TheSonicRetard wrote:noiseredux wrote:If SonicR knows something, then I believe.
If pulling Sonic Team 1994 throught a worm hole and having them work on Genesis hardware today is impossible, the team they have working on this is the second best option. There are 3 sides of this team - one side is Headcannon, better known as Stealth. Stealth is the most knowledgable person in the entire sonic scene. For the past 18 years, he's lead the sonic hacking scene in pulling Sonic the Hedgehog apart inside and out. He's literally written the book on sonic hacking and is arguably the authority on the Sonic engine. His standout moments in the crowd are:
A) releasing Sonic Mettrix, the very first physics-accurate fan game in 1997:
B) Porting Sonic the Hedgehog to the Sega CD, and thus writing the book on Sega CD homebrew in the process:
http://info.sonicretro.org/Sonic_for_MegaCD
C) Being the lead programmer and project leader of Sonic Megamix for over 10 years:
D) Porting
Megamix to the Sega CD:
The other part of the team is Christian Whitehead, better known as Taxman, who also dates back to 1997 in Sonic Hacking. Taxman has been a contributor of Sonic Hacking for decades, and is best known for his Retro Engine, a portable, byte-accurate recreation of the Sonic Engine rewritten with a modern programming language, thus making the game portable and capable of upgrades, like widescreen. Taxman's Retro Engine dates back to the early 2000's, when he originally wrote it for the Sega Dreamcast to prove its portability and accuracy:
Tax, in the late 2000's, put together a pitch for Sega asking them to use the Retro Engine to begin remaking the classic games with completely accurate gameplay and visuals, but improvements thanks to the modern code (the videos have sadly been taken down, but they explained the extremely accuracy they had to the previous games, but how they could also expand thanks to modern video hardware). Sega took him up on the offer and he produced ports of Sonic CD, Sonic 1, and Sonic 2 to PS3, Xbox 360, PC, and Android.
The third part of the team is PagodaWest, which is a new company formed by members of the Sonic 2 HD project:
http://info.sonicretro.org/Sonic_the_Hedgehog_2_HD
Sonic 2 HD died ultimately because the programmer behind the project was antisocial, paranoid, and kind of crazy, and it killed the project. But many of the talented artists and people behind the project stayed together, and they've been brought on to do the brunt work of this project. Sonic 2 HD was
NOT vector art, but actually was entirely hand drawn pixel by pixel stuff in HD:
You basically have an all-star team of Sonic Hackers and obsessed super fans working on this project. We've already seen the engine they're using for this game, it's byte-accurate to the original. It looks and plays exactly like the Genesis games. Sega took the best people in the world to make a Sonic game and just gave them a budget. This is going to be incredible.