What you expect from Resident Evil: Revelations?

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wip3outguy7
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Re: What you expect from Resident Evil: Revelations?

Post by wip3outguy7 »

CavZee wrote:I never played any multiplayer for it on the 3DS. I was probably going to put some time into it on the console version but I can't decide if I'm going to get it right away or wait for it to drop in price a bit.
I'm pretty addicted to it. Very "Phantasy Star Online" in a Resident Evil setting.

I really wish there was a way to co-op the the story mode.
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Re: What you expect from Resident Evil: Revelations?

Post by Gamerforlife »

wip3outguy7 wrote:
Gamerforlife wrote:This may be one of the stupidest, most annoying, most horribly designed things I've ever seen in a game. It's at that point that I made up my mind to never play Resident Evil: Revelations again. Only an RE game could deliver something this ridiculous



At no point during this garbage can you move your character, and the only weapon you are allowed to use against these fifty thousand, ridiculously fast moving wolves is your pathetic pea shooter handgun. And as the video shows, your partner doesn't do jack to help you. Reminds me of how useless Sheva was in Resident Evil 5. The stupid decoy bombs don't even help since you're not given enough to get you through the whole fight. Even if you beat this part, you'll have taken tons of cheap hits and come close to death before you do

This is pure garbage and whoever designed it deserves a swift kick in the nuts. Oh, and that stupid, eye rolling "my sweet ass" line from your bimbo partner just makes me hate this even more. I think I officially hate Resident Evil games now
I'm doing a no herb run right now on normal mode and the only fault I found in this sequence was how early they throw you into it. Most players probably aren't used to the pacing in Revelations at this point in the game.

The game is designed around stages. Jill's gameplay sections are survival horror. The other characters are almost action shooting galleries. What is common between the two is that these stages usually revolve around smaller sequences that lead up to a boss moment. You have to manage your equipment properly if you hope to make it without herb spamming. That's if you make it at all.

The sequence you are so upset with is actually set up well. The entire level showers you with handgun ammo and B.O.W. decoy grenades leading up to that point. When any character is knocked down, they are forced to use their handgun. The handgun's rate of fire doubles when you are on your ass, making it possible to hose down waves of enemies. Just toss a B.O.W. decoy and shoot some wolves.
No, it's not set up well, because they don't give you enough B.O.W. decoys to last the whole sequence. So you still get mauled. And no, you can't hose down waves of enemies with a handgun that constantly needs to be reloaded and has to hit each wolf twice just to kill them. Not to mention that they move around so damn much you can't hit them

That is one of the worst sequences in the entire game. And the audacity of those idiot designers to try and sell us on the idea that Chris has a hurt leg, despite the fact that he's MOVING HIS DAMN LEG THROUGHOUT THAT ENTIRE SEQUENCE. Yes, every time you move left or right HE MOVES HIS DAMN LEG! And then once tits and ass shows up...I mean Jessica, he just casually stands up like nothing was ever wrong.

How the hell does no one on the design team look at this sequence and not realize how utterly ridiculous it is? Seriously? Ugh

In fairness, this game has its moments, but they are cancelled out by all the crappy parts.

The controls are great though...except for that finicky dodge (which only seems to work consistently in the one boss fight where you are constantly forced to use it). I honestly don't think this game was designed with the circle pad pro in mind at all. It plays just fine without it, which is how I played since I don't have the circle pad pro. That thing is just a way to dupe people into giving Capcom more money. Of course, good controls don't matter when you have sections of gameplay that are just stupidly designed.
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bryan_65
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Re: What you expect from Resident Evil: Revelations?

Post by bryan_65 »

Time for me to bump this thread.

This along with a few other releases finally made buy a 3ds. So far I am a few hours in and I am loving it. I actually like the back and forth between action and a more survival horror feel. The action parts really remind me of RE4 and constantly having to run and shoot. In a way the overwhelming feeling of ''all these enemies'' still feels like it fits the survival horror well.

It is keeping my attention well so far, but I have been dying for a new RE game since 4. Still no PS3 or 360 so this will do just fine. :D
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Re: What you expect from Resident Evil: Revelations?

Post by Retrogamer0001 »

Anyone else play this game recently? Love hearing feedback about games I played and enjoyed, especially horror-themed ones.
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Damm64
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Re: What you expect from Resident Evil: Revelations?

Post by Damm64 »

What i think of this? Mmmm... This game kicks the shit out of resident evil 6. Not sayin this game is perfect, not with those flashback action sections, but is far better than anything that capcom was a able to put the resident evil name in the last 5 years.

I played the PS3 version and now im on the 3DS, is hard to go back to a single stick. But i think the 3DS version looks better on screen (lower resolution in a smaller screen maybe?).

And i didnt had any troubles in the wolf "hurt" leg part on neither version. Yeah is a bit tricky but i beat it on my first-second try on both consoles. That section is no where near as broken like gamerforlife is sayin.
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Xeogred
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Re: What you expect from Resident Evil: Revelations?

Post by Xeogred »

I thought it was awful. Horrible new characters, bad story, constant forced character switching, boring locations and music, etc it was just bad. lol
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Re: What you expect from Resident Evil: Revelations?

Post by Opa Opa »

Xeogred wrote:I thought it was awful. Horrible new characters, bad story, constant forced character switching, boring locations and music, etc it was just bad. lol
+1

Bargain bin/borrow only.
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Re: What you expect from Resident Evil: Revelations?

Post by Retrogamer0001 »

Haters! :mrgreen:

How about compared to RE5/RE6?
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Re: What you expect from Resident Evil: Revelations?

Post by Opa Opa »

I liked 5 and 6. Didn't like this one. Revelations was unremarkable.
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Xeogred
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Re: What you expect from Resident Evil: Revelations?

Post by Xeogred »

I'm with Opa Opa actually. It seems to be 50/50 from what I've gathered, in the case of RE:R vs RE6.

RE6 plotwise was just as bad. Honestly I thought Leon's campaign was the worst by far. Helena was just freaking awful, and the slower segments were completely boring when there's no real shop or customization going on in this one... so I enjoyed Chris' and Jake's campaign a lot more. Those both didn't try to not be what RE6 wanted to be, straight up action, and it was decent at it. Ada's campaign I beat too, but was nothing special due to re-using previous levels.

The game overstayed its welcome by 10 hours at least, and some of those on rails levels were absolutely terrible (the giant monster chasing you at the end of Chris' was frustrating).

... But overall, the hit detection worked, and I just had way more fun with it than I did with Revelations. I really get bored of scanning mechanics, so that didn't help Revelations either for me. And something about big boats bores me.

I won't be playing either again.

RE5 blows them out of the water. I used to dog this one all the time... but I had an absolute blast replaying it last year actually (and this was just before R and 6, so these are all fresh in mind). Outside of the steroids I think Chris is actually a pretty cool character, and Wesker... it was just so good campy Capcom (that we'll never see again). I actually love the clunky tank controls, it's just really fun to me. The zombies with guns got pretty annoying and some of the Sheva moments were pretty bad, but overall I had a lot of fun replaying it and there was a ton of content in there, enough for me to go back a bit here and there. The DLC was pretty awesome too, especially the mansion one. I thought it aged really well actually and had a lot of polish. The controls and seal of quality wasn't as good in RE6 or R.

I still like RE4 way more in comparison, but I've come to peace with RE5 and it's legit. I'd probably take it over Code Veronica and maybe Zero.
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