nothing.

That's it, I quit!

Now to figure out how to get a refund, and ship this pos back to the seller.

Did I mention it arrived with a crack near the back, then I noticed afterwards that the monitor face wants to detach from the body, and the guy used a few extra boxes near the bottom for padding, and 2 foam things on top. I'm not sure why he thought cardboard boxes would soften the trip, but man this sucks.

Oh well, if anyone is selling a working Sony PVM 2030, and you live in the bay area, hit me up
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Re: Choosing a television to play NES through ps2/gamecube gen

Post by shateredsoul »

As a mini update

I bought a scart rgb to composite cable converter, a rgb switch, and composite cable. Snes still has issues, but now I'm starting to think the snes has some issues. F-zero looked really clean and nice, but yoshi's island and star fox have issues. Star Fox has some line going down the screen (sort of like you'd see on old monitors when they were video taped on camera), and yoshi's island has black bars on top and bottom. Weird. Sega Genesis works great though! Very impressive, if I stop playing and look closely I can see the individual pixels.

Any other systems worth getting a SCART cable for? I've heard neo geo is, but I don't have that system. N64 doesn't do rgb right?
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Re: Choosing a television to play NES through ps2/gamecube gen

Post by dogman91 »

shateredsoul wrote:Any other systems worth getting a SCART cable for? I've heard neo geo is, but I don't have that system. N64 doesn't do rgb right?
I'm doing the same thing right now, except I'm going to use a component transcoder (unless that's what you meant ;)). You would have to mod the N64 for RGB. This is a very useful chart: http://www.gamesx.com/wiki/doku.php?id=matrix

I'm planning to use RGB for all my old school consoles all the way up to Dreamcast (except for NES; way too much work and money!). Not using the Dreamcast's VGA due to the only input for that would be my computer monitor... at least for now.

You might want to try using a raw sync RGB SCART cable to see if that fixes your problem with the visual artifacts you are getting. Which converter are you using? I'm going to get the only one I can even find on eBay... lol. Apparently that one is a nameless CSY-2100 clone.

Figure this is somewhat related (seeking the "ideal" image for a CRT): is anyone trying MAME on an oXbox? I'm trying to figure out some way for the Xbox to output 240p with an individual rom's resolution (like if it was a console) so it can stretch properly to a 4:3 aspect ratio with a 480i CRT doing the work rather than distorting the pixels themselves with the emulator's scaler in the Xbox's 480i resolution. Also want to do it for the scanlines... otherwise it looks like I'll have use software scalers and have interlacing flicker with a 480i output.
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Re: Choosing a television to play NES through ps2/gamecube gen

Post by shateredsoul »

Yeah, I meant I'm using the component transcoder. Is it worth modding the n64 for rgb? I'm not sure if I'll do it, but I may look into it later.

For dreamcast I did => vga box=> monorpice vga to hdmi converter. I've read some reviews on the vga to hdmi box on the monoprice and a bunch of people mention it looks great. I'll let you know how it looks.

I was thinking of adding a mame box pc, but I decided against that since I have a mame arcade cabinet. I could do nes through dreamcast on a mamebox.... but then that would eliminate the need for all those systems I spent time collecting =/
dogman91 wrote:
shateredsoul wrote:Any other systems worth getting a SCART cable for? I've heard neo geo is, but I don't have that system. N64 doesn't do rgb right?
I'm doing the same thing right now, except I'm going to use a component transcoder (unless that's what you meant ;)). You would have to mod the N64 for RGB. This is a very useful chart: http://www.gamesx.com/wiki/doku.php?id=matrix

I'm planning to use RGB for all my old school consoles all the way up to Dreamcast (except for NES; way too much work and money!). Not using the Dreamcast's VGA due to the only input for that would be my computer monitor... at least for now.

You might want to try using a raw sync RGB SCART cable to see if that fixes your problem with the visual artifacts you are getting. Which converter are you using? I'm going to get the only one I can even find on eBay... lol. Apparently that one is a nameless CSY-2100 clone.

Figure this is somewhat related (seeking the "ideal" image for a CRT): is anyone trying MAME on an oXbox? I'm trying to figure out some way for the Xbox to output 240p with an individual rom's resolution (like if it was a console) so it can stretch properly to a 4:3 aspect ratio with a 480i CRT doing the work rather than distorting the pixels themselves with the emulator's scaler in the Xbox's 480i resolution. Also want to do it for the scanlines... otherwise it looks like I'll have use software scalers and have interlacing flicker with a 480i output.
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