32x and what was Sega thinking?

SMS, Genesis, 32X, Sega CD, Saturn, Dreamcast
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dsheinem
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Re: 32x and what was Sega thinking?

Post by dsheinem »

BoneSnapDeez wrote:Wait... isn't it 32-bit? 8)

Honestly, I've never played a bad TurboGrafx-16 game.


There are many bad PCE/TG-16 games due to the fact that there are just so many games for the system period (about 300 in Japan, 100 in the USA). Here's a previous post on the 32X library from me:

. I can look at the 32X and easily see the best 16-bit era versions of these excellent arcade games:

After Burner
Space Harrier
Virtua Fighter
Virtua Racing
Mortal Kombat II
Primal Rage
NBA Jam TE
Star Wars Arcade (exclusive)

In addition, there are good number of non-arcade ports of quality games for the system that were the best 16-bit versions of their day:

Doom
Blackthorne
World Series Baseball
Pitfall The Mayan Adventure
Night Trap

And of course, some of the exclusives worth checking out:

Tempo
Knuckles Chaotix
Kolibri
Shadow Squadron
Zaxxon's Motherbase 2000

That is a little over half the system's library, and really no chaff in that wheat. Do some of the other titles suck? Yes. Others are very much hit and miss, depending on your preference. But I'd can't think of another console (or add-on) with such a high percentage of its library being worth playing.
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BoneSnapDeez
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Re: 32x and what was Sega thinking?

Post by BoneSnapDeez »

36 Great Holes (I can't say the title without giggling) is one of the best golf games I've ever played. And this is coming from someone who collects golf games lol.

NFL Quarterback Club is a solid title as well, I haven't had a chance to play RBI Baseball '95.
Breetai
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Re: 32x and what was Sega thinking?

Post by Breetai »

BurningDoom wrote:I wouldn't call it a success.

I think it was the one thing Sega just wouldn't let go of and kept supporting in spite of it's unpopularity because they knew CD-Rom was the future.

It sold 2.5 million units. So, maybe not a total success, but anyone who calls it a failure is full of crap. It at least made some money and made Sega look like it was ahead of the game for a while (until they f-ed it up).

So, not a failure but not really a full success either.

Barely anyone I knew back in the day had a Sega CD. And while there are definetly gems on the system, it did have a LOT of shovelware and re-released games.

I had one. So did three of my friends. Were were in our early teens at the time.

Someone at Sega-16 a while back did a tally of good games vs. shovelware on the Sega CD. Guess what? The ratio of good:bad on the Sega CD was actually better than most systems.

dsheinem wrote:I've said before and I'll say it again: the 32X has the highest percentage of good games of any 16-bit system. 8)

Super Grafx says hello. :)


Honestly, I've never played a bad TurboGrafx-16 game.

Then I highly recommend that you don't play Deep Blue. :D


As for the 32X; yes, it is definitely worth owning. At the time it was release, though, it was a stupid idea.
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sgt.flanders
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Re: 32x and what was Sega thinking?

Post by sgt.flanders »

. I can look at the 32X and easily see the best 16-bit era versions of these excellent arcade games:

After Burner
Space Harrier
Virtua Fighter
Virtua Racing
Mortal Kombat II
Primal Rage
NBA Jam TE
Star Wars Arcade (exclusive)

In addition, there are good number of non-arcade ports of quality games for the system that were the best 16-bit versions of their day:

Doom
Blackthorne
World Series Baseball
Pitfall The Mayan Adventure
Night Trap

And of course, some of the exclusives worth checking out:

Tempo
Knuckles Chaotix
Kolibri
Shadow Squadron
Zaxxon's Motherbase 2000

That is a little over half the system's library, and really no chaff in that wheat. Do some of the other titles suck? Yes. Others are very much hit and miss, depending on your preference. But I'd can't think of another console (or add-on) with such a high percentage of its library being worth playing.


