Menegrothx wrote:There were some decent looking areas, but nothing that would've amazed me by now surreal and unique it was. I can think of better and weirder looking areas from Final Fantasy 7 and 9 (though naturally they have an unfair advantage, as they use prerendering instead of real 3D like PDS). If you want to talk aobout striking art direction in JRPGs, Shin Megami Tensei Nocturne is a lot better in this regard in my opinion (it also features a post apocalyptc world where the player feels alone, so the comparison isn't unfair).
I'm not sure what you want out of PDS other than for it to have been developed for the Dreamcast/PS2/XBOX/PS3/360/PC which is just unrealistic, and unfair to hold against it. Early Atari, Intellivision, and Coleco games relied heavily one the player using his imagination, why would it be any different for early 3D games. Maybe you're just not a fan of the art direction of Panzer Dragoon in general, as the environments in PDS are ripped, practically, wholesale from 1 and 2. I think they do a fine job of setting a scene, and a mood; and like others, I really enjoy the art direction. There are times where the limitations of the hardware shows through, but I can't imagine that that wouldn't be an expectation of the game, going in to it.