Sonic Mania

Anything that is gaming related that doesn't fit well anywhere else
User avatar
isiolia
Next-Gen
Posts: 5785
Joined: Mon May 16, 2011 1:52 pm
Location: Virginia

Re: Sonic Mania

Post by isiolia »

BogusMeatFactory wrote:To talk about the no nx discussion, think of it this way. No official announcement for the Nintendo console, no final name, no logo, no branding. They can't just say, for nintendo's future system?
I'd assume the listed platforms are more the initial release target. Given that it's likely a small development team, trying to launch on every viable platform at the same time would be setting themselves up for problems.

There have also been complaints about NX dev kit availability, or lack thereof, so it's also quite possible that the team simply does not have the tools to port it right now.

Figure though, previous projects of theirs have been on iOS and Android too, and those aren't announced either. My money would be on the game showing up on those platforms, and more, by the end of next year...just not all at once.
User avatar
Ziggy
Moderator
Posts: 14913
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: Sonic Mania

Post by Ziggy »

BogusMeatFactory wrote:To talk about the no nx discussion, think of it this way. No official announcement for the Nintendo console, no final name, no logo, no branding. They can't just say, for nintendo's future system?
Good point. But why no Wii U release?
User avatar
Jrecee
Next-Gen
Posts: 4520
Joined: Sat Dec 06, 2008 10:33 pm

Re: Sonic Mania

Post by Jrecee »

Because Wii u is barely alive now. By 2017 all eyes will be on NX. Nintendo hasn't had a system thrive after its predecessor is released since the SNES.
User avatar
Krejlooc
128-bit
Posts: 526
Joined: Mon Feb 27, 2012 4:27 pm

Re: Sonic Mania

Post by Krejlooc »

BogusMeatFactory wrote:To talk about the no nx discussion, think of it this way. No official announcement for the Nintendo console, no final name, no logo, no branding. They can't just say, for nintendo's future system?
They announced Sonic 17 for the NX at the very same event.
User avatar
Krejlooc
128-bit
Posts: 526
Joined: Mon Feb 27, 2012 4:27 pm

Re: Sonic Mania

Post by Krejlooc »

Tax just said the game also has CRT filters in addition to raw pixel formats. His previous CRT filters were really good.
StuffWePlay
16-bit
Posts: 88
Joined: Wed Jun 29, 2016 10:27 pm
Location: Victoria, BC
Contact:

Re: Sonic Mania

Post by StuffWePlay »

What makes me really happy about this, is before Christian Whitehead was working on stuff for Sega, he was working on a fan game called Retro Sonic Nexus. It was supposed to be what he thought Sonic 4 should of been, and picked up right after the events of Sonic 3 and Knuckles. I think theres actually a demo (or at least some gameplay videos of it) floating around the internet. That game looked absolutely phenomenal, so for him to actually get the resources and backing from Sega themselves to make an official Sonic game, and especially after having played his port of Sonic CD, I am extremely excited for Sonic Mania.
User avatar
Xeogred
Next-Gen
Posts: 14387
Joined: Thu Apr 02, 2009 7:49 pm
Location: KC

Re: Sonic Mania

Post by Xeogred »

StuffWePlay wrote:What makes me really happy about this, is before Christian Whitehead was working on stuff for Sega, he was working on a fan game called Retro Sonic Nexus. It was supposed to be what he thought Sonic 4 should of been, and picked up right after the events of Sonic 3 and Knuckles. I think theres actually a demo (or at least some gameplay videos of it) floating around the internet. That game looked absolutely phenomenal, so for him to actually get the resources and backing from Sega themselves to make an official Sonic game, and especially after having played his port of Sonic CD, I am extremely excited for Sonic Mania.
Is there any fan stuff that he did that was released?

I have no idea if he was involved with Sonic Megamix, but I thought that was amazing. Felt like a sequel to Sonic CD.
Image
HLTB | PSN Trophies | RFG (WIP)
User avatar
samsonlonghair
Next-Gen
Posts: 5188
Joined: Tue Feb 17, 2009 2:11 pm
Location: Now: Newport News, VA. Formerly: Richmond. Before that: Near the WV/VA border

Re: Sonic Mania

Post by samsonlonghair »

TheSonicRetard wrote:
noiseredux wrote:If SonicR knows something, then I believe.
If pulling Sonic Team 1994 throught a worm hole and having them work on Genesis hardware today is impossible, the team they have working on this is the second best option. There are 3 sides of this team - one side is Headcannon, better known as Stealth. Stealth is the most knowledgable person in the entire sonic scene. For the past 18 years, he's lead the sonic hacking scene in pulling Sonic the Hedgehog apart inside and out. He's literally written the book on sonic hacking and is arguably the authority on the Sonic engine. His standout moments in the crowd are:

A) releasing Sonic Mettrix, the very first physics-accurate fan game in 1997:

B) Porting Sonic the Hedgehog to the Sega CD, and thus writing the book on Sega CD homebrew in the process: http://info.sonicretro.org/Sonic_for_MegaCD

C) Being the lead programmer and project leader of Sonic Megamix for over 10 years:

D) Porting Megamix to the Sega CD:

The other part of the team is Christian Whitehead, better known as Taxman, who also dates back to 1997 in Sonic Hacking. Taxman has been a contributor of Sonic Hacking for decades, and is best known for his Retro Engine, a portable, byte-accurate recreation of the Sonic Engine rewritten with a modern programming language, thus making the game portable and capable of upgrades, like widescreen. Taxman's Retro Engine dates back to the early 2000's, when he originally wrote it for the Sega Dreamcast to prove its portability and accuracy:



Tax, in the late 2000's, put together a pitch for Sega asking them to use the Retro Engine to begin remaking the classic games with completely accurate gameplay and visuals, but improvements thanks to the modern code (the videos have sadly been taken down, but they explained the extremely accuracy they had to the previous games, but how they could also expand thanks to modern video hardware). Sega took him up on the offer and he produced ports of Sonic CD, Sonic 1, and Sonic 2 to PS3, Xbox 360, PC, and Android.

The third part of the team is PagodaWest, which is a new company formed by members of the Sonic 2 HD project: http://info.sonicretro.org/Sonic_the_Hedgehog_2_HD

Sonic 2 HD died ultimately because the programmer behind the project was antisocial, paranoid, and kind of crazy, and it killed the project. But many of the talented artists and people behind the project stayed together, and they've been brought on to do the brunt work of this project. Sonic 2 HD was NOT vector art, but actually was entirely hand drawn pixel by pixel stuff in HD:



You basically have an all-star team of Sonic Hackers and obsessed super fans working on this project. We've already seen the engine they're using for this game, it's byte-accurate to the original. It looks and plays exactly like the Genesis games. Sega took the best people in the world to make a Sonic game and just gave them a budget. This is going to be incredible.
OK, now I'm interested.
User avatar
retrosportsgamer
Next-Gen
Posts: 5057
Joined: Mon May 09, 2011 9:32 pm
Location: Outside Philly, PA

Re: Sonic Mania

Post by retrosportsgamer »

^

co-sign

I want to find those on my Mega Everdrive and give them a whirl now (the megamix game I mean).
Image
User avatar
Sarge
Next-Gen
Posts: 7273
Joined: Thu Mar 14, 2013 12:08 pm

Re: Sonic Mania

Post by Sarge »

Well. I was about to say the usual, "What's everyone so excited about? They've promised to get back to what made Sonic good for a long time now." Not so much anymore. I'm actually legitimately intrigued now.
Post Reply