The 32x version of Pitfall is actually worse than the Genesis version. It has a poor frame rate, and it's a lot darker for some reason. Otherwise, a lot of the multi-platform games on the 32x only look marginally better than their 16-bit counterparts. It does have pretty good sound though (except for Doom).
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RyaNtheSlayA
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Re: 32x and what was Sega thinking?

Post by RyaNtheSlayA »

According to the Wikipedz, the Sega CD actually sold around 6 million units, which would put it at 1:5 for SCD to Genesis ratio. Which really isn't bad at all for a peripheral/add-on.
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Hobie-wan
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Re: 32x and what was Sega thinking?

Post by Hobie-wan »

pierrot wrote:
MrPopo wrote:
BoneSnapDeez wrote:Think I'll pick up that hummingbird shooter game sometime.

It's the best hummingbird shmup on the 32x.



I just read someone say the exact same thing about Kolibri on a youtube video the other day. Did that happen to be you, or is the internet just getting WAY too small?


http://www.penny-arcade.com/comic/2001/12/17/
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Re: 32x and what was Sega thinking?

Post by AppleQueso »

MrPopo wrote:To be fair, ALL the early 3D games looked like ass; people hadn't figured out how to make good console 3D graphics yet because all the 3D guys were staying in PC land. I think late gen PS1 looks much better than late gen Saturn. You are right that SoA was the biggest factor in the Saturn tanking, but if the Saturn hadn't been so idiosyncratic you would have seen more of the PS1 exclusives either as Saturn exclusives or as dual releases.


The Saturn had its life span cut short, though. I'm not sure it ever really got the chance to go into the point in its life when people started really pushing the hardware. Of course, even if it did, it may not have been successful enough for people to bother.

Unless you're just comparing late gen Saturn games to Ps1 games from around the same time period...

You guys are making me want to pick up a 32x, btw. And another Sega CD.

Just waitin' for some decently priced ones to come along...
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RCBH928
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Re: 32x and what was Sega thinking?

Post by RCBH928 »

AppleQueso wrote:
ice445 wrote:Well it turns out almost nobody wanted that. Everyone just wanted the next big tech leap. Thus, the Saturn failed because it was the poorest out of the fifth gen systems when it came to 3D (as it was primarily designed for 2d since Sega didn't expect 2d to be dropped like a deuce nearly instantly). They figured out the market too late with the Dreamcast, but then everyone was used to them abandoning their stuff so they waited for the PS2, and thus the failure continued.


There's a lot of reasons the Saturn failed, but I don't think the tech really had a whole lot to do with it.



There is a site called game pilgrimage where it says that Saturn was just as powerful as PSX , and it was the media that made people think it was a weak console
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RCBH928
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Re: 32x and what was Sega thinking?

Post by RCBH928 »

noiseredux wrote:
dsheinem wrote:
BurningDoom wrote:
I wouldn't call it a success. Barely anyone I knew back in the day had a Sega CD.


:lol: the true measure of success!


I had one. So in my house it was successful, haha.


I wouldn't laugh at this because its a true sign of something being successful unless a product was not released in your region.
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RCBH928
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Re: 32x and what was Sega thinking?

Post by RCBH928 »

dsheinem wrote:
. I can look at the 32X and easily see the best 16-bit era versions of these excellent arcade games:

After Burner
Space Harrier
Virtua Fighter
Virtua Racing
Mortal Kombat II
Primal Rage
NBA Jam TE
Star Wars Arcade (exclusive)

In addition, there are good number of non-arcade ports of quality games for the system that were the best 16-bit versions of their day:

Doom
Blackthorne
World Series Baseball
Pitfall The Mayan Adventure
Night Trap

And of course, some of the exclusives worth checking out:

Tempo
Knuckles Chaotix
Kolibri
Shadow Squadron
Zaxxon's Motherbase 2000

That is a little over half the system's library, and really no chaff in that wheat. Do some of the other titles suck? Yes. Others are very much hit and miss, depending on your preference. But I'd can't think of another console (or add-on) with such a high percentage of its library being worth playing.



The thing is , is it $150 console add-on better or they are just defined as better with like 1 more frame per second?
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