Yeah, they tried to make the R2 and L2 buttons triggers. I guess that it improves the controller for FPS games but I don't play FPS titles so I wouldn't know. I do know it makes using the controller for 2D Fighters a little difficult.NeverGoBak wrote:I didn't realize the PS2 and PS3 actually had any differencesAck wrote:I actually prefer the Dual Shock controller, as it gave me a multitude of uniform buttons in a comfortable design that I could easily manipulate along with a D-pad I liked. The PS2's analog sticks felt more comfortable than the original PlayStation's. I don't like the PS3's controller as much, as I dislike the hanging L2 and R2 buttons..
I've played them both, albeit scarcely, and didn't notice the difference.
E3 2011
Re: E3 2011
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Re: E3 2011
While the design has stayed relatively similar from the PlayStation to the PlayStation 3, I've been playing these suckers for 13 years now. Each generation has had some subtle differences that I've noticed, at least for me. The PlayStation 2 probably had my favorite overall, as it included the L3 and R3 buttons in the analog sticks, which overall felt smoother to me than in the PS1's dual shock.NeverGoBak wrote:I didn't realize the PS2 and PS3 actually had any differencesAck wrote:I actually prefer the Dual Shock controller, as it gave me a multitude of uniform buttons in a comfortable design that I could easily manipulate along with a D-pad I liked. The PS2's analog sticks felt more comfortable than the original PlayStation's. I don't like the PS3's controller as much, as I dislike the hanging L2 and R2 buttons..
I've played them both, albeit scarcely, and didn't notice the difference.
The PS3 does have those trigger buttons, which makes for a big difference, along with the Six Axis control...which admittedly I've never actually gotten anything out of. I like the wireless nature but dislike that the USB charging cable is extremely short, as sometimes I like playing while charging. The PS2's Dual Shock had a long enough cable to allow me to do what I needed to do and I didn't have to worry about charging it from time to time. I will say one of my only real complaints about it is repairs though. Fixing a busted PlayStation controller from any generation is a pain.
Re: E3 2011
PS1 controllers have the L3 and R3 too.
- Weekend_Warrior
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Re: E3 2011
Yep. But most likely Gamecube support is gone. So I wouldn't plan to sell your Wii just yet.. unless you have a Gamecube with a component cable.irixith wrote:It's backwards compatible with Wii games, peripherals, controllers, accessories, what have you. Very cool.nocturnalnerd wrote:Looks to me like you'll be able to use the WiiMote for some games.
"Welcome to the circus of values!"
Currently Playing: Crysis (360), Destiny demo (PS3), Roadblasters (MAME)
Currently Playing: Crysis (360), Destiny demo (PS3), Roadblasters (MAME)
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gtmtnbiker
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- Location: Massachusetts
Re: E3 2011
You can always buy a long USB to mini USB cable. I have three controllers and bought a couple cheap cables so I can charge them all at the same time.Ack wrote:I like the wireless nature but dislike that the USB charging cable is extremely short, as sometimes I like playing while charging.
- wip3outguy7
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Re: E3 2011
I play mostly beat em' ups, shmups, arcade style action platformers and fighting games. If I can't use my arcade stick on it, I'm using a Saturn pad.NeverGoBak wrote:Who am I kidding? GC controllers are boss enough to improve ANY game they're usable in...
Re: E3 2011
The triggers (like the 360, or even Gamecube has) make for nice throttle controls and things moreso than FPS controls, IMO. Then again, I loathe playing FPS with a controller, and tend to avoid them on consoles for that very reason.Flake wrote: Yeah, they tried to make the R2 and L2 buttons triggers. I guess that it improves the controller for FPS games but I don't play FPS titles so I wouldn't know. I do know it makes using the controller for 2D Fighters a little difficult.
I tend to like the Dual Shock series controllers too though. Or the 360 ones, outside of the abysmal d-pad.
I think the Gamecube controller is quite nice for games specifically designed around it, but its somewhat quirky layout isn't as well suited for multi-platform releases. IMO, that's something that Nintendo's hardware design in general hasn't done well with since really the SNES - and it's been reflected in the game libraries. They seem to design systems around what Miyamoto and crew want to do, not what developers in general would like.
- wip3outguy7
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Re: E3 2011
Ugh, I wouldn't even give them that much credit. L2 and R2 on the DS3 are awful. The little snap on boots that PDP makes help, but it's only an improvement for racing games at best.Flake wrote:Yeah, they tried to make the R2 and L2 buttons triggers. I guess that it improves the controller for FPS games but I don't play FPS titles so I wouldn't know. I do know it makes using the controller for 2D Fighters a little difficult.
And no one should go near the Dual Shock 1, 2 or 3 for fighting games. Other than mapping button combinations to the shoulder buttons for games like Tekken and Soul Blade/Calibur, the controller is trash.
- NeverGoBak
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Re: E3 2011
>arcade style action platformerswip3outguy7 wrote:I play mostly beat em' ups, shmups, arcade style action platformers and fighting games. If I can't use my arcade stick on it, I'm using a Saturn pad.NeverGoBak wrote:Who am I kidding? GC controllers are boss enough to improve ANY game they're usable in...
Are these any different from other action platformers?
EDIT: Now that i think about it, the fact I ordered a Duelshock USB controller instead of GC or what have you, should probably speak numbers. Fighters not built for it(Because I know fighter built for it work magnificently), and any Beat Em' Up with a good level of complexity wouldn't be good at all. Duelshock can adapt better.
Also works better with Nes, SNES, GBA, GBC, Genesis and PS1 emulation, along with most PC games(DFo at the moment). Whereas GC becomes a bit mucky after NES and GBC, but can emulate N64 well. A game really has to be made with the button scheme it mind, it seems.
Last edited by NeverGoBak on Wed Jun 08, 2011 10:37 am, edited 2 times in total.
Current Consoles: SNES, GBC, Game Cube, Nintendo DSL, Wii, N64, PS2
Past Consoles: PS1, X-BOX, GBA
FAV Franchises/Games: Sonic The Hedgehog, Lock's Quest, Legend of Zelda, Megaman Battle Network, Mysims, Plok(SNES), Kirby, Ristar, Sly Cooper, Pokemon Mystery Dungeon, Smash Bros, Okami, Tekken, Super Mario, Wario Land, Golden Sun, Streets of Rage and Elite Beat Agents.
Past Consoles: PS1, X-BOX, GBA
FAV Franchises/Games: Sonic The Hedgehog, Lock's Quest, Legend of Zelda, Megaman Battle Network, Mysims, Plok(SNES), Kirby, Ristar, Sly Cooper, Pokemon Mystery Dungeon, Smash Bros, Okami, Tekken, Super Mario, Wario Land, Golden Sun, Streets of Rage and Elite Beat Agents.
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Opa Opa
Re: E3 2011
You ever play Rastan?NeverGoBak wrote:>arcade style action platformerswip3outguy7 wrote:I play mostly beat em' ups, shmups, arcade style action platformers and fighting games. If I can't use my arcade stick on it, I'm using a Saturn pad.NeverGoBak wrote:Who am I kidding? GC controllers are boss enough to improve ANY game they're usable in...
Are these any different from other action platformers?
