BurningDoom wrote:I wouldn't call it a success.
I think it was the one thing Sega just wouldn't let go of and kept supporting in spite of it's unpopularity because they knew CD-Rom was the future.
It sold 2.5 million units. So, maybe not a total success, but anyone who calls it a failure is full of crap. It at least made some money and made Sega look like it was ahead of the game for a while (until they f-ed it up).
So, not a failure but not really a full success either.
Barely anyone I knew back in the day had a Sega CD. And while there are definetly gems on the system, it did have a LOT of shovelware and re-released games.
I had one. So did three of my friends. Were were in our early teens at the time.
Someone at Sega-16 a while back did a tally of good games vs. shovelware on the Sega CD. Guess what? The ratio of good:bad on the Sega CD was actually better than most systems.
dsheinem wrote:I've said before and I'll say it again: the 32X has the highest percentage of good games of any 16-bit system.

Super Grafx says hello.
Honestly, I've never played a bad TurboGrafx-16 game.
Then I highly recommend that you
don't play Deep Blue.
As for the 32X; yes, it is definitely worth owning. At the time it was release, though, it was a stupid idea.