E3 2011

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Flake
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Re: E3 2011

Post by Flake »

NeverGoBak wrote:
Ack wrote:I actually prefer the Dual Shock controller, as it gave me a multitude of uniform buttons in a comfortable design that I could easily manipulate along with a D-pad I liked. The PS2's analog sticks felt more comfortable than the original PlayStation's. I don't like the PS3's controller as much, as I dislike the hanging L2 and R2 buttons.


I didn't realize the PS2 and PS3 actually had any differences :lol: .

I've played them both, albeit scarcely, and didn't notice the difference.


Yeah, they tried to make the R2 and L2 buttons triggers. I guess that it improves the controller for FPS games but I don't play FPS titles so I wouldn't know. I do know it makes using the controller for 2D Fighters a little difficult.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Ack
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Re: E3 2011

Post by Ack »

NeverGoBak wrote:
Ack wrote:I actually prefer the Dual Shock controller, as it gave me a multitude of uniform buttons in a comfortable design that I could easily manipulate along with a D-pad I liked. The PS2's analog sticks felt more comfortable than the original PlayStation's. I don't like the PS3's controller as much, as I dislike the hanging L2 and R2 buttons.


I didn't realize the PS2 and PS3 actually had any differences :lol: .

I've played them both, albeit scarcely, and didn't notice the difference.


While the design has stayed relatively similar from the PlayStation to the PlayStation 3, I've been playing these suckers for 13 years now. Each generation has had some subtle differences that I've noticed, at least for me. The PlayStation 2 probably had my favorite overall, as it included the L3 and R3 buttons in the analog sticks, which overall felt smoother to me than in the PS1's dual shock.

The PS3 does have those trigger buttons, which makes for a big difference, along with the Six Axis control...which admittedly I've never actually gotten anything out of. I like the wireless nature but dislike that the USB charging cable is extremely short, as sometimes I like playing while charging. The PS2's Dual Shock had a long enough cable to allow me to do what I needed to do and I didn't have to worry about charging it from time to time. I will say one of my only real complaints about it is repairs though. Fixing a busted PlayStation controller from any generation is a pain.
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ZenErik
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Re: E3 2011

Post by ZenErik »

PS1 controllers have the L3 and R3 too.
My B/S/T thread! :)
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Weekend_Warrior
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Re: E3 2011

Post by Weekend_Warrior »

irixith wrote:
nocturnalnerd wrote:Looks to me like you'll be able to use the WiiMote for some games.


It's backwards compatible with Wii games, peripherals, controllers, accessories, what have you. Very cool.
Yep. But most likely Gamecube support is gone. So I wouldn't plan to sell your Wii just yet.. unless you have a Gamecube with a component cable.
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gtmtnbiker
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Re: E3 2011

Post by gtmtnbiker »

Ack wrote:I like the wireless nature but dislike that the USB charging cable is extremely short, as sometimes I like playing while charging.


You can always buy a long USB to mini USB cable. I have three controllers and bought a couple cheap cables so I can charge them all at the same time.
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wip3outguy7
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Re: E3 2011

Post by wip3outguy7 »

NeverGoBak wrote:Who am I kidding? GC controllers are boss enough to improve ANY game they're usable in...

I play mostly beat em' ups, shmups, arcade style action platformers and fighting games. If I can't use my arcade stick on it, I'm using a Saturn pad.
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isiolia
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Re: E3 2011

Post by isiolia »

Flake wrote:Yeah, they tried to make the R2 and L2 buttons triggers. I guess that it improves the controller for FPS games but I don't play FPS titles so I wouldn't know. I do know it makes using the controller for 2D Fighters a little difficult.


The triggers (like the 360, or even Gamecube has) make for nice throttle controls and things moreso than FPS controls, IMO. Then again, I loathe playing FPS with a controller, and tend to avoid them on consoles for that very reason.

I tend to like the Dual Shock series controllers too though. Or the 360 ones, outside of the abysmal d-pad.
I think the Gamecube controller is quite nice for games specifically designed around it, but its somewhat quirky layout isn't as well suited for multi-platform releases. IMO, that's something that Nintendo's hardware design in general hasn't done well with since really the SNES - and it's been reflected in the game libraries. They seem to design systems around what Miyamoto and crew want to do, not what developers in general would like.
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wip3outguy7
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Re: E3 2011

Post by wip3outguy7 »

Flake wrote:Yeah, they tried to make the R2 and L2 buttons triggers. I guess that it improves the controller for FPS games but I don't play FPS titles so I wouldn't know. I do know it makes using the controller for 2D Fighters a little difficult.

Ugh, I wouldn't even give them that much credit. L2 and R2 on the DS3 are awful. The little snap on boots that PDP makes help, but it's only an improvement for racing games at best.

And no one should go near the Dual Shock 1, 2 or 3 for fighting games. Other than mapping button combinations to the shoulder buttons for games like Tekken and Soul Blade/Calibur, the controller is trash.
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NeverGoBak
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Re: E3 2011

Post by NeverGoBak »

wip3outguy7 wrote:
NeverGoBak wrote:Who am I kidding? GC controllers are boss enough to improve ANY game they're usable in...

I play mostly beat em' ups, shmups, arcade style action platformers and fighting games. If I can't use my arcade stick on it, I'm using a Saturn pad.


>arcade style action platformers

Are these any different from other action platformers?


EDIT: Now that i think about it, the fact I ordered a Duelshock USB controller instead of GC or what have you, should probably speak numbers. Fighters not built for it(Because I know fighter built for it work magnificently), and any Beat Em' Up with a good level of complexity wouldn't be good at all. Duelshock can adapt better.

Also works better with Nes, SNES, GBA, GBC, Genesis and PS1 emulation, along with most PC games(DFo at the moment). Whereas GC becomes a bit mucky after NES and GBC, but can emulate N64 well. A game really has to be made with the button scheme it mind, it seems.
Last edited by NeverGoBak on Wed Jun 08, 2011 10:37 am, edited 2 times in total.
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Re: E3 2011

Post by Opa Opa »

NeverGoBak wrote:
wip3outguy7 wrote:
NeverGoBak wrote:Who am I kidding? GC controllers are boss enough to improve ANY game they're usable in...

I play mostly beat em' ups, shmups, arcade style action platformers and fighting games. If I can't use my arcade stick on it, I'm using a Saturn pad.


>arcade style action platformers

Are these any different from other action platformers?

You ever play Rastan?
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