Hatta wrote:Sure, if you go with a watered down definition of RPG that includes everything, then yes RPGs are flourishing. But the only reason to do that is to ignore the very real plight that complex, turn based RPGs find themselves in.
I'd say it's less a "watered down" definition, and more the general, overarching definition under which any and every attempt at a computerized RPG falls under (along with other stuff).
To me, the entire point of any cRPG is to try and bring that idea of role playing to a video game. As technology progresses, as more ideas/attempts pan out, the way that people approach that goal will change.
Which is not to say that any variation on the theme we've seen so far is perfect. Far from it. I'm not trying to hold up anything as the actual ideal - personally, I find most RPGs of any style to be lacking in ambition these days. We have tech capable of so much more, yet developers seem content with a few branching paths and the possibility of sleeping with a party member
With respect to the now-rarer turn/ish based cRPGs that reveled in thick manuals and expansive maps, etc...I don't disagree. I like them, and would like to see more made than there are currently.
Personally though, I see the lack of them as a direct byproduct of developers focusing on the increasingly-crowded MMO market moreso than the turn towards action RPGs.