I am going to disagree again with you on the motion controls for sunshine. The reason why Sunshine was not as liked as previous installments was that the majority of time, players had to stop moving to aim and shoot the FLUDD. With motion controls, you don't have to do that.Tanooki wrote:I wouldn't take a free Twilight Princess remaster. Well that's harsh, I'd take it, so I could sell it.
I think the FLUDD mechanic of that Mario game wasn't bad, just unique, it really was just another costume of sorts really. I can not even understand why someone would want them to jack the game up adding motion controls. They do nothing but hinder the flow of gameplay in platformers having to waggle a controller in the process of doing normal stuff.
Analog stick moves, A jumps, B fires the FLUDD and you point at the screen to shoot. You can now aim, move and jump without any need to stop and aim.
No waggling necessary. Motion Controls do not equal waggle controls. How do people still not get this?
