I agree with this as well. I don't think I have ever been bothered by someone spoiling something. The whole purpose of a story should not revolve around one little tiny detail or event. Plus, you can usually tell that the event is going to take place early on. Take The Lord of the Rings for example, you can tell right away at the beginning of the first book or movie that they are going to destroy the ring at the end, if they didn't it would be a terrible story. If knowing that somehow ruins the whole thing for you, there must be something wrong with you. I wouldn't spend several hours watching the movies or reading the books just to find that out. Even if other key plot points were revealed, it should not detract from the overall experience. Any good story isn't about what happens, but instead is about the manners in which it happened, which is a lot more that a few key details.o.pwuaioc wrote:This a thousand times. Really, a thousand thousand times.pierrot wrote:At the same time, I find "twists" to be fairly lazy storytelling, in many cases. Honestly, I played FF7 and FF6 before knowing anything about their stories, and the reveals did almost nothing for me. There's so little subtlety and nuance left in story telling, and I feel it has a lot to do with the way reveals and twists start a lot more conversation, as they're far simpler things for the average person to understand, and associate a story with. It's tragic to me to imagine that, "The really sad ending' implies the main character is going to die."
What is wrong with gamers and spoilers FFS?
Re: What is wrong with gamers and spoilers FFS?
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AppleQueso
Re: What is wrong with gamers and spoilers FFS?
See, there's a difference between "spoiling" something like that, and spoiling something that the story treats as a big reveal. Take a murder mystery for example, where the climax of a story usually revolves around the tension and buildup to the reveal of who the killer is. You can't tell me that the experience is identical if someone reveals that information to you early.sonic2041 wrote:The whole purpose of a story should not revolve around one little tiny detail or event. Plus, you can usually tell that the event is going to take place early on. Take The Lord of the Rings for example, you can tell right away at the beginning of the first book or movie that they are going to destroy the ring at the end, if they didn't it would be a terrible story.
Besides, you can only experience something for the first time once. Can't blame anyone for wanting that experience to be as pure as possible.
Re: What is wrong with gamers and spoilers FFS?
I think the market being over-saturated and us being in the digital era has a lot to do with it too. It's always about the next big thing, people eat it up and spit it right back out only to move onto the next big release, rinse and repeat.
I figure that's how most entertainment works, but the whole medium just seems to be moving way too fast right now and is completely cluttered. A lot of people aren't going to hold onto the now and will just keep moving forward with no regrets and in the process, don't care about spoiling crap or whatever because it's in the past and they've moved on.
No idea if that makes sense.
I figure that's how most entertainment works, but the whole medium just seems to be moving way too fast right now and is completely cluttered. A lot of people aren't going to hold onto the now and will just keep moving forward with no regrets and in the process, don't care about spoiling crap or whatever because it's in the past and they've moved on.
No idea if that makes sense.
