wip3outguy7 wrote:Gamerforlife wrote:This may be one of the stupidest, most annoying, most horribly designed things I've ever seen in a game. It's at that point that I made up my mind to never play Resident Evil: Revelations again. Only an RE game could deliver something this ridiculous
At no point during this garbage can you move your character, and the only weapon you are allowed to use against these fifty thousand, ridiculously fast moving wolves is your pathetic pea shooter handgun. And as the video shows, your partner doesn't do jack to help you. Reminds me of how useless Sheva was in Resident Evil 5. The stupid decoy bombs don't even help since you're not given enough to get you through the whole fight. Even if you beat this part, you'll have taken tons of cheap hits and come close to death before you do
This is pure garbage and whoever designed it deserves a swift kick in the nuts. Oh, and that stupid, eye rolling "my sweet ass" line from your bimbo partner just makes me hate this even more. I think I officially hate Resident Evil games now
I'm doing a no herb run right now on normal mode and the only fault I found in this sequence was how early they throw you into it. Most players probably aren't used to the pacing in Revelations at this point in the game.
The game is designed around stages. Jill's gameplay sections are survival horror. The other characters are almost action shooting galleries. What is common between the two is that these stages usually revolve around smaller sequences that lead up to a boss moment. You have to manage your equipment properly if you hope to make it without herb spamming. That's if you make it at all.
The sequence you are so upset with is actually set up well. The entire level showers you with handgun ammo and B.O.W. decoy grenades leading up to that point. When any character is knocked down, they are forced to use their handgun. The handgun's rate of fire doubles when you are on your ass, making it possible to hose down waves of enemies. Just toss a B.O.W. decoy and shoot some wolves.
No, it's not set up well, because they don't give you enough B.O.W. decoys to last the whole sequence. So you still get mauled. And no, you can't hose down waves of enemies with a handgun that constantly needs to be reloaded and has to hit each wolf twice just to kill them. Not to mention that they move around so damn much you can't hit them
That is one of the worst sequences in the entire game. And the audacity of those idiot designers to try and sell us on the idea that Chris has a hurt leg, despite the fact that he's MOVING HIS DAMN LEG THROUGHOUT THAT ENTIRE SEQUENCE. Yes, every time you move left or right HE MOVES HIS DAMN LEG! And then once tits and ass shows up...I mean Jessica, he just casually stands up like nothing was ever wrong.
How the hell does no one on the design team look at this sequence and not realize how utterly ridiculous it is? Seriously? Ugh
In fairness, this game has its moments, but they are cancelled out by all the crappy parts.
The controls are great though...except for that finicky dodge (which only seems to work consistently in the one boss fight where you are constantly forced to use it). I honestly don't think this game was designed with the circle pad pro in mind at all. It plays just fine without it, which is how I played since I don't have the circle pad pro. That thing is just a way to dupe people into giving Capcom more money. Of course, good controls don't matter when you have sections of gameplay that are just stupidly designed.